go to xedit and reduce all the death approach's durations from 20 seconds down to 2seconds and then this mod will be the best quest mod out there otherwise your physical damage is always at negative numbers. considering it's such a well made mod I wonder why the mod author thought this is a good feature, you can simply go pure magic on him instead but why would you want to remove fun of melee combat completely! these are the death approach related records you need to edit: 4E05C03F 4E061156 4E066265 4E093F25 4E0F4457 4E15EC6E
Anybody figured out how to fix the issue with the mail of souls harvest stretching? Kind of like the armor and itd be a shame to just throw it in a chest since I can barely see while wearing it.
The stretching/visual glitching is because its male only. It does that if you try to put it on a female character. The Armor looks nice for a necro character, but its completely useless to me. I ended up just selling it to a vendor or tossing it in a player home.
How many void shards does it take to obtain the sword buried in that pile of bones in the Mausoleum located to the back left area? I believe its the Infernal Crucible, the sword design sorta looking like the Doom guy's sword.
Hi! I just tried this mod for the first time and defeated the first level. I think it's a really well-made mod and I am probably going to finish the other levels after I finish the rest of the dawnguard questline, but is it normal for Serana not to follow me into the mausoleum? I am using SDA if that matters.
From my experience it seems like you're supposed to go into it alone. I have a few dead thralls that also don't go in. I had one thrall follow me in once during a glitch where I teleported to the Mausoleum before I killed the actual Reaper in the Reaper's Lair, but it seemed unintentional.
Oh gotcha thanks!! It's a shame that followers aren't allowed inside tho, the area with the unlimited enemies is almost impossible for a lower level character. It's a good thing I have a mod which kinda makes VL a bit OP.
That's what I did : install the mod but not activating it, made my dyndyn generating things, installing the texgen and dyn files, then activating the mod. Worked perfectly fine on my end (Exception made of the buggy Soul Cairn, but that also part of the vanilla experience. The Reaper domain itself works perfectly)
DynDOLOD will tell you explicitly not to do this if this error pops up. I uploaded a replacer .esp that fixes the error on my profile for those interested.
First of all. Great mod. The Reaper's domain is, in my opinion a way better experience by itself than the whole soul cairn and a really challenging boss fight, even for my overpowered character Second, I think there's missing files or something like that for the Crucible blade. The fx when the weapon is drawn is weird, not complete. The mesh looks fine, but no texture I think
Edit : The sword looks way better when the mod is low in the load order. The visual of the sword seems to be at least 2 distinct fx overlapping. Each of those appearing or not depending the load order. With a bit of test and try, using SSEdit, it could be possible to find the perfect spot to load the mod by finding whats conflicting. But I'm lazy, it works like that on my side, good enough for me x)
Edit 2: I just came out of the soul cairn fully done with this place I really don't like. Jubjub got back is damn pages. Arvak is now mine. Zomb drake joined Od and Paar. No need and no way to go back in this purple messy place. But I took a look at the stuff I got from the Reaper's domain.... Now, I wan't to go back to find more things. And I also wan't to try Diablo
In conclusion. Noptasis. Please. Do more things. I want more mods like this one !
This mod has my vote for the best quest mod on the Nexus. The level 7 reaper and its loot perfectly answers the "why?" of min-maxing your character in the late game.
202 comments
these are the death approach related records you need to edit:
4E05C03F
4E061156
4E066265
4E093F25
4E0F4457
4E15EC6E
DynDOLOD
[Main Instruction]
Unresolved FormID [88127066]
[Content]
Error in GrimmerReaper.esp _00_Reaper_SoulCairnReaperAltarTrigRespawn "Deathless Shrine" [ACTI:8807F9C9]
Let's suppose I leave the Dawnguard/Soul Cairn portion of DyndoLOD alone when generating. Will this mod work ok?
(Exception made of the buggy Soul Cairn, but that also part of the vanilla experience. The Reaper domain itself works perfectly)
G.R.I.M replacer .esp
Second, I think there's missing files or something like that for the Crucible blade. The fx when the weapon is drawn is weird, not complete. The mesh looks fine, but no texture I think
Edit : The sword looks way better when the mod is low in the load order. The visual of the sword seems to be at least 2 distinct fx overlapping. Each of those appearing or not depending the load order. With a bit of test and try, using SSEdit, it could be possible to find the perfect spot to load the mod by finding whats conflicting. But I'm lazy, it works like that on my side, good enough for me x)
Edit 2: I just came out of the soul cairn fully done with this place I really don't like. Jubjub got back is damn pages. Arvak is now mine. Zomb drake joined Od and Paar. No need and no way to go back in this purple messy place.
But I took a look at the stuff I got from the Reaper's domain.... Now, I wan't to go back to find more things. And I also wan't to try Diablo
In conclusion. Noptasis. Please. Do more things. I want more mods like this one !