This mod uses ks hair textures, if you have SC - KS Retex installed it will automatically work with those textures as they just replace all the ks hair existing textures. I use SC - KS Retex and it works already. As for the hdt KS hair you could give them the wigs. But since Ks physics hair is resource heavy, I wouldn't make them all physics.
Would this work with the converted oldrim modular version? I just uninstalled the all-in-one so I could mix and match CotN, the Great Cities series, Holds the City Overhaul, and Jks.
You ported the singular mods to sse. Not sure if the singular mods contain the same amount of characters. This is built off the SSE JK's all in one esp. Maybe this esp can be edited in sse edit to match the one you are using.
Right now things are getting serious with this game now. I cannot believe this. This mod incorporated with the original files.........Damn this game will never get old. Game designers keep looking at this for inspiration and I cannot believe what people are coming up with. This is mental!!!!!!!!!!!!!!
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https://vectorplexis.com/files/file/283-high-poly-head/
I know the reply is a bit late but hopefully it helps you or others!?
Instead of the regular KS Hairdos SSE
Keep up the awesome work!