Se eu instalar esse mod já vai ir a tradução ou preciso instalar a tradução separado? Eu jogo com tudo em inglês pq tenho mtos mods mas queria apenas os livros traduziros
aqui funcionou. se alguém tiver com problema provavelmente é a ordem de Load do mod . pra arrumar só ir no Nexus>Manege Rules> Escrever 'Book Cover" na pesquisa e colocar a Tradução em " After " . isso ja deve ser o suficiente
Thanks for making t his translation - I am sure it will be appreciated.
Thetag - I am about to make a MAJOR change to the BCS mod in version 4.1 to use texture sets in the world view of books and journals so you will need to bring your translation up to date when 4.1 is released. You will only need to change the book name and text of course but don't forget to check the CELL and WRLD records for translation requirements too. There is a SSEEDIT script that may make your translation simpler as it will copy book text and descriptions for you if tweaked a little.
Remember to add -cp:utf-8 to the end of your SSEEDIT shortcut too.
EDIT : Here they are...
{ Script to copy only book's name and text from the last overridden record. Other fields are unchanged. } unit UserScript;
function Process(e: IInterface): integer; var m: IInterface; begin if Signature(e) <> 'BOOK' then Exit; m := Master(e); if not Assigned(m) then Exit; // if record overrides several masters, then get the last one if OverrideCount(m) > 1 then m := OverrideByIndex(m, OverrideCount(m) - 2); SetElementEditValues(e, 'FULL', GetElementEditValues(m, 'FULL')); SetElementEditValues(e, 'DESC', GetElementEditValues(m, 'DESC')); end;
end.
and...
{ Script to copy only CELL's name from the last overridden record. Other fields are unchanged. } unit UserScript;
function Process(e: IInterface): integer; var m: IInterface; begin if Signature(e) <> 'CELL' then Exit; m := Master(e); if not Assigned(m) then Exit; // if record overrides several masters, then get the last one if OverrideCount(m) > 1 then m := OverrideByIndex(m, OverrideCount(m) - 2); SetElementEditValues(e, 'FULL', GetElementEditValues(m, 'FULL')); end;
end.
All you should have left to check are the two WRLD records for the Karatiah and the East Empire Warehouse.
12 comments
Vcs são os salvadores do nosso jogo traduzido! Top, top, top! Valeu aí!
Thetag - I am about to make a MAJOR change to the BCS mod in version 4.1 to use texture sets in the world view of books and journals so you will need to bring your translation up to date when 4.1 is released. You will only need to change the book name and text of course but don't forget to check the CELL and WRLD records for translation requirements too. There is a SSEEDIT script that may make your translation simpler as it will copy book text and descriptions for you if tweaked a little.
Remember to add -cp:utf-8 to the end of your SSEEDIT shortcut too.
EDIT : Here they are...
{
Script to copy only book's name and text from the last overridden record.
Other fields are unchanged.
}
unit UserScript;
function Process(e: IInterface): integer;
var
m: IInterface;
begin
if Signature(e) <> 'BOOK' then Exit;
m := Master(e);
if not Assigned(m) then Exit;
// if record overrides several masters, then get the last one
if OverrideCount(m) > 1 then
m := OverrideByIndex(m, OverrideCount(m) - 2);
SetElementEditValues(e, 'FULL', GetElementEditValues(m, 'FULL'));
SetElementEditValues(e, 'DESC', GetElementEditValues(m, 'DESC'));
end;
end.
and...
{
Script to copy only CELL's name from the last overridden record.
Other fields are unchanged.
}
unit UserScript;
function Process(e: IInterface): integer;
var
m: IInterface;
begin
if Signature(e) <> 'CELL' then Exit;
m := Master(e);
if not Assigned(m) then Exit;
// if record overrides several masters, then get the last one
if OverrideCount(m) > 1 then
m := OverrideByIndex(m, OverrideCount(m) - 2);
SetElementEditValues(e, 'FULL', GetElementEditValues(m, 'FULL'));
end;
end.
All you should have left to check are the two WRLD records for the Karatiah and the East Empire Warehouse.