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Shade

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Shadedness

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About this mod

Almost any piece of junk can be used as a weapon! Over 150 items and even some furniture can be picked up and used as a weapon.
Includes immersive breakable & fragile items, and bonus damage for a short time when improvising.

Also a new crafting system for interesting creations.

See the YouTube videos for more info...

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
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My mods are completely free for use, but if you like you can donate via:
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Oldrim/Skyrim Original/Legendary - Click Here!

XBox One - Click Here!


Video Showcase


Description

Key info is in the YouTube video above - just watch that if you don't want to read all this... 

This mod does what it says on the tin - immersively pick up random junk items and use them as weapons. You can use them temporarily and they'll have a short boost, or keep them as your main weapons - temper and enchant them like any other weapon.

Use the crafting system for some wacky combinations!

Please endorse if you like or use this mod!

Main Features
  • Immersively pick up over 150+ misc and static items to use as weapons
  • Junk Brawler mode gives you a boost to damage for approx 10sec after picking up and using weaponized junk items
  • Some furniture items can also be weaponized (and hit harder)
  • Some items have a chance to break on hit or block, but can be reinforced at the forge to stop breakage
  • Some items are fragile and will instantly break on hit or block, but have an extra knockback effect, and can be reinforced at the forge to stop breakage
  • Doesn't change any items in the world or require conversion spells like some similar mods do
  • Lightweight, install & remove any time
  • Choose which features you want to use in the settings power / book


Things to note
  • Furniture and big items are reset upon exiting the cell - tiny script fragments will run until you exit cell. This is done avoid bloating saves or corrupting cells as there is no other reliable reset function for static objects.
  • Furniture and big items cannot be sheathed & kept in inventory - they will be placed back on the ground
  • Containers cannot be picked up - barrels and crates that are lootable cannot be weaponized
  • NPCs won't weaponized items, but they can equip & use weaponized items if you give them to them, or if they're dropped on the ground
  • Breakable weapons cannot be tempered or enchanted until they are reinforced at the forge
  • Forge category includes wood since it's usually almost empty and it's difficult to define a new category without clashing with other mods
  • Certain breakable items will bust into pieces on the ground, using matching textures from your installed texture packs
  • Some pots, urns, jugs seem weird upside-down but that's how you would actually wield them as a weapon for max grip and swing
  • Breaking Items does bonus damage based on character level and also staggers
  • Your smithing skill boosts junk brawler damage based on what materials you can theoretically smith/craft
  • Junk weapon damage will scale up based on character level and what weapons drop / appear in game at the time
  • I may need to tune some some damage numbers for balancing
  • I may need to tune some of the sounds and impact sets
  • Currently only vanilla items and assets are supported - new junk, chairs, etc from other mods will require more work and permission from mod authors to use their assets


Requirements & Compatibility
  • Requires Hearthfire, Dawnguard and Dragonborn DLCs (which are included in Special Edition and Legendary Edition)
  • No known clashes with other mods


Weapons List (150+)

Spoiler:  
Show

1h Axes:
Basic Plates - 2 types
Dwarven Bowls - 2 types
Dwarven Plates
Glazed Ceramic Bowls (fragile)
Glazed Ceramic Plates (fragile)
Hooks
Horned Deer Skull (breakable)
Nordic Bronze Bowls
Nordic Bronze Plates
Saws
Silver Plates
Wooden Bowls (breakable)
Wooden Plates (breakable)

1h Maces:
Blacksmith Bellows
Blacksmith Hammers
Bloody Tankards
Bone - Bloody (breakable)
Bone - Bloody Arm (breakable)
Bone - Bloody Leg (breakable)
Bone - Bloody Ribcage (breakable)
Bone - Bloody Skull (breakable)
Bone - Human Skull (breakable)
Bone - Human Skull (with jaw) (breakable)
Bone - Human Spine (breakable)
Bone - Left Arm (breakable)
Bone - Right Arm (breakable)
Bone - Left Leg (breakable)
Bone - Right Leg (breakable)
Bone - Ribcage (breakable)
Bone - Ribcage (with pelvis) (breakable)
Centurion Dynamos
Children's Dolls (breakable)
Clothes Irons
Deer Skull (breakable)
Drums (fragile)
Dwarven Cogs
Dwarven Gyros
Dwarven Scraps
Dwarven Cups
Dwarven Pans
Empty Lanterns
Flagons
Flutes (breakable)
Glazed Ceramic Goblets (fragile)
Glazed Ceramic Jugs (fragile) - 3 types
Glazed Ceramic Pots (fragile) - 2 types
Horker Tusks
Horned Table Candelabras
Iron Table Candelabras - 4 types
Lanterns with Candles
Mammoth Tusks
Nordic Bronze Goblets
Nordic Bronze Jugs - 3 types
Nordic Bronze Pots - 2 types
Small Cast Iron Pots
Tankards
Troll Skulls (breakable)
Silver Candlesticks - 6 types
Silver Goblets - 4 types
Silver Jugs - 2 types
Wooden Ladles (fragile)

Daggers:
Dwarven Forks
Dwarven Knifes
Dwarven Spoons
Embalming Picks
Embalming Tools
Quills (breakable)
Scalpels
Scissors

1h Swords:
Blacksmith Tongs

2h Battleaxes:
Elk Horns (Left)
Elk Horns (Right)
Hoes (breakable)
Iron Pitchforks
Iron Shovels
Wooden Pitchforks (breakable)
Wooden Shovels (breakable)

2h Swords:
Fishing Poles (fragile)
Short End Tables (breakable) - 2 types

2h Warhammers:
Brooms (breakable)
Common Chairs [furniture] (breakable)
Dark Elf Chairs [furniture] (breakable)
Large Dwarven Scraps - 2 types
Large Glazed Urns - 3 types [furniture] (fragile)
Large Nordic Urns - 6 types [furniture] (fragile)
Lutes (fragile)
Giant's Clubs
Hand Cart Crates [furniture] (breakable)
Horned Floor Candelabras [furniture]
Imperial Floor Candelabras - 4 types [furniture]
Iron Floor Candelabras - 4 types
Orc Chairs [furniture] (breakable)
Noble Crates - 2 types [furniture] (breakable)
Noble Chairs [furniture] (breakable)
Noble End Tables - 4 types [furniture] (breakable)
Ship Oar (breakable)
Small Crates - 9 types [furniture] (breakable)
Tall End Tables - 2 types [furniture] (breakable)
Upper Class Chairs [furniture] (breakable)
Wooden Chairs [furniture] (breakable)

Crafted - Junk assembly power:
Wooden Bucket Helm
Cast Iron Pot Helm
Dwarven Bowl Helm
Silver Bowl Helm - 2 types
Daedric Helmed Skull
Dragonbone Helmed Skull
Ebony Helmed Skull
Elven Helmed Skull
Iron Helmed Skull
Orcish Helmed Skull
Steel Helmed Skull
Tankard Mace
Clothes-Iron Warhammer
Alteration Boost Doll Totem
Conjuration Boost Doll Totem
Destruction Boost Doll Totem
Illusion Boost Doll Totem
Restoration Boost Doll Totem


FAQ/How to use this mod

Q. How do I start using the mod?
A. Just install it and picking up suitable items will convert them to weapons.

Q. How do I pick up chairs and other cool stuff?
A. There is a power you can cast, or just briefly look down and sneak with your weapons drawn - assuming you haven't disabled the options.

Q. But what if I don't want all these features?
A. Then disable what you don't want in the settings power / book.

Credits
Some of the weapon meshes and textures are from Static Mesh Improvement Mod - which is an amazing mod that everyone should be using.


Change Log
version numbering = <major feature set release / code change> . <features added since major release> . <bug fixes since major release>

v1.0.0
  • Initial Release