This page was last updated on 21 September 2024, 3:05PM
Changelogs
Version 2.01
Adds support for Armor of Yngol, Artificer, and Ahzidal's Enchanted Armor
Improved the appearance of the Ancient, Deathbrand and Hero Stalhrim boots
Fixed dependency error on the Stalhrim and Ebony module, incorrectly requiring Ancient Nord Stalhrim
Mesh fixes pertaining to alignment and nif properties
Fixed racial use of Ahzidal's Rings
Added Draugr-Accurate Ahzidal Boots, disabled with the Vanilla Heavy Module
Changed temper recipe of Ahzidal's armour pieces from Corundum to Ebony, akin to the Ahzidal mask
Version 2.0 (AE)
Ancient Nord Arrow recipe has been fixed
Added support for the Ancient Nord weapons from the Fishing Creation
Added Ancient Skaalic, Ebony and Stalhrim armour sets along with their Hero counterparts. (See FOMOD for availability options)
Added Deathbrand variant of the Stalhrim Armour, independent of the Ancient Stalhrim Armour
Merged the Huntress and Light armours into the Light Armour Set.
Reworked the Heavy armours so as to be progressive and analogous to the armours of the Draugr. See description for details.
Added injected weapon and armour keywords to the items (look for the part of the FormID "01B01XXX")
Added passive perks that dictate Matching Sets (separate from vanilla Matching Set perks) and Ancient Stalhrim Frost enchanting bonuses
All reskinned armours have now been given environment maps on individual nif files. This makes the texture sets redundant, which have been removed
Stripped the crafting recipes and some stats back to that which resembles vanilla to improve compatibility and reduce patching
Ancient Nord Infantry Helmet, the Leather helmet, and their respective hero variants have been given their own UVs and textures, separate from the Draugr creatures' armour texture.
Completely retired support for WACCF and CCOR. (Sorry, those mods were just so demanding and inconvenient to patch for. "Choose your battles".)
Completely retired support for Frostfall
Implemented injected keywords properly this time
Added support for COCKS
Version 1.1
BSA Format
New collar mesh for Lord Armours with retexture
Fixed a clipping issue on the pauldrons of the female armours that had the heavy armour as the base
The Helm of Yngol has been given its own unique mesh (pictured)
The Ancient Helmet of the Unburned (AHotU) has been given its own red-hot reskin (ouch!). Since even I am conflicted about this myself, I have also provided an alternative glow map
A unique greatsword that compliments the AHotU, Everscorch, replaces the Honed Ancient Nord Greatsword of Scorching that AHotU rests upon. A patch for Believable Weapons (mesh by jg1) is available with a sheath reskin.
Better gender and race support across all helmets (eyeline height correction, space for MOST beards in the Antler Helmet, long hair clipping fixes)
Reshaped and retextured the shield so it doesn't obviously look like an enlarged Ancient Nord fauld.
The armour rating of the Infantry Helmets have been increased to the same level as the Antler and Horned helmets (because I realised that antlers and horns on the hemlets are merely aesthetic and therefore less practical)
Removed Unofficial Patch dependancies (see file descriptions)
Realigned the straps of the Ancient Nord Light Armor and retextured its bra to leather