Skyrim Special Edition

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1xmiha

Uploaded by

1xmiha

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15 comments

  1. 1xmiha
    1xmiha
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    • 140 kudos
    Locked
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    I have stopped modding, so please don't make any request to change the mod, Take it as it is.
    No need to ask permission about anything related to this mod (except assets that require permission from other mods/assets I used), so feel free to modify, improve, etc., then share your creation for others to enjoy!
  2. ramelthree
    ramelthree
    • member
    • 0 kudos
    To 1xmiha, just in case you read this, beautiful aesthetics on your designs.  Beautiful quaint shack with really nice scenery, every little detail very well thought out. Thank you.

    To those installing this lovely mod, you could run SSEEdit Autoclean to remove the ITMs, as suggested by LOOT, and you can load this mod in Creation Kit and save it to turn it from form 43 to form 44.  I'm not sure if it's really needed, but it's an easy enough thing to do.
  3. hellraven
    hellraven
    • supporter
    • 8 kudos
    Thank so you much for this lovely house!
  4. Aingeal66
    Aingeal66
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    • 10 kudos
    MO2 was nagging about this mod being form 43 so I just installed it for my oldrim setup. I fell it love with the Kynareth shrine and the candle right away. Thank you!
  5. Taichi2895
    Taichi2895
    • BANNED
    • 18 kudos
    Thank you for uploading a very nice mod.
  6. Taichi2895
    Taichi2895
    • BANNED
    • 18 kudos
    Thank you for uploading a very nice mod.
  7. KOROGG
    KOROGG
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    I know, I know... complaint, complaint... I use Vortex. When I am installing new "to me" mods, I check the plugin section to make sure that everything is working correctly. In this case, I am getting an "incompatible plugin" message. The Message says "This plugin was created for the original Skyrim and may be incompatible with Skyrim Special Edition. This can cause unforseen problems during gameplay." This is a closer for me and therefore the mod goes and I cannot endorse it. Bummer!
  8. Brandy_123
    Brandy_123
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    if anyone else is interested in this mod and don't want to make a mod to add the smelter... try this from console

    (Smelter)
    player.placeatme 9c6ce 1
    click it to get its ID on screen
    setpos x 116160
    setpos y -18140
    setpos z -10094
    setangle x 0
    setangle y 0
    setangle x 90

    (Anvil)
    player.placeatme 1a2ad 1
    click it to get its ID on screen
    setpos x 116090
    setpos y -17960
    setpos z -10070
    setangle x 0
    setangle y 0
    setangle z 30

    (Non-respawn Barrel)
    player.placeatme 10e882 1
    click it to get its ID on screen
    setpos x 115930
    sepos y -18145
    setpos z -10066
    setangle x 0
    setangle y 0
    setangle z 0

    Make a good save before adding these and then stand just inside the fence to the right of the house doorway.
    You can adjust as you see fit.

    After adjusting the positions, the items might not look to be in the right locations. Make a save, exit the game and reload it.
    All will be well.
  9. Animation
    Animation
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    • 2 kudos
    I love this mod. Good stuff!
  10. WebHobbit
    WebHobbit
    • supporter
    • 1 kudos
    LOVE this cabin! To me it only needs two things to make it PERFECT (for me and my Wood Elf Ranger):

    1) add a smelter

    2) Would LOVE to see a version offered in a more "woodsy" location like closer to Riverwood possibly near Lake Ilinalta.

    1. 1xmiha
      1xmiha
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      • 140 kudos
      Nothing will be changed, since this is just a remake to work with SE.
      And
      1) smelter is in darkwater crossing, very close to the house
      2) not many house mods are located in the volcanic tundra, but you have a ton of options for lake illinata, so no woodsy remake.
    2. WebHobbit
      WebHobbit
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      • 1 kudos
      I agree there are plenty of cabins near that lake but none with these jazzy windows!
  11. PukinDumpling
    PukinDumpling
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    Hey, it's me again. I am currently trying out all your mods for SSE.
    This one is, like your other mods, beautiful.

    I don't want to sound like I am complaining (because I am not) but would it be possible to have windows in the roof that a little less transparent? And smaller/separated. I'm thinking of RUSTIC WINDOWS by Gamwich. Those would work perfectly. Maybe you can take that into consideration. Maybe not. Anyway, great mod! Have an endorsement, Sir!
    1. 1xmiha
      1xmiha
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      • 140 kudos
      Windows are ment to be transparent, because you can actually see the trees that are "outside". That is why this will not be changed.
    2. WebHobbit
      WebHobbit
      • supporter
      • 1 kudos
      The windows work perfect for me. Just love it!