For those encountering the overencumbered problem, it's an easy fix via SSEdit or if given by author permission, I can upload a separate mod to fix the overcumbered problem. If done by SSEdit, all you need to do is load the plugin -> click on this plugin -> look for Effect #4 -> set the magnitude value (the carry weight added bonus by the mod) -> save.
I think the author's account was deleted a long time ago, I'm not good with modding, and also sorry for asking but could you upload the file? and also if the answer is yes I would like to ask if this file is base on the file that was upload by fuzzlesz that fix other errors, sorry again for asking and sorry again if I sound rude or something, I can understand english but it isn't my native lenguage, thanks again for your time
Noticed an issue when using this mod, which adds some excellent tweaks to the original GROWL. For some reason when using this mod I stopped getting the +500 to carry weight bonus that the original GROWL grants when in beast form. I didn't see that listed as a feature in this moids description so going to assume it's some kind of bug or incompatibility between the two.
Being a complete novice when it comes to modding I am unable to attempt a fix, but with the mod author awol perhaps another would be willing to look into this. It can be frustrating going from a carry weight of 590 as a nord, to 490 as a werewolf and being unable to move if you are anywhere near your carry cap, as I was.
The key to enable and disable Night Vision is Ctrl. I only get blurry vision on side of screen but no night vision On side note i was hoping it would at least have sense animals/enemies around, but it doesn't. Shame
Hi! This looks awesome, but I wanted to ask if this would be compatible with the Growl - Tweaks mod (https://www.nexusmods.com/skyrimspecialedition/mods/31378) as I already use it. I'm not a great XEdit/SSEEdit user so I wouldn't know how to make a patch myself, but I could try, if there are any incompatibilities
On the surface they should compatible. one adds buffs to existing perks mostly and this one does other things mostly.... so if there are no scripts named the same it'll work with load order adjustment if there is a odd conflict.. best guess there it it is.
This looks solid! I've been using tweaks with this but I'm diggin this one as well. A couple questions though. How much damage and carry weight does a WB get? and the scaling script for the defense and offense for the beastial strength perk, is that the same scaling as growl used? Am i assuming that right? Any thoughts of increasing silver damage? I'm all for downsides !
No, the script for scaling damage and defense parameters has not been changed, but the perk with damage from the silver gun has been. Now a spell will be cast on you that deals silver damage like a burn.
So in summary, the new scaling stamina damage scales alongside the base scaling of growl with weapon skill and starting damage? Its just no longer buffed to be twice as strong at 4 ranks? And thanks for the info :)
Could you make please an option to stay in BeastForm unlimited and transform back at will, because in a fight with a very strong single enemy the timer can run out and player will be transformed back to HumanForm unwillingly and thats can be a problem.
((i Second the question about WB, in my games first test i have chosen to be WB in MCM menu then added BeastBlood potion add used it,transformed to WB tested stuff,after transform back to human i also checked all new stuff i got and thats was: +50hp,100sta,50 carryweight, and no Movement Speed or at least i cant register it with Widget mod which shows me my currnet movement speed. I tried to sneak,sprint jump etc no change. So i want to ask if i suppose to get +movement speed in human form (as WB) and if yes then ill check the problem on my side. Thanks in advance!)) EDIT: Lol sry i find it that its a perk for +mspeed in human form. Question closed.
This is superb! Thank you for your efforts here! Would you ever be willing/able to add Werewolf and Werebear skin options to Growl through your Mod? Options like those available in Moonlight Tales? I feel like that's the only thing missing from Growl and all the additional mods people have made for it. I brought this up to Growl's author but to no avail. Just thought I give you an ask too. Thanks again for everything regardless!
28 comments
https://www.nexusmods.com/skyrimspecialedition/mods/88015
https://mega.nz/file/xVpSjbzT#Epb3dFdV5CG6_Obf1crM0XYdcZa3GIAoZTh_UNIS4OA
I made this long ago and cannot remember anything lol
If done by SSEdit, all you need to do is load the plugin -> click on this plugin -> look for Effect #4 -> set the magnitude value (the carry weight added bonus by the mod) -> save.
Being a complete novice when it comes to modding I am unable to attempt a fix, but with the mod author awol perhaps another would be willing to look into this. It can be frustrating going from a carry weight of 590 as a nord, to 490 as a werewolf and being unable to move if you are anywhere near your carry cap, as I was.
I only get blurry vision on side of screen but no night vision
On side note i was hoping it would at least have sense animals/enemies around, but it doesn't. Shame
((i Second the question about WB, in my games first test i have chosen to be WB in MCM menu then added BeastBlood potion add used it,transformed to WB tested stuff,after transform back to human i also checked all new stuff i got and thats was: +50hp,100sta,50 carryweight, and no Movement Speed or at least i cant register it with Widget mod which shows me my currnet movement speed. I tried to sneak,sprint jump etc no change.
So i want to ask if i suppose to get +movement speed in human form (as WB) and if yes then ill check the problem on my side.
Thanks in advance!))
EDIT: Lol sry i find it that its a perk for +mspeed in human form. Question closed.