Some unique journals/diaries not persistent-referenced by quests unfortunately get disabled by this mod (like Captain Hargar's journal, or Tolvald's Cave hunter diary). It's a pain to check in SSEEdit to override the disables.
Will fix this on next update. I tried just to target generic items, but may have grabbed a few unique ones. I had only had a report of a single item since releasing the mod (until your comment).
The mod also removes a lot of "trap" items, like precious stones or jewels lying on top of pressure pillars (you know, the Indiana Jones kind of trap where you take the item in the pillar and the trap activates) effectively disabling the trap.
Indigence file isn't overwriten by Emili when activating it (I started downloading the individuals mods before realizing / remembering that the AIO was there too ^^). The 4 others are (so obviously I will deactivate them). As Indigence was uploaded after Emili does it need to be loaded after Emili ? Does it do something Emili doesn't ? I'm expecting that it would not be a good idea to start a game with both of them, so I want to be sure. (I'm fine on the .esp slot side for now, so I'm even thinking about unchecking Emili and going with the 5 others)
Is there anyway you could make a Synthesis patcher or Xedit script for this? I would love to use this mod, but it overwrites a lot of things in my load order. If I want it to be effective, it overwrites all my lighting configs since this uses the vanilla lighting. If I place it under the lighting mod, then all the plugins that add new things to the world overwrite this. For example: Distinct Interiors and all of JK's interior overhauls.
I am aware of both of these but they touch on far more than just Cells like this mod does which leads to it being far more compatible and lightweight. I've been attempting to tweak the original You Hunger to be more like this mod but I'm not all to sure what is safe to remove.
You Hunger is very similar to this mod, but it just does food. If you use Synthesis (which I highly recommend for resolving conflicts), there's also Food Remover, which is compatible with everything. Just run it as part of your Synthesis patch:
I had no absolutely no knowledge of Food Remover somehow, it's exactly what I've been looking for as well as being wonderfully compatible. Thank you for bringing it to my attention, it is greatly appreciated!
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v2.0.0:
- Plugin ESLed and ESMified - Do not recommend updating mid-game.
- Removed USSEP as a requirement.
- Few fixes (restoring unique items).
Future Plans:
- None at this time.
https://imgur.com/5Xmp5c2
I'm expecting that it would not be a good idea to start a game with both of them, so I want to be sure.
(I'm fine on the .esp slot side for now, so I'm even thinking about unchecking Emili and going with the 5 others)
https://www.nexusmods.com/skyrimspecialedition/mods/62777
poverty
https://github.com/Coyote21/FoodRemover