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RedBag

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RedBag

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  1. RedBag
    RedBag
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    1.51 released, with some minor mesh and plugin improvements. Optional invisible collision added in the installer. OC users still stay on 1.41  OC users can enjoy a patch made by jonado1, available in the optional files.

    Updated patch is available on Lux Orbis - Patch Hub.
  2. NoHateDrake
    NoHateDrake
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    Outstanding! You should do Windhelm next. Then both capitals will be equally grand :)
    1. BrightLL
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      +1 please. Im in need for a good windhelm mod, that city is a mess
  3. kcvp
    kcvp
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    very nice mod, but can you make a patch for the AI package so many of the NPCs added come out out night, I'm having a performance issue. thanks!
  4. johnboy1188
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    Quick question, the windmill inside solitude close to the backdoor of proudspire manor, is that supposed to be on the edge of a cliff with no fence or guard railing whatsoever. And to add to that, there’s a small drop down right before it that you can get stuck in, is this some sort of conflict or is that just how it was made.
    1. RedBag
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      It should look like this.
  5. faentaallmods
    faentaallmods
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    are your other solitude overhauls intergrated with this? walls,, arch ect
    1. RedBag
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      Nope, there would be a bit too many combos for that.
    2. faentaallmods
      faentaallmods
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      well are any of them in it? i have seen the whole in wall option 3 times now
    3. RedBag
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      Walls are partially integrated, but you'll still need the walls mod for some parts that are not included here.
    4. faentaallmods
      faentaallmods
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      thank you, i think this should be said in the description for other people :-)
  6. WandererFIN
    WandererFIN
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    Hi, awesome mod but I noticed this is this a problem with the roads or what could be the issue?
    1. RedBag
      RedBag
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      Load my mod lower on your load order, so that it overwrites any mod that alters the landscape there.
    2. WandererFIN
      WandererFIN
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      Yea, looks like blended roads was the reason!
  7. dezena
    dezena
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    1. RedBag
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      Yup.
  8. GraufeuerEisaugen
    GraufeuerEisaugen
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    Beautiful overhaul. I'm not a fan of clutter- but that's just me. I want performance and I'd like to be able to remove all the non essential stuff. It would be cool if there was a Redbag's Solitude Lite, kinda like this. If someone was to undertake such a task would permission be granted to do it and upload it on the Nexus?
    1. RedBag
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      Sure, if you make it as a patch that requires the main mod. I don't know how much performance you could even get though, this mod doesn't add much clutter.
    2. GraufeuerEisaugen
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      Thank you.
  9. BitchyBitchBitcb
    BitchyBitchBitcb
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    Hi, would it be possible that you upload a version without the docks? I love the inner city, I think the mod does a great job enhancing it, not too much but not too little, just perfectly in the middle, but for the docks, I want to pair the mod with The Great City of Solitude and it seems that there aren't any patches for it, (well there is but it requires JK skyrim and my pc can't handle that) sorry if this request is too much.
    1. RedBag
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      I get this question from time to time, but my answer is as always, it would be a bit too much work to do it and maintain two versions. Hope you'll keep my mod in you load order!
  10. Sostratus
    Sostratus
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    This is my favorite Solitude mod, you have great taste for what to add and what not to.

    Teeny tiny little suggestion: I think the Solitude Windmill cell should not be owned by Tanaesi. She may live there, she may own some of the stuff in it, but the room itself doesn't belong to her, she's a squatting beggar. Entering the cell shouldn't count as a trespass.
    1. RedBag
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      Good find, will fix in the next version. Originally, the cell had no ownership, i suspect Robert, who fixed a lot of cell location stuff, accidentally "fixed" the ownership of that cell as well.
  11. SineDiego
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    I believe you may have accidentally removed the entrance to the Solitude Sewers which is tied to the Saints and Seducers Creation, with something called the "Quick Test Cell" in its place that I can't even interact with
    Edit: disregard this, I found the problem and it was unrelated to this mod