Skyrim Special Edition
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Jampion

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Jampi0n

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42 comments

  1. Shade999
    Shade999
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    Hello,is this mod compatible? https://www.nexusmods.com/skyrimspecialedition/mods/695
    Diverse Dragons has a setting that delays Dragon spawns up to 30 days.
  2. Kusko25
    Kusko25
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    Since nobody else reported this I am unsure whether the issue is at my end, but after killing the dragon at the watchtower your absorbed dragon souls get reset to 0. So spend it or lose it. Alternatively you can use
    player.setav dragonsouls *
    with your number of souls instead of the '*'
    1. Shaitan051
      Shaitan051
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      Issue is not on your end. Happened to check my souls after killing the watchtower dragon and I have 0. In a save 2 hours earlier I have 21 (been a busy boy)
  3. rick0307
    rick0307
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    Thanks for this.  Seems more...immersive.
    Always struck me as odd that you could save everyone (except Helgen) by never going to Bleak Falls, or keeping the Dragonstone in your pocket.

    Also, as a test, I took a new character to Sunderstone Gorge, obtained Fire Breath, and am able to shout that.  Have not been to Bleak falls Barrow yet, so I'm sure the main quest is intact.
    1. rick0307
      rick0307
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      I can now report that the Main Quest, through Way of the Voice, works with this mod.  In fact, another dragon appeared just as we were walking to the Western Watchtower, and although the 2nd dragon's death triggered the filling of "Fus", the rest of the dialogue and quest triggers worked as usual. Mirmulnir appeared as usual after the new dragon. The first "new" dragon was waiting for me as I exited Bleakfalls Barrow. [Surprise!]

      I respectfully suggest that you consider reducing the frequency of dragon appearances, or making them adjustable as other dragon mods do. I have now fought 3 in less than a game-hour. True, I was looking for Mirmulnir (the 3rd), but I would also like to do some things in this game besides killing dragons.  
    2. Jampi0n
      Jampi0n
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      Thanks for confirming that the main quest works. I don't have any plans to change the dragon spawning rate with this mod, because I want to keep the mod simple. Right now, the mod enables dragons in the same way the main quest does, so dragon spawning rate is exactly the same as in vanilla.

      I may release an alternate version which delays dragon spawning or reduces the rate, but before that I need to figure out how the random dragon encounters are implemented.
    3. Kulharin
      Kulharin
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      Wont idea would to have an option where they start spawing when you reach a certain level.  Or an alt version where they only spawn at lairs till you kill murmulnir or hit a particular level.

      I dont think this mod changes rate of encounter. 
    4. InstantKor
      InstantKor
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      A version of this where dragons are at their lairs with no radiant encounters until you defeat Mirmulnir would be awesome!
    5. WallRockTree
      WallRockTree
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      Sorry, wrong place...
    6. garaleos
      garaleos
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      you can configure spawn times with "deadly dragons" and/or (i think they override each other, I use both and it works fine) "timing is everything"
  4. Kulharin
    Kulharin
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    Doesn't killing a dragon before Murmilnir break the Dragon Rising quest?
    1. testman23
      testman23
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      Nope.
      You can manually do this with the console command: 'set dragonsreturned to 1'
      It will create random encounters, but NOT activate Dragon spawn locations (that's another command).
      But I do that all the time since I hate being the Dragonborn, but I love Dragon encounters. 

      But sometimes I'll begin the main quest and finish it when I'm like level 40 or something. 
      Nothing breaks, you can start and play straight through with no bugs even after killing dozens of dragons.
    2. Jampi0n
      Jampi0n
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      I don't think so. The quest is to kill a specific dragon, which also has a different name. So I assume a quest alias was used to refer to the specific dragon. Killing random dragons before that would not affect it. In a short test run, I encountered no issues completing the quest after killing random dragons earlier.

      Where did you get that information from that it would break the quest? I found it a bit suspicious, that there was no other mod like this, so maybe there is some problem I am not aware of.
    3. Kulharin
      Kulharin
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      I had heard because of the soul absorption part of the quest if you already have killed a dragon that the quest doesn't advance to complete Dragon Rising properly and then to go see Greybeards after you kill Mirmulnir and absorb his soul.  Perhaps ot was caused by another issue?
    4. Gr8Zomb
      Gr8Zomb
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      The issue is actually if you already have Unrelenting Force, in that case then it's odd to not break it.
  5. WallRockTree
    WallRockTree
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    I agree with some of the other statements here. It would be great for the user to have the option to turn the dragon attacks on and off, not start till a user defined level, adjustable rate of appearance. User ability to toggle at lair only or not, plus ability to choose "at their lairs with no radiant encounters until you defeat Mirmulnir".

    Even if you can only implement part of this list it would be cool! If it is easier, even just the toggle "on or off" for now would be cool. Or toggle "at lair  only". Maybe with .ini file, MCM, console command, etc, whatever is easier.

    Regardless, great idea for a mod. Thanks for this!
    1. Fushigirsu77
      Fushigirsu77
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      Having played with this for a while, I'd have to agree. It'd be nice to have some kind of editable values for each individual, and I'm thinking of dropping it for my next playthrough until then.
    2. Dieselface
      Dieselface
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      • 20 kudos
      I'd actually prefer the option to have only rare radiant dragon attacks (in the wilderness not cities) with dragon lairs not having dragons until after Mirmulnir. This would be in my opinion the most immersive option, because it means no cities get attacked until Whiterun, therefore the dialogue remains consistent, while also allowing for the player to visit dragon lairs in the vanilla state they are in before doing the main quest.
  6. BlazeStryker
    BlazeStryker
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    Others have mentioned this is immersive and it is, to the point I'm honestly going to file it under immersion in my organizer. If you alternate-start in any way, you get everyone talking of the dragons but no dragons. No. No. This is utterly immersive and I'd honestly consider it a pre-requisite to alternate start options!
  7. Feesoo
    Feesoo
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    Do i need a new game for this?
  8. silverotter14
    silverotter14
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    Will this spawn modded dragons as well?
    Such as https://www.nexusmods.com/skyrimspecialedition/mods/695
    1. Jampi0n
      Jampi0n
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      Yes, the mod doesn't change which dragons are spawned, so any dragons that spawn in vanilla will also spawn with this mod.
  9. frigamache
    frigamache
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    It's great!  Must have mod for me.

    I don't get dragons immediately like I did back in the day with Immediate Dragons on LE, but they do show up after a few days.


  10. Hjolfrin
    Hjolfrin
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    You're a saint, dude