703 comments

  1. blancer
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    Is there anyway to turn the music boxes under the floors off in the bedrooms, armory, library, and work room? it plays over the normal music and id just prefer it off. I tried disabling them but that did nothing.
    1. antistar
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      The music boxes under the floors are only for testing and as a fail-safe in case the proper music boxes in the playable area aren't enabled properly. (Since I had that happen once during testing. Couldn't get it to happen again.) The under-the-floors music boxes can only be accessed via console commands, of course.

      The music boxes can be switched off simply by closing them; like real music boxes. Is that not working for you? I've never had anyone report that before.
    2. blancer
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      well now I feel like an idiot lol. I did some extra searching and I found some of the real music boxes but only the ones for the master bedroom, and the armory. I cannot find the ones for the work room and library which is where this ordeal started haha. But I have to say, this is one of the best mods ive ever had the pleasure of experiencing. Great work! 10/10
    3. antistar
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      Well that's good; glad to hear there's nothing actually acting up.

      You should just be able to follow your ears to find the remaining music boxes, but off the top of my head the Work Room one is in the corridor near the smelter, and the Mage's Study one is behind the scroll storage chest near the alchemy workbench.

      And thanks.
    4. blancer
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      okay, So i think there actually is a bug going on now. I looked in both of those places and I still couldnt find them, I know they should be there because thats where the music is the loudest. But I cant find them or even a place where they should be. I hope i didnt mess something up when i disabled the backup ones.
    5. antistar
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      It could be that you encountered the same issue I did that one time but wasn't able to reproduce; the music boxes not being enabled properly. Or it could be something you did via the console, yes.

      If you disabled the fail-safes beneath the floor, I'm afraid you may be stuck with the music unless you load a save made before you did that.
  2. zukosrageface
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    I wanted to complete this before I posted anything about the mod! The Castle is absolutely gorgeous. I was a little nervous cause I didn't know if there would be jumpscares, but it was just creepy at the beginning so if you're like me you don't need to worry about it! This mod was so well done I almost forgot at points that it wasn't a part of the original game so bravo. Thank you so much for it! <3
  3. TheRealBallOfFluff
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    There is a key to a wardrobe in the master bedroom. Where can I obtain it?
    1. zukosrageface
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      Look for the journals
  4. Pali62
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    Hello, I have a question, I would like to take my followers with me to the castle, but I do not know if it is possible since I do not see where they can stay/sleep. Thanks for this incredible castle home!
    1. antistar
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      You'd need a mod like My Home Is Your Home to do that, but check out the Living Quarters.
    2. Pali62
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      Thank you!!
  5. ktrogers
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    In response to post #61809792.


    Spoiler:  
    Show

    Thanks for your answer.
    I might try this mod, I played a lot of scary games, but can't handle "stalking" type genre.
    I think it's somehow сonected with childhood trauma.
     


    You're welcome. You know your needs best when it comes to content like this. If it might help, there are Let's Play videos on Youtube of people playing through this mod. Watching one will let you know what to expect.
  6. ktrogers
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    I want to play this great mod,but I have a "stalking phobia" problem.
    I just cant play and explore while some Invulnerable undead *censored* right behind me ...


     
    If it helps, there's never really a time when something creepy appears right behind you. Nothing will stalk you from behind in this mod. Most scary moments are in front of you so that you can clearly see them and decide how to approach.
     
    Further spoilery explanation of the ghost's scares in spoiler tags if it's helpful:
     
    Spoiler:  
    Show

     
    There are a couple of times during the quests when characters may appear in places you aren't expecting, but again, this is usually in front of you. The worst scare I got that I didn't see coming was when I turned a corner in the courtyard and ran straight into the Skyrim courier. Poor guy was just trying to deliver my mail.
     
    I totally get it if the scary bits dissuade you from playing. It took me ages to work up the nerve to get past the first hallway. While in the tunnels, I took a couple of breaks and went to go do other things to calm down, and that really helped. Now, this is one of my favorite mods and I replay it a lot. Good luck! I hope this helps.
    1. Karnalius
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      Thanks for your answer.
      I might try this mod, I played a lot of scary games, but can't handle "stalking" type genre.
      I think it's somehow сonected with childhood trauma.
  7. Karnalius
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    I want to play this great mod,but I have a "stalking phobia" problem.
    I just cant play and explore while some Invulnerable undead *censored* right behind me ...
  8. EverWatch
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    I very much enjoyed the mod. My only true complaint was that the entire thing felt easy. I never once got close to dying...my enemy overhaul does nothing since it's new npc's...my increased EZ's don't work because it's a new land...etc... So it's got no replay value for me, even to get access to the awesome Castle. I still had a really good time doing the mod simply because it was new, breath taking, and fun. But you should seriously consider a "hard mode" version of the mod where all of the mobs are tuned up higher and more deadly.
    1. antistar
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      The enemies in Clockwork are tuned to be pretty similar in difficulty to what you encounter in your average dungeon in the base game. This is a mod for Skyrim and not a mod for some combat overhaul or other, after all.

      This is something I had to be pretty careful with since the player character is locked into completing the quest-line once they start; they can't leave and come back later once they've levelled up or what-have-you.

      I've seen footage of people breezing through Clockwork, and footage of people struggling with the combat. It really depends on what other mods people are using, their in-game difficulty setting, how their character is built, etc. That's a better way for people to get the difficulty they want; I'm not going to be making a harder version of Clockwork. (Or an easier version. Or just alternate versions in general. Hell is alternate versions.)
    2. EverWatch
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      You designed the Castle to be an epic player home. Which would imply it's intended to be used by players in more than one game I'd think. Otherwise why put so much effort into it? Seems a shame is all, as I plan to uninstall it after this character. Mod's tracked and endorsed. Thank you for making it.
  9. TheDeltaWereWolf
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    When I first saw Shadow I nearly jumped from my chair, thought this was to be fun not a mini horror.
  10. 6Domino6
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    I can honestly say that sound effect when you're near Shadow makes me uneasy! I love the house and the difference in relative calm at the house versus the other places introduced by the mod. My only complaint is that I don't know how the "items to be sold" chest works (granted, I've only been sneaking in my playtime between busy MOD shifts at work). Is it just my hopeful thinking that I thought it meant Lahar would sell those things on his next "expedition" to the outside world?
    1. antistar
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      That's just a label to aid organisation; there's nothing special about the chest beyond that. The idea is that people might want to put stuff in it that they plan to sell the next time they leave the castle.

      Lahar's "shopping trips" are mostly just abstracted to him being a merchant you can trade with - and the point in the quest-line when he brings food to the castle.
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