Skyrim Special Edition
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RockJB

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RockJB

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15 comments

  1. eLucifer
    eLucifer
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    They certainly are better but still stay in place. Any fix for this?
  2. zaorish83
    zaorish83
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    1. RockJB
      RockJB
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      Just from skimming their page it seems like both this mod and Mihail's alter the same creature, so they're incompatible. Which ever one loads last will be the one that affects the summon in your game.
      Just choose whichever version you prefer :-)
  3. BeckyRAT
    BeckyRAT
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    Does this stop all companions from attacking it? Because the moment they spawn, EVERY friendly NPC attacks them.
    1. RockJB
      RockJB
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      Not entirely sure about this interaction but it was probably because they were hostile to everyone previously. If so, then companions should stop attacking them now.
  4. JaeDL
    JaeDL
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    This doesn't seem to do anything, but could be because of my huge mod list.

    Edit:

    I take it back. The wyrms will pursue enemies over short areas. 
    1. RockJB
      RockJB
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      :-)
  5. livipup
    livipup
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    Is this like Fix Those Wyrms but for SSE?
    1. RockJB
      RockJB
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      Yes.
  6. Gondore
    Gondore
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    Is this included in the Unofficial Skyrim Special Edition Patch? I'm not sure if the Fire Wyrm was intentionally set to cap at level 11, thus it might be possible it is edited by that mod.
    1. RockJB
      RockJB
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      Summoned Fire Wyrms should no longer be hostile toward the Lost Souls in the Soul Cairn. (Bug #13990)
      Is the only mention of "Wyrm" I could find in the USSEP changelog. The low level cap seems to be intentional, for balancing purposes.
  7. idigweeds
    idigweeds
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    I like your mod. Sure wish the fire wyrms would show up a little more often!
  8. This mod also has a cell edit and a spell edit. Just wanted to throw that out there. By the looks of it, I don't think they are necessary.
    1. RockJB
      RockJB
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      Didn't even notice that. Just cleaned it in SSEEdit, should be fine now.
  9. Giiango
    Giiango
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    Really Nice thank you !