728 comments

  1. Skywise223
    Skywise223
    • member
    • 7 posts
    • 0 kudos
    Thanks Antistar, for the great mod. I like it a lot, one of the very best player homes i have seen. It really isn't that scary though to be honest, I have seen others completely freak out though so maybe i just have nerves of steel. Who knows, anyway thanks again for the great mod.
    1. CONTRABARDUS
      CONTRABARDUS
      • premium
      • 163 posts
      • 2 kudos
      I know I sound like Jon Stewart in Half Baked, but...

      Have you ever tried it in VR?

      Stuff like this is a completely different experience in VR than it is on a flat screen.

  2. ktrogers
    ktrogers
    • member
    • 33 posts
    • 0 kudos


     
    In response to post #63723496.


    Spoiler:  
    Show

    It helped in the terms of Lahar, but since you seem to know a lot. I was wondering improved adoptions is compatible with the marriable Serana mod, since she still uses the default voice.
     


     
    Thanks. I know how Improved Adoptions works with Clockwork from experience using them together. Unfortunately, I haven't tried Marriageable Serana, so I'm not sure how it works with IA. In theory, I don't think it would since Serana probably doesn't have any vanilla dialogue as a wife or mother. I think IA has a patch for custom voiced marriage partners though, so maybe try that? You won't get any interactions between the kids and Serana, but you should still have the kids interacting with each other. Best of luck!
  3. Chris99us
    Chris99us
    • premium
    • 265 posts
    • 8 kudos
    WOW great job on this quest/house! I love it and it is fun. The house is beautiful.
  4. ktrogers
    ktrogers
    • member
    • 33 posts
    • 0 kudos
    Improved Adoptions is a fun mod. Among other things, it adds additional dialogue for adopted children by mixing and matching their vanilla lines. It uses that dialogue to prompt frequent kid interactions with each other, the player, and the player's spouse. It is not configured to recognize Lahar's and Lamashtu's dialogue and make new conversations with them, as this mod is separate from the vanilla files it uses. It will still make the house a lively one by making the kids much more talkative among themselves. I have a blast using it. Hope this helped!
    1. Skywise223
      Skywise223
      • member
      • 7 posts
      • 0 kudos
      It helped in the terms of Lahar, but since you seem to know alot. I was wondering improved adoptions is compatible with the marriable Serana mod, since she still uses the default voice.
  5. antistar
    antistar
    • supporter
    • 5,895 posts
    • 902 kudos
    CONTRABARDUS: Thanks.

    Skywise223: Clockwork has built-in support for the Multiple Adoptions mod, but I don't know about Improved Adoptions; this is the first time I've heard of it, actually.
  6. Skywise223
    Skywise223
    • member
    • 7 posts
    • 0 kudos
    Is Clockwork compatible with improved adoptions? Will the kids utilizing that mod interact with Lahar for example?
  7. CONTRABARDUS
    CONTRABARDUS
    • premium
    • 163 posts
    • 2 kudos
    Made the awesome mistake of playing this for the first time in Skyrim VR.

    Hadn't played Skyrim in a while, and it looked like a neat player home mod with a quest attached. Didn't bother reading the comments about it and went in blind, it has lots of endorsements so I figured why not.

    Installed it with a bunch of other stuff and kind of forgot about it. About thirty hours in I ran across the entrance just running around playing normally. Went inside and was surprised at the size of the first environment.

    Was not expecting the quest to be as long and involved as it is. Really impressive environments and interesting things going on. Waltzed in with no idea what I was getting into.

    That was amazing. Best player home/quest mod I've ever played. F*** you and take my endorsement.
  8. antistar
    antistar
    • supporter
    • 5,895 posts
    • 902 kudos
    Thanks for the kind comments, everyone.

    QaxelsKaze: That isn't something I get a lot of reports of; it could be that the game's script engine is struggling to keep up at that point on your system, for whatever reason.
    1. QaxeIsKaze
      QaxeIsKaze
      • premium
      • 2,445 posts
      • 117 kudos
      Yes, I think it's just a one time Skyrim glitch. Very likely I killed it too fast and the engine didn't have time to catch up.

      I've been working on my own mod for ...all these years and while I try not to compare, I play Clockwork, my jaw drops and I just think, "Antistar must do this for a living". The lake, the cut scenes...my god. As much as I love it, I can't go back. I know that if I tried to sleep there, I'd awake to (spoiler) a floating woman hovering over me with bleeding eyes that would give me a heart attack. Anyway, take care and thanks again for entertaining us.
  9. banzaaiii
    banzaaiii
    • premium
    • 356 posts
    • 13 kudos
    Absolutely fabulous MOD: the mood, the overall storyline, the attention to detail, the level design, the creepy stuff (reminds me of horror flicks such as The Ring), amazing Dwemer dungeons to explore... a touch of sadness. Waaaw, not to mention the superb HUGE player house one gains. In my personal setup, I have about 240 active plugins, I didn't encounter a single problem or CTD. I can only recommend this with a high replay value, kind regards & thank you so much for this SKyrim jewel.
  10. QaxeIsKaze
    QaxeIsKaze
    • premium
    • 2,445 posts
    • 117 kudos
    This is my favorite mod of all time. Story, voice, layout, execution...everything. It's my second time playing, and my first in SSE. I had a problem however and I'll just put it in a spoiler.

    Spoiler:  
    Show


    The tunnel still scares the crap out of me, despite knowing what's coming. Gives me goosebumps and panic-willies. Such a FULL experience. Beauty, sadness, action and terror. I'm exhausted. :)
REPORT BUG
Top