Skyrim Special Edition
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ptowndrew21

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ptowndrew21

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31 comments

  1. ptowndrew21
    ptowndrew21
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    Update on Future Plans:
    For all intensive purposes TAS animations is complete even though i am planing to redo swords. TAS is going to take awhile (explain further down). I am focusing on doing SAS and maybe JAS animation soon.

    Exhaustion attack series:
    I have made two animations for this series, but sadly im am still figuring out
    how to properly integrate the animations as mod. Please PM if you would
    like to make a DAR mod using animations from this series (i would be
    happy to provide animations for such a project), i don't know how to
    script or write conditions that well so unless someone does a mod, i am
    considering just releasing the animations as a resource since scripting
    and DAR are not my expertise.

    Spin attack series: So far i have completed two animations in this series, plan to do more in this series in the coming weeks

    Jump attack series: Completed one animations, but have not published yet. Have to do some testing

    Spinning Jump attack series: TBA

    I am starting to get a feel for animating and im having fun now, Once i
    complete all the animations in my series i am considering making a mega mod that will just
    include all the animations for you guys to use with mods like combo
    animation framework or the stance mod. 

    Note: about animation previews, once i complete all animations i am going to make a really good preview video, but for now i am focusing on making quality animations. Feel free to make videos and share, i would appreciate it.
  2. NEXUSKKCK
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    what block animation are you using in the first video?
  3. 13coins
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    Very fluid, thanks for the preview, looks very natural. 
  4. ryeon16
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    Could there be an option to have this attack animation for a regular sword instead of a greatsword?
    1. ptowndrew21
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      Just change the of the power attack animation you want.  Attackright (first attack) Attack left (second attack)

      Example:
      1hm_Attackright.hkx- 1hm_attackleft.hkx would correspond to normal fist and second attacks for one hand weapons
      or 1hm_powerattack.hkx.
  5. ryeon16
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    With everyone making very nice animations I'm waiting for someone to bring them all together in a learning new attacks mod that would make them unlockable throughout a gameplay.
    1. ptowndrew21
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      My animations are free permission as long as they are not used in payed mods. So i expect if i do not personally make a mod like that someone will.
  6. Sannh
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    hello, I really like the b attack animations. but i think they could do with some fine tuning, they seem to "hang" a bit too long, also would it not be better to have the first animation end at where the second one starts, that way you can immediately strike again. also, are you planning on making movement versions of these animations?
    1. ptowndrew21
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      Short answer to your question about movement attacks is no.

      Longer answer:
      Currently i am only making animations for SkySA framework, meaning currently only  power attacks, power attack forward, power sprinting attack, left and right normal attack. I am thinking about making some side power attacks for Dual wielding animations but im sticking with not making to much work for myself. I do actually want to play the game too.

      The reasoning behind having the animations ending at an idle stance instead of the previous attack is a preference of my own, i don't like be able to spam power attack/attacks, both as a player or NPCs being able to.
      I will eventually come back to this animation set, but im working on making more fluid animations, once i am happy with that i will come back to this first animations i created.

      In the future i may (no promises) make movement animation. Best thing to remember when asking about the animation and future projects is to bare in mind that i am still learning (meaning i may not have answer to your questions). Until a couple of weeks ago, i was only a mod consumer so i am still getting a workflow together so that i do not get burnout making animation or not be able to play the game because i am making animations. Having said that i am planing to release some new one soon, but i really picky and getting animations to look good in Skyrim is task in of its self.
  7. holyhen5
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    Thank you for sharing your animation! deeply appreciate it. Hope you can take a break once you're feeling a little burnt out. 
  8. TerraGreenfire
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    You know, I'd love to see attacks like these bound to a skill or even better, a hotkey!
    1. ptowndrew21
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      https://www.nexusmods.com/skyrimspecialedition/mods/40531
      Just put my animations in this mod and you can do just that
  9. animegeek24
    animegeek24
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    What armor is used in the screenshot?
    1. ptowndrew21
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      DM BDOR Lemoria by Team TAL
  10. nikola2099
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    For your Exhaustion attack series: 

    Step 1. Create or copy a notepad file called "_Conditions" in the data/meshes/actors/animations/DynamicAnimationReplacer/_CustomConditions/1 folder


    Step 2. In the " _Conditions" notepad file write the following :

    IsActorBase("Skyrim.esm"|0x000007) AND
    IsActorValuePercentageLessThan(26, 0.3)

    * "26" is the number for stamina, " 0.3 " is the stamina point from which you would like your "Exhaustion attack series" to trigger (you can change the "0.3" stamina point to whatever you like)
  11. Revan97111
    Revan97111
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    Never play For Honor but i love what you 've done!