Skyrim Special Edition

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WhiteWolf424242

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WhiteWolf424242

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  1. WhiteWolf424242
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    FAQ: (it as assumed that you've read this, and the "Requirements" section on the front page.)


    Q: Skyrim Anniversary Edition?
    The mod works on both legacy SE and on the up to date version of the game/AE.

    Q: So many requirements, what is mandatory and what is optional?
    - SKSE: This is a musthave requirement of the up-to-date version of the mod.
    - The Unofficial Skyrim Special Edition Patch (USSEP) is as an optional requirement: the mod will function without it if you do not use the default vanilla animations. It's basically a musthave if you use the vanilla animations.
    - SkyUI is an optional requirement. It is necessary for the Mod Configuration Menu (MCM). If you don't have SkyUI, the mod will run with its default settings.
    - The Dynamic Animation Replacer is an optional requirement: it is necessary if you want to use the new animations of the mod. They are enabled by default. If you do not have DAR, you must disable the DAR-labeled animations in the MCM. You must do this yourself. If you do not have SkyUI and thus have no MCM, the mod will prompt you with a quick setup window when it's first loaded.

    Q: Is there no way if I can't even have SKSE?
    There is a very old version in the misc files that doesn't need SKSE, it's only requirement is USSEP. It's missing a ton of features of course, but that's the best you can have without SKSE.

    Q: Some NPCs are not identified correctly. (Think we're married when we're not / think we're just friends when in fact we're married):
    The mod identifies the relationship of the player and the NPCs by the game's relationshiprank system. In some cases (especially with a small fraction of modded followers), this parameter is not set correctly and thus the NPC will be mis-identified by my mod.
    If you are sure that the mismatched relationshiprank of the NPC is just an oversight, you can use my mod's NPC Debugger from the MCM to fix them manually.

    Q: When I try to hug, they are just dancing...?
    Some dependencies of this mod have different versions for updated AE/legacy SE. 
    These mods are: DAR (the Dynamic Animation Replacer), which also requires Addres Library for SKSE Plugins, which both require SKSE. Make sure that your setup matches your game version for these mods. If DAR cannot function on your setup because of version mismatches or other user error, then my mod will also glitch out with this. If you cannot set up your game to run the requirements, then I can't help you. I'm not even answering posts reporting problems with the "they are just dancing glitch".

    Q: The dialogues don't show up for the NPC?
    First, please make sure they are supposed to show up. Is the NPC your active follower, etc. The dialogues also won't show up for NPCs who are participating in a scene.
    However, sometimes scenes in the game can hang on infinitely, which can cause a bug whereby the NPC will get permanently blocked out of the mod's dialogues. Since v.3.2.1 there is a workaround for this.
    If you are absolutely sure the dialogues are supposed to show up but do not, then open the NPC Debugger from the MCM for the affected NPC, go to Special Flags, and toggle StuckSceneWorkaround to True.


    Q: When I try to hug, I drop dead? / the NPC drops dead?
    The Unofficial Skyrim Special Edition Patch (USSEP) is an optional requirement because of this. It contains a very important mesh fix that solves the bug where the Player or NPC drops dead after a hug performed with the vanilla animation.
    If another mod overwrites USSEP's fix, you may be exposed to this issue. Make sure that no other mod overwrites USSEP's behavior meshes in its bsa. If you absolutely cannot locate the root of the issue, there is a manual fix in the spoiler.
    Spoiler:  
    Show

    If the player dies:
    1. Toggle TIM on.
    2. Type player.kill
    3. Toggle TIM off.

    If the NPC dies:
    1. Type setessential 1, where the Base ID would be the Base ID of the NPC you wish to hug.
    2. Select the NPC you wish to hug. Type kill
    3. If the NPC you wish to hug remains on their knees, type damageav health 0.1
    4. Type setessential 0 (Depends if you want the NPC to remain essential or not)

    credits for the testing: relapse00

    Q: How do I select which animations I want to see?
    In the MCM. For each class of NPC (follower or family) there is an animation pool. This means, that for each class you can enable/disable any of the 3 available animations (vanilla hug, salute, embrace). When you actually initiate a hug dialogue in-game, the animation played is randomly chosen from the pool you enabled for the npc in the MCM. Limits work as expected: enabling just one animation will make that one play always, disabling all animation completely disables animations.

    Q: When in 1st person view, the player character clips into the face of the NPC?
    Use a camera mod that changes how the player is handled by the game in 1st person view. Personal recommendation is Improved Camera. You can also try to disable all "Exit dialogue" options in the MCM.

    Q: How can I use the Pet the Dog animation patch with JaySerpa's mods?
    a) Download and install the Pet the Dog or Immersive Interactions mod. You only actually need the contents of its meshes/ folder for this
    to work, you can disable the esp if you don't want the mod itself.
    b) Download the patch from my optional files, it has a guided FOMOD installer. Just select which mod is it you're patching.
    c) In the in-game MCM of my mod, under Follower Settings for Animal Animations select the "Pet the Dog by JaySerpa" option.
    That's it, you're good to go. Don't forget to endorse that mod if you like its new animations

    Q: Will you consider giving voiced support for follower XY?
    There is now a forum for these types of requests. You can post it there and I may consider it.
    If you are a mod author and would like to implement/contribute lines for your follower on your end, that's perfectly possible as well, contact me for details or see the article attached to the modpage about this.

    Q: Xbox/other console port?
    There is now an official xbox port of the mod, as a courtesy of Squeezie15, labeled version 1.1.0c.
    This is a stripped down fork of the old 1.1.0 version, with tons of missing features. The xbox port is final and will not be further updated. I do not offer technical support for the xbox port.

    Q: Donations?
    There's a link on my profile and also on the modpage. Thanks!
  2. WhiteWolf424242
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    Announcements:

    Version 3.2.3 (2023.01.19.)
    Highlights:
    - Brings an assortment of bugfixes.

    Since 3.2.0, experimental horse support:


    New since 3.1.0:
    - Newlyweds will now hug after the wedding ceremony!

    Caveats regarding the wedding ceremony: the hug may fail for the exact same reason when it fails during regular dialogue hugs: some object was in the way, the NPC clipped on an obstacle, an NPC pushed you, etc. Same animation, same hazards, but here unfortunately you can't just "try again". Nothing to be done about this.
    This hug event is done without affecting a single vanilla record and is therefore fully compatible with everything. However, massively edited wedding ceremonies may block the hug itself from happening. YMMV.

    Updating instructions:
    No changes in instructions for 3.2.3.
    Updating is straightforward, but if updating from a version before 3.1.0, please do so while you are NOT in the same location as your spouse(s). Also note that due to changes made to the hug role options in the MCM, your settings in the MCM may change when updating. If you notice different animation behavior after updating, just go to the MCM and change back to your previous settings.

    Updating from a version older than 3.0.0 is not straightforward. Legacy updating manual in the spoiler below:
    Spoiler:  
    Show

    Required steps:
    1) Before updating, open the MCM and completely disable the mod. After exiting the MCM, wait a few seconds to let the shutdown procedure clean up everything. Save the game and exit.

    This will hard reset the mod, meaning any NPC lists (such as candidates for welcoming you home or sending you letters) will be wiped clean, and also... all the letters you have received so far will be deleted.

    2) Update the mod.
    3) After loading your save, go to the MCM and re-enable the mod.

    Reason: In order to fix the letter-UI liability bug, a very hard redesign was necessary on the implementation behind the feature. Letters from old saves are simply not compatible with the new version, and must be removed before the mod can be updated.
    Failing to follow this guide will only get your letters broken beyond repair. Ignore at your own responsibility.

    Unfortunately due to a flaw in the disabling procedure, it is still not guaranteed that the save can be updated successfully. If you find that you are not getting new letters after updating, your only bet is to start a new game.
  3. greepnak
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    WhiteWolf424242 thank you for this mod, it's done more to help me get through my divorce than therapy has.

    Is it possible to work in a passionate kiss/long embrace option? Like the dovahkiss mod plays a really good, lingering kiss and embrace animation, with facial expressions, that is clearly people who are passionate about eachother. https://www.nexusmods.com/skyrimspecialedition/mods/29620
  4. ZGTS
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    Your mod is doing great and improving alot immersion in SkyrimVR, but my companions always push me some distance away when hugging, is there any way to improve this?
  5. Hellspawn1986
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    I'm sorry if it's been asked before but I have a couple of questions. One, I no longer use DAR,  I use OAR for everything. Will this work with it instead for all the extra features. And secondly can I install and use mid game. I loved using this mod when DAR was popular but everything is being converted since it's not as popular anymore. Thanks in advance, I really enjoyed this mod and RDO.
    1. WhiteWolf424242
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      I haven't tested personally, but recent comments suggest that OAR should work fine.
      It should be OK to install on mid-game.
    2. Hellspawn1986
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      Awesome thank you so much
    3. TobyeCat
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      Can confirm, works with OAR
  6. Katiejobagels
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    I can't figure out why, but the mod isn't showing up at all, either in the dialogue options or in the MCM menus. Any ideas what could be causing this?
  7. cesarchan77
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    If I don't have any mods to marry Serana, can I have spouse dialogues and hugs with her?
  8. Jukingbox
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    So when the prompt asks "Have you done anything nice for [character] lately?" what can I do other than hugs? Hugs are nice, but I imagine there's more if I'm being asked that kind of question. Do they recognize gifts when you trade with them?
    1. Ilayda70
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      I would like to know that too.....
    2. dnsdodge
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      indeed, i would also like to know, seems like something specific should take place  
  9. Anhwylder
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    You can use the debug menu to let your horse write you letters that read like they were written by a GPT prototype. 10/10
    1. Absolutionwhat
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      You can't just tell us this without giving us a sample of the dialogue your horse lovingly wrote to you lol
    2. Ilayda70
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      Made my day :D
  10. vegaswanderer
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    Great mod. However, the author of "Animated Interactions And Idles" (https://www.nexusmods.com/skyrimspecialedition/mods/76825) mentions that mod and this one are incompatible but I was thinking maybe there are some specific animations that are incompatible and deactivating/deleting them on "Animated Interaction and Idles" will make both work fine. Any ideas?
  11. Feenaro
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    Hello,
    I just wanted to ask a question, because I don't know if I'm the only one in this situation.
    This mod wasn't suppose to use vanilla voices ?
    My game is entirely in french but, even with everything translated (game + mod) every npc react in english when interracting with the mod sentences.
    I need to confirm that I'm playing in french and I deactivated the xVASynth voices, this occur when I speak with vanilla NPCs (Serana, Lydia, etc..)
    I'm not using mods that change any voicelines, everything is used from ingame file or unused documents.
    Maybe is there any incompatibilities that I haven't seen..
    If needed I can give my plugins load-order.

    Sorry to disturb, and thank you for your future response.
    1. WhiteWolf424242
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      As far as I am aware the translations of the mod only translate the subtitles, but not the audio. That would require replacers for the voice file assets. It's certainly possible to do, but it would be a huge amount of work, as many lines have been spliced together from parts of vanilla lines. All of this would have to be redone from scratch in the given language.
    2. Feenaro
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      Okay, I was expecting this kind of answer.
      So, that means this mod has NEVER used by himself french voicelines if the game is already in this language.
      I could have swear it was the case in the past, since I used it a lot with my game in French only.
      I thought it was like that now, since you said vanilla, I didn't know you edited voicelines with existing assets from a specified language.
      My apologies for the disturbance and thanks a lot for the mod and your answer !
  12. Alkorri
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    Hello there. Thank you for your amazing work! I was wondering if by any chance I could use any of your assets/animation files for an orphanage quest mod I'm developing, for the kids and (hopefully) a teacher or adopting parent.

    Thank you again, and hope to hear from you ^^

    Edit: Btw I tried to find the answer for this, but would this work for OAR if you are not using DAR?

    1. WhiteWolf424242
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      I did not test it personally, but as far as I'm aware OAR should work just the same.
      Regarding permissions, please write a PM where you explain in a bit more detail how you plan to use the animations in your mod. Do you want to host the assets, or just mark GYH as a soft requirement? etc.
      Please also include NovumSemita as a recipient (the creator of the animation mesh), you'll need permission from both of us to host assets.