I have stopped modding, so please don't make any request to change the mod, Take it as it is. No need to ask permission about anything related to this mod (except assets that require permission from other mods/assets I used), so feel free to modify, improve, etc., then share your creation for others to enjoy!
To 1xmiha, just in case you read this, beautiful aesthetics on your designs. Beautiful quaint shack with really nice scenery, every little detail very well thought out. Thank you.
To those installing this lovely mod, you could run SSEEdit Autoclean to remove the ITMs, as suggested by LOOT, and you can load this mod in Creation Kit and save it to turn it from form 43 to form 44. I'm not sure if it's really needed, but it's an easy enough thing to do.
MO2 was nagging about this mod being form 43 so I just installed it for my oldrim setup. I fell it love with the Kynareth shrine and the candle right away. Thank you!
I know, I know... complaint, complaint... I use Vortex. When I am installing new "to me" mods, I check the plugin section to make sure that everything is working correctly. In this case, I am getting an "incompatible plugin" message. The Message says "This plugin was created for the original Skyrim and may be incompatible with Skyrim Special Edition. This can cause unforseen problems during gameplay." This is a closer for me and therefore the mod goes and I cannot endorse it. Bummer!
if anyone else is interested in this mod and don't want to make a mod to add the smelter... try this from console
(Smelter) player.placeatme 9c6ce 1 click it to get its ID on screen setpos x 116160 setpos y -18140 setpos z -10094 setangle x 0 setangle y 0 setangle x 90
(Anvil) player.placeatme 1a2ad 1 click it to get its ID on screen setpos x 116090 setpos y -17960 setpos z -10070 setangle x 0 setangle y 0 setangle z 30
(Non-respawn Barrel) player.placeatme 10e882 1 click it to get its ID on screen setpos x 115930 sepos y -18145 setpos z -10066 setangle x 0 setangle y 0 setangle z 0
Make a good save before adding these and then stand just inside the fence to the right of the house doorway. You can adjust as you see fit.
After adjusting the positions, the items might not look to be in the right locations. Make a save, exit the game and reload it. All will be well.
Nothing will be changed, since this is just a remake to work with SE. And 1) smelter is in darkwater crossing, very close to the house 2) not many house mods are located in the volcanic tundra, but you have a ton of options for lake illinata, so no woodsy remake.
Hey, it's me again. I am currently trying out all your mods for SSE. This one is, like your other mods, beautiful.
I don't want to sound like I am complaining (because I am not) but would it be possible to have windows in the roof that a little less transparent? And smaller/separated. I'm thinking of RUSTIC WINDOWS by Gamwich. Those would work perfectly. Maybe you can take that into consideration. Maybe not. Anyway, great mod! Have an endorsement, Sir!
15 comments
No need to ask permission about anything related to this mod (except assets that require permission from other mods/assets I used), so feel free to modify, improve, etc., then share your creation for others to enjoy!
To those installing this lovely mod, you could run SSEEdit Autoclean to remove the ITMs, as suggested by LOOT, and you can load this mod in Creation Kit and save it to turn it from form 43 to form 44. I'm not sure if it's really needed, but it's an easy enough thing to do.
(Smelter)
player.placeatme 9c6ce 1
click it to get its ID on screen
setpos x 116160
setpos y -18140
setpos z -10094
setangle x 0
setangle y 0
setangle x 90
(Anvil)
player.placeatme 1a2ad 1
click it to get its ID on screen
setpos x 116090
setpos y -17960
setpos z -10070
setangle x 0
setangle y 0
setangle z 30
(Non-respawn Barrel)
player.placeatme 10e882 1
click it to get its ID on screen
setpos x 115930
sepos y -18145
setpos z -10066
setangle x 0
setangle y 0
setangle z 0
Make a good save before adding these and then stand just inside the fence to the right of the house doorway.
You can adjust as you see fit.
After adjusting the positions, the items might not look to be in the right locations. Make a save, exit the game and reload it.
All will be well.
1) add a smelter
2) Would LOVE to see a version offered in a more "woodsy" location like closer to Riverwood possibly near Lake Ilinalta.
And
1) smelter is in darkwater crossing, very close to the house
2) not many house mods are located in the volcanic tundra, but you have a ton of options for lake illinata, so no woodsy remake.
This one is, like your other mods, beautiful.
I don't want to sound like I am complaining (because I am not) but would it be possible to have windows in the roof that a little less transparent? And smaller/separated. I'm thinking of RUSTIC WINDOWS by Gamwich. Those would work perfectly. Maybe you can take that into consideration. Maybe not. Anyway, great mod! Have an endorsement, Sir!