Skyrim Special Edition

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wankingSkeever

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wSkeever

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96 comments

  1. theregisteredone
    theregisteredone
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    Important notice for ENB users
    If your ENB preset disables 
    imagespace modifier color correction, this mod will not function. Some of these ENB presets will allow you turn imagespace modifier color correction back on by enabling ApplyGameColorCorrection, but this may alter how the ENB preset looks.

    Examples of vanilla gameplay elements broken by disabling imagespace modifier color correction:


    If you must use a certain ENB preset not designed to function with 
    ApplyGameColorCorrection, you may look into RobotLucca's ENB Image Space Fix - ENBISF? mod.
  2. Merkava120
    Merkava120
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    I am disappointed this mod is not named Simplicity of Shadows
  3. MediaEvil
    MediaEvil
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    Does this replace inagespace colors with simply a darker one, or does it darken imagespace colors?
    1. NwahWitAttitude
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      It just removes the fires in dungeons and, if you want, dwemer ruins. If the dungeons are populated by bandits though then some fires remain.
    2. wSkeever
      wSkeever
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      That's incorrect

      Just read mod description
  4. Jinchurik
    Jinchurik
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    You have something similar for the nights, most people don't like darkness, there is the darker nights mod, but it is outdated for the mod that Mythical Ages uses, I only use community shaders.
  5. unwizardly
    unwizardly
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    the other comment is right and yes it is this mod makes the torches and other lights way to dim . cant see to play game. otherwise would be great mod . thanks for all the work , if this can be fixed please tell me how .
  6. xFeltEndMe
    xFeltEndMe
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    This should be rename to "Adjust Dungeon Brightness" bcuz it doesn't make the dungeon darker instead is lowering the game brightness and make lights useless
    1. wSkeever
      wSkeever
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      No
    2. GloryLuo
      GloryLuo
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      Are you saying that this mod will make the lighting of torches and fire pits in the ground unreal?
    3. sbdb
      sbdb
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      As unreal as it gets.
    4. wSkeever
      wSkeever
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      Ok, but still no
    5. sbdb
      sbdb
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      Will you ever learn how to write a proper mod?
    6. wSkeever
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    7. wSkeever
      wSkeever
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      only open to renaming suggestions if shortens to "SOS"
    8. Darenii
      Darenii
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      Synamically Oarker Sungeons
    9. Shostika
      Shostika
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      Sight or Sound - Dynamically Darker Dungeons
      This is since you can select the brighter option if you want to see, or the darkest option where sound may take priority. 
    10. rheadog
      rheadog
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      Seriously Opaque Spelunking :)
  7. Xanderlew
    Xanderlew
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    -
  8. Keltarion
    Keltarion
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    Bad. Light from torches dims too and this is fully wrong.
    1. wSkeever
      wSkeever
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      No u
    2. Keltarion
      Keltarion
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      =)
  9. HappyMexicanGuy
    HappyMexicanGuy
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    does the mcm setting save across different save files?
  10. robn86
    robn86
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    Stopped working when I uninstalled ELE, MCM still appears but lighting does not change when changing the slider. Also using Cathedral Weathers and Luminosity. Loot Said ELE and Luminosity are incompatible but it lies. No idea how or why this would stop working when uninstalling ELE, literally nothing else in my load order changed, new game also. 
    1. wSkeever
      wSkeever
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      I think you might be confused. Nothing in this mod conflicts with anything else. All files and forms are new

      Especially since you're uninstalling stuff
  11. xLenax
    xLenax
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    Hey Skeever!

    So, I'm using Silent Horizon 2, which has AGIS enabled and is designed around it, but I manually checked in-game and off-game to be sure. Yet, this mod, unfortunately still doesn't work, tried reinstalling and all. Any ideas of what could interfering?