About this mod
Various tweaks for Open Civil War to make it more immersive.
- Requirements
- Permissions and credits
- Changelogs
REQUIREMENTS:
Open Civil War SSE
DESCRIPTION:
Makes some small QoL changes to Open Civil War SSE in a number of areas:
Gear changes:
-Riften Unblooded Soldiers now wear Riften Guard helmets with hide boots and gauntlets, and no shield since they all use two-handed weapons.
-Markarth Auxiliary Soldiers now spawn with Markarth guard helmets and Imperial heavy boots and gauntlets.
-Decoy General Tullius now wears a light Imperial helmet instead of the very silly looking (when combined with his outfit) full Imperial helmet.
War map changes:
-Changed the name of "Valtheim Keep" to "Valtheim Towers" on the Civil War map. If you use Tactical Valtheim, it will be renamed Valtheim Keep when garrisoned by soldiers.
-Changed Fort Greymoor's color and occupation name to Imperial when it's first cleared instead of neutral, since a fort full of Imperial soldiers is quite obviously not neutral.
-The word "Contested" on flags in contested holds is now capitalized.
-The word "Imperials" has been switched to "Imperial" on contested flags for consistency with the rest of the flags.
-Helgen Keep occupation name has been changed from "Outlaws" to "Bandits" like the rest of the flags.
-"Heljarchen" has been changed to "Nightgate" when controlled by Stormcloaks.
-Fixed numerous grammar mistakes and spelling errors with flags.
-Optionally reverted the flag colors back to the way they were in old OCW versions. (Vanilla dark blue Stormcloak flags, indigo Whiterun flags, and moccasin Forsworn flags.)
Misc. changes:
-Decoy Tullius' name has been changed from "Imperial Decoy General" to "Decoy Imperial General."
-Fixed a grammar mistake when asking to invade the Reach.
-Fixed a grammar mistake in one of the initialization messages for starting OCW.
-Made quest objective grammar more consistent with the vanilla game in several OCW quests.
-Fixed a few capitalization errors in OCW quest objectives.
INSTALLATION:
Install with MO2 or Vortex.
COMPATIBILITY:
Probably not compatible with Serious Civil War Defense for OCW. I personally stopped using that mod so I can't provide any support for it.
LOAD ORDER:
Place after the original mod.
Plugin is ESL flagged and won't take up a slot in your load order.
Note: I made some capitalization changes to certain text in this mod, however xEdit thinks they're ITMs. Don't clean the plugin.
That's all... enjoy!
Open Civil War SSE
DESCRIPTION:
Makes some small QoL changes to Open Civil War SSE in a number of areas:
Gear changes:
-Riften Unblooded Soldiers now wear Riften Guard helmets with hide boots and gauntlets, and no shield since they all use two-handed weapons.
-Markarth Auxiliary Soldiers now spawn with Markarth guard helmets and Imperial heavy boots and gauntlets.
-Decoy General Tullius now wears a light Imperial helmet instead of the very silly looking (when combined with his outfit) full Imperial helmet.
War map changes:
-Changed the name of "Valtheim Keep" to "Valtheim Towers" on the Civil War map. If you use Tactical Valtheim, it will be renamed Valtheim Keep when garrisoned by soldiers.
-Changed Fort Greymoor's color and occupation name to Imperial when it's first cleared instead of neutral, since a fort full of Imperial soldiers is quite obviously not neutral.
-The word "Contested" on flags in contested holds is now capitalized.
-The word "Imperials" has been switched to "Imperial" on contested flags for consistency with the rest of the flags.
-Helgen Keep occupation name has been changed from "Outlaws" to "Bandits" like the rest of the flags.
-"Heljarchen" has been changed to "Nightgate" when controlled by Stormcloaks.
-Fixed numerous grammar mistakes and spelling errors with flags.
-Optionally reverted the flag colors back to the way they were in old OCW versions. (Vanilla dark blue Stormcloak flags, indigo Whiterun flags, and moccasin Forsworn flags.)
Misc. changes:
-Decoy Tullius' name has been changed from "Imperial Decoy General" to "Decoy Imperial General."
-Fixed a grammar mistake when asking to invade the Reach.
-Fixed a grammar mistake in one of the initialization messages for starting OCW.
-Made quest objective grammar more consistent with the vanilla game in several OCW quests.
-Fixed a few capitalization errors in OCW quest objectives.
INSTALLATION:
Install with MO2 or Vortex.
COMPATIBILITY:
Probably not compatible with Serious Civil War Defense for OCW. I personally stopped using that mod so I can't provide any support for it.
LOAD ORDER:
Place after the original mod.
Plugin is ESL flagged and won't take up a slot in your load order.
Note: I made some capitalization changes to certain text in this mod, however xEdit thinks they're ITMs. Don't clean the plugin.
That's all... enjoy!