I've created a Synthesis patcher here that will automatically patch ERS based on the mods in your load order. This means mods that don't have a patch in the FOMOD like At Your Own Pace, or combinations that aren't in the FOMOD will be patched so you don't have to do it yourself.
UPDATE: Version 2 has been released which will also patch various quest mods such as Missives, Notice Board, and Bounty Hunter.
The mod is a requirement for SRC AIO but you say to load this after SRC AIO in the description? Maybe I'm just misunderstanding, which is supposed to overwrite which? Should the SRC_ERS.esp in this overwrite the one from SRC AIO?
No, I meant that FOMOD only installs the Missives patch if you have Missives enabled. What I did was install this, then disable Missives, re-download the FOMOD and re-load it but with a different name, and it worked. Then I enabled Missives again.
Great mod, thak you for it. I have a question SRC_ERS.esp when (the Dawnguard TnE dependant version) is causing 6 erros in xEdit against DG TnE. Any advice on how I should proceed here?
Spoiler:
Show
[00:00] Checking for Errors in [FE 005] Dawnguard - Tweaks and Enhancements.esp [00:00] [INFO:02015012] ('Arkay says bandits. Oh, wait... no, he says bandits.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] [INFO:02015013] ('Falmer, if I understand Arkay correctly.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] [INFO:02015014] ('Arkay says you'll be facing forsworn.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] [INFO:02015016] ('Arkay says you'll be facing warlocks.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] DLC1RV05 "Ancient Power" [QUST:02005702] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]"> [00:00] DLC1RH08 "Lost Relics" [QUST:02015017] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ QSTA - Target \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ QSTA - Target \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ ALFI - Force Into Alias When Filled -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ ALFI - Force Into Alias When Filled -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]"> [00:00] Done: Checking for Errors, Processed Records: 752, Errors found: 6, Elapsed Time: 00:00
Edit - Fixed it, moving DG TnE down in my list below SRC_ERS worked, however moving SRC_ERS up and above DG Tne with the exact same LO did not work, must also be conflicting with another mod, but it is showing no errors.
Great mod sorry for the false alarm, I was just trying to figure it out.
I tried to properly fix it with a patch I made, not sure if I did it correctly but xEdit is not throwing errors, just merged the conflicting records. I can post it, or you can host but I don't want to post something broken so I will hold off
Hi, this is just a question out of curiosity; I'm not looking for any kind of support since it's not directly related to this mod. What software did you use to pack the bsa files?
I've been rebuilding some of my mod merges with Zmerge and when I attempt to relink my scripts, it throws an error indicating that it couldn't load SRC - All In One - Textures.BSA. I found this odd since SRC isn't part of any of my merges, nor does it touch or rely on any of my other mods.
Zmerge being unable to load a BSA usually means an invalid BSA file if the file extension is .BSA and not .bsa lowercase. This mod's BSA files are the only ones in my mod list that are .BSA and not .bsa.
However, if the bsa files load into the game just fine, I don't think you did anything wrong. I find it stranger that Zmerge is even looking at this mod in the first place if I didn't include it in any merge.
I'm just curious about the software you used so I can resolve the issue myself and convert the bsa files to lowercase .bsa instead.
Is FOMOD still broken? It shows Version 1.1 but nexus says 1.1.3 and also it's not adding the right ESP files when it auto selects Timing is everything and Paarth Dilemma. I would try to add manually, but not too sure on which files and how to structure them properly. Lasty, I noticed there isn't the .psc files being loaded from FOMOD in the source folder like the older version and other scripted mods.
It's not broken, I forgot to change the version label in the FOMOD tool.
You also only get one SRC_ERS.esp. It chooses the best fit, so if the best fit doesn't include those mods, you get a different version. I would have to create infinite version to accomodate to each load order.
Finally the .psc are not needed for gameplay. They are the writeable version of .pex files. I removed them to declutter the mod files.
I'm afraid I have to agree with the previous poster; it is kinda broken. The FOMOD autoselects Missives since I have it installed, but when it's done, it only installs SRC Missives.esp and does not install the main SRC.esp, leading to missing masters and forcing me to disable SRC Missives.esp to play.
Hey @Acherones, I'm a big fan of this mod and wanted to say thank you for the work you've put into it!
I don't usually promote things, but I wanted to share a Synthesis patcher I made recently for SRC ERS that will forward the FormList condition so that you don't have to make all sorts of combination patches for other quest mods by hand. It might not cover all of the cases needing patching, but my hope is that it reduces the amount of work you and others have to do to make SRC work alongside other mods.
I've run it successfully on my own 1000+ mod load order that contains conflicting mods like Quests Are in Skyrim (which I also have a patcher for that's basically the same as the SRC one) and At Your Own Pace. I would be very interested to see if it proves useful to others and get feedback, and see if there's other aspects to patching ERS that could also be automated to reduce work.
So I downloaded both your patchers, but need a little hand getting them to work - I opened Synthesis and clicked Local Group and added them from there but they haven't worked (checked in SSEEedit). I imagine I installed them wrong?
@johnarnaud When synthesis is finished running all of your patchers, before closing it if you click on the SRCPatcher it should show the logs. You should see messages like "adding condition to quest <editorID>".
If you have a Github account, I would encourage you to create an issue so we can continue the discussion there, or you can DM me here if you don't as to not pollute the mod forum :) I appreciate you reaching out (and apologies for the delay, I haven't been online the past few days).
I'm getting Quest Conflict Fixes and Radiant Quest Markers listed as masters for the plugin even though I don't have them. I've got the plugin open in xEdit, but I'm not sure what records are necessary for SRC to work properly and what's being carried over from the mods I don't want, so I don't want to start removing records or copying stuff willy-nilly. For reference, I got the version with Timing is Everything and Even Better Quest Objectives. Would it be possible to get a version without QCF and RQM, or could I get some guidance on what I should or should not change?
ETA: I've also got The Paarthurnax Dilemna, but it's not being listed as a master in the plugin I end up with (not sure if that's an error or if it's intended).
Read the description. I didn’t make over 500 different plugins to do all the work for each mod author. I did a couple to help you guys out. So you get the version that most closely resembles your load order, not one that completely covers it (:
All that is required for radiant quests to not go to cleared locations is the “SRC_ERSList” Keyword in each quest. The plugin which comes with the main Skyrim Realistic Conquering mod is the clean unpatched version for reference.
You’re getting a version which you aren’t supposed to get? Are you using the fomod? The fomod checks for active plugins. If they’re indeed not active, let me know. I might have made a mistake in the fomod.
I'm sorry if I'm missing something; I tend to do this stuff late at night and this is the first time I've attempted to mod Skyrim for several years so there's a lot I've forgotten haha.
I used the fomod and it correctly automatically selected my active plugins: Timing is Everything, EBQO, and The Paarthurnax Dilemma. The fomod is probably fine (I know you can't make a plugin for every possible combination), I just wasn't sure how to correctly remove the extra dependencies I ended up with from using the fomod (Quest Conflict Fixes and Radiant Quest Markers). I'll try to find a version that matches best with what I have without any extras. Sorry to bother you <3
Nah it's alright, everyone makes mistakes. Me included, that's why I asked if it actually was wrong. I made this late at night once and it was really frustrating work :p
267 comments
UPDATE: Version 2 has been released which will also patch various quest mods such as Missives, Notice Board, and Bounty Hunter.
Skyrim Realistic Conquering - Patch Collection by Stormhand at Skyrim Special Edition Nexus - Mods and Community
[00:00] [INFO:02015012] ('Arkay says bandits. Oh, wait... no, he says bandits.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006])
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] [INFO:02015013] ('Falmer, if I understand Arkay correctly.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006])
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] [INFO:02015014] ('Arkay says you'll be facing forsworn.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006])
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] [INFO:02015016] ('Arkay says you'll be facing warlocks.' in GRUP Topic Children of DLC1RH08Q2 "Any idea what I'll be up against?" [DIAL:02015006])
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] DLC1RV05 "Ancient Power" [QUST:02005702]
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RV05 "Ancient Power" [QUST:02005702]">
[00:00] DLC1RH08 "Lost Relics" [QUST:02015017]
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Objectives \ Objective \ Targets \ Target \ QSTA - Target \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Objectives \ Objective \ Targets \ Target \ QSTA - Target \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ ALFI - Force Into Alias When Filled -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ ALFI - Force Into Alias When Filled -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] QUST \ Aliases \ Alias \ Location Alias Reference \ ALFA - Alias -> <Warning: Quest Alias not found in "DLC1RH08 "Lost Relic" [QUST:02015017]">
[00:00] Done: Checking for Errors, Processed Records: 752, Errors found: 6, Elapsed Time: 00:00
Edit - Fixed it, moving DG TnE down in my list below SRC_ERS worked, however moving SRC_ERS up and above DG Tne with the exact same LO did not work, must also be conflicting with another mod, but it is showing no errors.
Great mod sorry for the false alarm, I was just trying to figure it out.
What software did you use to pack the bsa files?
I've been rebuilding some of my mod merges with Zmerge and when I attempt to relink my scripts, it throws an error indicating that it couldn't load SRC - All In One - Textures.BSA. I found this odd since SRC isn't part of any of my merges, nor does it touch or rely on any of my other mods.
Zmerge being unable to load a BSA usually means an invalid BSA file if the file extension is .BSA and not .bsa lowercase. This mod's BSA files are the only ones in my mod list that are .BSA and not .bsa.
However, if the bsa files load into the game just fine, I don't think you did anything wrong. I find it stranger that Zmerge is even looking at this mod in the first place if I didn't include it in any merge.
I'm just curious about the software you used so I can resolve the issue myself and convert the bsa files to lowercase .bsa instead.
I got the scripts from my merges to link SUCCESSFULLY!!!!
Repacking the BSA's SRC - All In One - Textures.BSA (Now .bsa) and SRC - All In One.BSA (Now .bsa) did the trick.
Here's a tutorial to do it yourself in case anyone else runs into the same situation:
Skyrim SE Tutorial Repackage .BSA - YouTube
You also only get one SRC_ERS.esp. It chooses the best fit, so if the best fit doesn't include those mods, you get a different version. I would have to create infinite version to accomodate to each load order.
Finally the .psc are not needed for gameplay. They are the writeable version of .pex files. I removed them to declutter the mod files.
I don't usually promote things, but I wanted to share a Synthesis patcher I made recently for SRC ERS that will forward the FormList condition so that you don't have to make all sorts of combination patches for other quest mods by hand. It might not cover all of the cases needing patching, but my hope is that it reduces the amount of work you and others have to do to make SRC work alongside other mods.
I've run it successfully on my own 1000+ mod load order that contains conflicting mods like Quests Are in Skyrim (which I also have a patcher for that's basically the same as the SRC one) and At Your Own Pace. I would be very interested to see if it proves useful to others and get feedback, and see if there's other aspects to patching ERS that could also be automated to reduce work.
If you have a Github account, I would encourage you to create an issue so we can continue the discussion there, or you can DM me here if you don't as to not pollute the mod forum :) I appreciate you reaching out (and apologies for the delay, I haven't been online the past few days).
ETA: I've also got The Paarthurnax Dilemna, but it's not being listed as a master in the plugin I end up with (not sure if that's an error or if it's intended).
All that is required for radiant quests to not go to cleared locations is the “SRC_ERSList” Keyword in each quest. The plugin which comes with the main Skyrim Realistic Conquering mod is the clean unpatched version for reference.
You’re getting a version which you aren’t supposed to get? Are you using the fomod? The fomod checks for active plugins. If they’re indeed not active, let me know. I might have made a mistake in the fomod.
I used the fomod and it correctly automatically selected my active plugins: Timing is Everything, EBQO, and The Paarthurnax Dilemma. The fomod is probably fine (I know you can't make a plugin for every possible combination), I just wasn't sure how to correctly remove the extra dependencies I ended up with from using the fomod (Quest Conflict Fixes and Radiant Quest Markers). I'll try to find a version that matches best with what I have without any extras. Sorry to bother you <3
I'll quickly check.
Using the FOMOD with:
Even Better Quest Objectives, Quest Conflict Fixes, and Timing is Everything.
This provides a plugin that also requires Radiant Quest Markers.
Looking at your versioning sheet - I think your FOMOD is accidentally providing Version 11 in Version 12.