Skyrim Special Edition

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Elianora

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Elianora

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  1. Elianora
    Elianora
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    RULES FOR COMMENT THREAD:

    - DO NOT ASK ME TO PORT MOD X, Y OR Z FROM OLDRIM TO SSE!

    - THAT'S IT! HAVE FUN.
  2. xShadowStriker
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    To whoever stumbles upon this in the future looking for a fix to followers treating the home as a cave:

    -- DO IT AT YOUR OWN RISK, I'M NOT A MODDER, HAVE MINIMAL MODDING EXPERIENCE AND I TRIED IT FOR 5 MINUTES AND IT WORKS FOR NOW (Though I have no idea of the implications of this 'fix' - I'll update this if it breaks in the future but it was bugging me so hard I had to try) --

    Disclaimers aside:
    1. Fire up xEdit, load up Tirashan.esp
    2. Navigate to the Tirashan.esp -> Cell -> Block 4 -> Sub-Block 7 -> Select the entry 0TirashanInt "Mistrest"
    3. Look for an entry titled XLCN - Location.
    4. Change the value from 
    ForsakenCaveLocation "Forsaken Cave" [LCTN:0001917B]
    to
    WhiterunBreezehomeLocation "Breezehome" [LCTN:0001F86F]
    5. Save the esp, MAKE A BACKUP, and then exit.
    6. Fire up the game and hope I didn't break anything somehow by mistake.

    I don't own Breezehome (because why would I when this beautiful mod exists), so I have no idea if it breaks anything there. I assume the XLCN tag is for location keywords, and since forsaken cave doesn't have player owning flag and has a cave flag, game treated it as a cave and not a home. Bless home works now, and Serana now comments nicely about beds being warm. Cheers and thank you for the mod Elianora!
  3. KalelSniper
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    Hi.

    I hit the weapon rack and it came out of the basket thing... Now not even waiting outside of that world/house for a month ingame would fix it... It just stays out... Any idea how can i fix it? Can't load previous saves.
  4. PanagiotisBatistatos
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    Amazing!!
  5. kustribarin
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    My in-lore headcanon for this is since people can survive through the next kalpa through ascension and other things, people can also carve small bits of oblivion for themselves. So yea. Great mod, thanks for all the mods, the tiniest shack is so nice. 
  6. GrenadeMunkey
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    My favorite house mod ever, I could never recommend it enough as a vampire lord zealot and a mage-centric player.

    Only a passing comment: NAT.ENB with all its recommended mods seems to cause an ENB Helper error due to the atmospheric effects I've been in love with since this mod came out. I've used plenty of ENBs with this house and never had this issue before, and while I might have something wrong in my load order, I did diligently check to make sure it wasn't overridden or unintentionally modified by other mods, I'm suspicious it may be Morning FogsENB Light, or EVLAS, very likely some combination of them, not playing nice with the local weather effects. Then again, I'm a bit of an idiot when it comes to the matters of ENBs...and mods in general I suppose, despite over half a year's worth of hours implementing them; however I did follow every single instruction to the letter setting up my build this time round, but, then again, I'm certain I missed something somewhere, likely obvious.

    Thanks for the great mod Eli. Oh, and yes, I did troubleshoot, couldn't find the source of the issue.
    1. Blackbeard0004
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      Same thing for me, but i have proteus installed and just changed the weather via proteus it works 
  7. Visoth
    Visoth
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    Does anyone have any clue what setting in SSEdit (or Creation kit if I have to...) makes the cell be considered a player-home? As it is currently, all my followers treat the home as a dungeon. I'm assuming this is a bug. I've heard voice lines from my followers treating this place as the "Forsaken Cave" (dungeon apart of the "White Phial" quest). 

    Inigo won't shut up about this place being dangerous. He spams his voice line about "we shouldn't rest here" etc. He's the one who complains the most, probably an issue with his mod (no cooldown on that voice-line). 

    But the problem stems from this cell being considered a dungeon, and not a safe player-house. So I am trying to figure out what is the source of this problem. If its a simple edit, like switching a setting in SSEdit from "dungeon" to "player-house" I could easily do that. Just can't figure out what I need to change.

    Edit: Another example of the issue is that when you sleep on the bed, you get "Rested" buff and not "Well Rested". Minor issue, but its the difference of 5% XP gained. I would also assume that the "Lovers Comfort" buff wouldn't apply by sleeping with your wife/husband nearby. (I could be wrong, but I think that buff only occurs in safe-areas such as Inn's or player-homes that give the Well Rested buff).
    1. branducho
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      I was just looking for the same solution as you. I get the vancian magic perk from ordinator for my mage character and resting in this home doesn't recharge the spell count. because the cell of this house is not flaged as a player home
    2. Visoth
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      Let me know if you figure it out. I gave up awhile ago...
    3. segamax
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      This was an issue for me because a Lux patch changed the cell data. If you have Lux and it's Tirashan compatibility patch, you can fix this by opening Tirashan and the Tirashan Lux patch in SSEEdit, go into the Patch's Cell>Block4>Sub-Block7 and changing the modified data in 0TirashanInt - Mistrest "XLCN - Location" in the right panel to the original "Eli_MistrestLocation". Save the newly modified Lux Tirashan compatibility patch and exit.

      Hope this helps someone! ^^
  8. Felazurity
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    Is there anyway to change the witch's hat to a hood or head slot instead of a circlet slot? I have an armor piece that counts as a circlet but it covers the eyes and i think it would look awesome with the hat but I can't currently wear both.
    1. Elianora
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      Yes. You'd have to change the biped slot on the esp and on the nif. Not a terribly complicated thing to do, maybe someone's made a tutorial? I sadly can't do it right now, got no spoons from work and other stuff I'm dealing with :<
  9. Darkness2591
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    any possible way to make a patch that adds the kitties back? i really like seeing them whenever i would enter the house.
    1. Elianora
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      Anything is possible if you know how to mod. I'm not working on this mod anymore however, it's up to the community to patch what they need.
    2. fictionalwifey
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      Seconding this, they were one of my favorite parts of the house :') I'd love to have some way to get them back
  10. Absolutionwhat
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    Thank you for this <3
  11. boredoffmyaz
    boredoffmyaz
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    Hi.

    Beautiful player home, as usual :)

    I do have a couple problems tho, I put a staff on the weapon rack by the door, and now most times when I walk in there is a dup of the staff glitched into the floor in front of the door. I even removed everything from the weapon rack and its still happening.

    Second, the weapon basket items have popped out of the basket and are randomly on the floor ( i mean the visual model of the clump of weapons, not the contents of the weapon rack )

    If anyone has a solution for either of these I would appreciate it. Thanks.
    1. Visoth
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      The only solution for second problem I have found is to use the mod "Jaxonz Positioner" to lock the container in place. I am not sure if there is a console command that can do the same thing or not.