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SmokeTrail171717

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SmokeTrail171717

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47 comments

  1. SmokeTrail171717
    SmokeTrail171717
    • supporter
    • 7 kudos
    Locked
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  2. SmokeTrail171717
    SmokeTrail171717
    • supporter
    • 7 kudos
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    Sticky
     BrakkaMykar79 has permission to Port/ Use in Merged Mods/ Mod Bundles 
  3. Psydeffexclone
    Psydeffexclone
    • member
    • 43 kudos
    Hellblade-Timedblock superior? yeah No it's inferior.
  4. jomoroon
    jomoroon
    • premium
    • 0 kudos
    Does this mod make poise and stagger redundant?
  5. ForsakenGoth
    ForsakenGoth
    • supporter
    • 25 kudos
    The main reason I wanted this mod was to properly enjoy unarmed combat. It's never fun having EVERYONE block every attack, and act like they're better than the player.
  6. theloserinasuit
    theloserinasuit
    • supporter
    • 1 kudos
    the hellblade mod. all i want is the unblockables. does that do what this does? noextras
  7. Epolbadare
    Epolbadare
    • supporter
    • 25 kudos
    for those who want to remove recoil from big monster + humanoid = use this no large recoil
  8. PyrokineticFire
    PyrokineticFire
    • member
    • 1 kudos
    I couldn't get this mod to work with AE (i didn't fully expect it to)
    here's another workaround:
    in SSEEdit, i overwrote the recoil idle animation ( Recoil [IDLE:00013AF9] ) and added another required condition...
    ...a new condition that will not be active while the player is attacking, i did: "Target.HasKeyword(PlayerKeyword [KYWD:00099306]) = 1.000000"
    that seems to work; my attacks do not recoil against shields (my enemies/targets lacks the "player" keyword), but enemies still get recoil.

    i'm not entirely sure if this replicates the effects of this mod PERFECTLY, but it has the effect that is claimed in the description.

    does anyone see a conflict/problem with this solution that i'm overlooking? hopefully this helps others (maybe someone can distribute a mod for it)
    1. ElmoDFGD
      ElmoDFGD
      • supporter
      • 1 kudos
      My man! Gonna playtest this a bit more but so far so good. Get back to you with a final verdict.
    2. AriKing
      AriKing
      • member
      • 0 kudos
      I tried the mod just in case and it worked fine on AE for me. 
    3. YUNEBVX
      YUNEBVX
      • premium
      • 7 kudos
      its just a behavior mod, theres no reason why it shouldnt work on AE, the problem is 100% on your end
  9. Nothingsweet
    Nothingsweet
    • member
    • 17 kudos
    Just want to say a big thank you, this mod does exactly what I needed for my combat overhaul.
  10. Sharpscum
    Sharpscum
    • premium
    • 5 kudos
    No idea how to install this with mo2. Data is invalid. No way to correct this from trying to set directories. 
  11. mfvicli
    mfvicli
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    • 118 kudos
    Another alternative for this mod is Disable Recoil, which also works in first person.
  12. 0Lapras0
    0Lapras0
    • member
    • 0 kudos
    LE?