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  1. theicedevil
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    Could you please... with sugar on top... include the whole name of the mod, Open Cities Skyrim, instead of the super vague abbreviation. Sorry, but I'm just a little irritated I had to take five minutes of my time trying to find out what OCS stood for, when it could have taken two seconds to type out the whole title "Open Cities Skyrim" in the description.

    Anyhow, love your mod. Endorsed.
  2. Moosenoob
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    Is there any way to know how many markers it adds exactly? I'm curious because I want to use the Experience mod which gives you XP for discovering locations so I can tweak it for balancing purposes.
  3. not0fthiswor1d
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    when it says "Complete" does it leave them undiscovered until you've reach them or does it simply complete your map?

    EDIT: I found the answer on the original mod page for Legendary Edition Skyrim. Maybe add that same note to the bottom of your description.

    Additional Edit: for some reason I am getting a SKYUI error with one of the map mods... Considering the Quality World Map mod seems to work.. I'm not getting any of the Icons on the map.

    I suspect SKYUI is having an issue with this mod.. I'll try putting it at the bottom and get back to you.

    Edit once again... So Deleting this mod, and the Pastel Icons seems to get rid of the Error code.. Not sure if there is a work around.
    1. Ianana
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      @not0fthiswor1d I just had to remove Pastel Map Markers to get rid of the SkyUI error code message. I still have this on installed without any error message. Too bad, since I really hate the markers now. So boring. Miss pastel colors. Oh, and this mod is Just slighty below the middle of my Load Order. Give it a try again without Pastel Map Markers and see if your error goes away.
    2. StarshipGhost
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      There is a different version of Pastel Markers specifically for SkyUI.
    3. ashleyclark
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      If you are using the MCM, in the Mod Configuration you can go into SkyUI and on the last tab, Advanced, click on the Map Marker on the right hand side to take out the "X" and you will no longer get the error message. Hope that helps
    4. DankRafft
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      ashleyclark, that "solution" removes the error message but also the ability to search on the world map. Just use the mod StarshipGhost has mentioned and you're good to go.
    5. sirknimrac
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      back in the day... gods that sounded old... i always had that error when using skyui and any map icon mod. Dont know why.
    6. Sorlomon
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      The issue is the mod isn't updated correctly. (though an above post says there's an alternate version that works)

      The fix is the mod author using SkyUI's BSA file "mapmarkerart.swf" instead of the main game's "map.swf". It's specifically for people who want to change the markers in some way while being functional with SkyUI. Otherwise, as others have said, removing the error will ONLY remove the error, it won't solve anything. You won't be able to use the map search function. I had to learn this the hard way making my mod. ;)
  4. KALEL7
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    I read the description for both "Skyrim Map Markers" mod and the description for this mod, but I'm not sure if I understood their intent correctly. Could someone kindly help me understand? Thanks.
    1. elr0y7
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      It adds map markers for points of interest that aren't usually on your map, and that don't notify you when you've reached them.
  5. JimmyRJump
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    Sorry to have to ask as I'm going slightly bonkers over folk using abbreviations for everything thinking everybody knows what they're about.

    So, what's OCS stand for?
    1. squall7734
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      That seriously annoys me as well to be honest especially when it's not an immediately recognizable due the sheer volume of mods that exist for the game. It's a really bad habit that needs to be completely stopped simply due to the sheer number of mods (and those with similar names/acronyms)... Talking about over 50 THOUSAND mods soooo.... Yeah, I feel your pain (and agree).

      Quick google search shows that the most likely candidate is Open Cities Skyrim which is a mod I've known about since it first came out for original skyrim but had only used once. Actually a pretty cool mod, but it didn't work well with the other mods I was using at the time and can conflict with a lot of mods now, especially any that involve the cities that are in their world space (whiterun, riften, solitude, windhelm, and Markarth) as it makes them open area style like morthal, winterhold, dawnstar, falkreath, etc but has to change a LOT of data in the cells. Which means any mods that depends on (say whiterun for example) the in town open area sections being unchanged/heavily edited won't work like it should. For example, the recorder follower mod has a quest where you have to go to the well in the market place in front of the bannered mare in whiterun to pick up a follower quest item off the grate on the well, but since the Open Cities mod literally changes it to where the gates simply open and you're in whiterun instead of a loading screen (and thus not in it's own separate, unique cell), the item won't be there. You'd have to access the "old" whiterun in order to grab said item (and it will be a ghost town as well from what I recall and understand). In short, it's a great mod but compatibility can be a large issue if you use mods that edit the town's "world/cell spaces".
    2. JimmyRJump
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      I'm also going slightly bonkers over folk who love to elaborate without being asked

      Scribbling "Open Cities Skyrim" would have been very adequate and satisfying as an answer. I know the mod, used it after it was released at the time but for reasons of incompatibility disregarded it pretty quick, as I'm someone who always lives, mod-wise, around the plug-in limit. Meaning, the OCS (yes, I know) mod screwed-up my game severely.
    3. deaconivory
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      This is should help: https://insane0hflex.github.io/skyrim-acronym-cheat-sheet/
    4. JimmyRJump
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      People learning to write and taking their time when writing, that's what would help, DeAconivory. Not some silly list that would need replacing every six months when old mods have grown out of fashion and are replaced with new ones and a new list...
    5. SpookaXX
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      Do you compulsively whinge every time someone tries to help you? Bloody hell.
    6. JimmyRJump
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      Do you always comment on old threads in which you don't have any actual business? Maybe it's compulsive, who knows. If it is, I wish you courage on my other 6420 comments (at the time of writing).

      Now, goeth forth in peace, Downunderlander.
  6. AdenYeshua
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    Does this mod add support for Dawnguards added Maps?
    1. HadToRegister
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      The title of the mod is literally Map Markers Complete with DLC
    2. AdenYeshua
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      • 202 posts
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      Sorry for the late response, perhaps I was a bit vague. Atlus Map Markers added custom Dawngaurd maps. Is this mod compatible with that? Does it provide similar functionality?
    3. AdenYeshua
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      • 202 posts
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      Ok well, I decided to check for myself. Though this mod states it's "compatible" with the DLC it doesn't actually -do- anything for the DLC. Meaning it's the same as having nothing. No new markers are added to the newly added maps from the Dawngaurd expansion (and probably others) for those interested.
  7. richardsavolainen
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    what does this mod do i have no clue the description says nothing
    1. NewThalos
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      Have you put 2 + 2 together yet?
  8. mdzukunft
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    Is this working for anyone?

    With no other mods installed on a fresh copy of the game, this esp does not add any markers to inside of cities except shrines. All the homes and businesses do not have markers showing up (whether when discovered or using console command "tmm 1". They only way I see the markers is to keep Atlas Map Markers installed in MO2 with this esp as an overlay (and I'm not even sure this one is doing anything).
  9. GhostGSJ
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    Great mod. Endorsed. But I came to report a small mistake I found.

    After you leave Helgen at the start of the game immediately turn left and walk about 30ft or so. According to your mod there's an abandoned camp there. There isn't. There's nothing there at all, except a map marker.

    Overall though, great work
    1. dbuzzyb
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      There is indeed an abandoned camp - but the directions are slightly wrong - it should be: after immediately leaving the Helgen escape tunnel
      then turn left - you have to walk up and over a hill then across the path to find it amongst the trees. There are usually 2 Elks wandering around on the road.
  10. Jadaira
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    i found a unmarked strong box inbetween 2 struts of bleak falls barrow