Update on Future Plans: For all intensive purposes TAS animations is complete even though i am planing to redo swords. TAS is going to take awhile (explain further down). I am focusing on doing SAS and maybe JAS animation soon. Exhaustion attack series: I have made two animations for this series, but sadly im am still figuring out how to properly integrate the animations as mod. Please PM if you would like to make a DAR mod using animations from this series (i would be happy to provide animations for such a project), i don't know how to script or write conditions that well so unless someone does a mod, i am considering just releasing the animations as a resource since scripting and DAR are not my expertise.
Spin attack series: So far i have completed two animations in this series, plan to do more in this series in the coming weeks
Jump attack series: Completed one animations, but have not published yet. Have to do some testing
Spinning Jump attack series: TBA
I am starting to get a feel for animating and im having fun now, Once i complete all the animations in my series i am considering making a mega mod that will just include all the animations for you guys to use with mods like combo animation framework or the stance mod.
Note: about animation previews, once i complete all animations i am going to make a really good preview video, but for now i am focusing on making quality animations. Feel free to make videos and share, i would appreciate it.
With everyone making very nice animations I'm waiting for someone to bring them all together in a learning new attacks mod that would make them unlockable throughout a gameplay.
hello, I really like the b attack animations. but i think they could do with some fine tuning, they seem to "hang" a bit too long, also would it not be better to have the first animation end at where the second one starts, that way you can immediately strike again. also, are you planning on making movement versions of these animations?
Short answer to your question about movement attacks is no.
Longer answer: Currently i am only making animations for SkySA framework, meaning currently only power attacks, power attack forward, power sprinting attack, left and right normal attack. I am thinking about making some side power attacks for Dual wielding animations but im sticking with not making to much work for myself. I do actually want to play the game too.
The reasoning behind having the animations ending at an idle stance instead of the previous attack is a preference of my own, i don't like be able to spam power attack/attacks, both as a player or NPCs being able to. I will eventually come back to this animation set, but im working on making more fluid animations, once i am happy with that i will come back to this first animations i created.
In the future i may (no promises) make movement animation. Best thing to remember when asking about the animation and future projects is to bare in mind that i am still learning (meaning i may not have answer to your questions). Until a couple of weeks ago, i was only a mod consumer so i am still getting a workflow together so that i do not get burnout making animation or not be able to play the game because i am making animations. Having said that i am planing to release some new one soon, but i really picky and getting animations to look good in Skyrim is task in of its self.
Step 1. Create or copy a notepad file called "_Conditions" in the data/meshes/actors/animations/DynamicAnimationReplacer/_CustomConditions/1 folder
Step 2. In the " _Conditions" notepad file write the following : IsActorBase("Skyrim.esm"|0x000007) AND IsActorValuePercentageLessThan(26, 0.3)
* "26" is the number for stamina, " 0.3 " is the stamina point from which you would like your "Exhaustion attack series" to trigger (you can change the "0.3" stamina point to whatever you like)
31 comments
For all intensive purposes TAS animations is complete even though i am planing to redo swords. TAS is going to take awhile (explain further down). I am focusing on doing SAS and maybe JAS animation soon.
Exhaustion attack series: I have made two animations for this series, but sadly im am still figuring out
how to properly integrate the animations as mod. Please PM if you would
like to make a DAR mod using animations from this series (i would be
happy to provide animations for such a project), i don't know how to
script or write conditions that well so unless someone does a mod, i am
considering just releasing the animations as a resource since scripting
and DAR are not my expertise.
Spin attack series: So far i have completed two animations in this series, plan to do more in this series in the coming weeks
Jump attack series: Completed one animations, but have not published yet. Have to do some testing
Spinning Jump attack series: TBA
I am starting to get a feel for animating and im having fun now, Once i
complete all the animations in my series i am considering making a mega mod that will just
include all the animations for you guys to use with mods like combo
animation framework or the stance mod.
Note: about animation previews, once i complete all animations i am going to make a really good preview video, but for now i am focusing on making quality animations. Feel free to make videos and share, i would appreciate it.
Example:
1hm_Attackright.hkx- 1hm_attackleft.hkx would correspond to normal fist and second attacks for one hand weapons
or 1hm_powerattack.hkx.
Longer answer:
Currently i am only making animations for SkySA framework, meaning currently only power attacks, power attack forward, power sprinting attack, left and right normal attack. I am thinking about making some side power attacks for Dual wielding animations but im sticking with not making to much work for myself. I do actually want to play the game too.
The reasoning behind having the animations ending at an idle stance instead of the previous attack is a preference of my own, i don't like be able to spam power attack/attacks, both as a player or NPCs being able to.
I will eventually come back to this animation set, but im working on making more fluid animations, once i am happy with that i will come back to this first animations i created.
In the future i may (no promises) make movement animation. Best thing to remember when asking about the animation and future projects is to bare in mind that i am still learning (meaning i may not have answer to your questions). Until a couple of weeks ago, i was only a mod consumer so i am still getting a workflow together so that i do not get burnout making animation or not be able to play the game because i am making animations. Having said that i am planing to release some new one soon, but i really picky and getting animations to look good in Skyrim is task in of its self.
Just put my animations in this mod and you can do just that
Step 1. Create or copy a notepad file called "_Conditions" in the data/meshes/actors/animations/DynamicAnimationReplacer/_CustomConditions/1 folder
Step 2. In the " _Conditions" notepad file write the following :
IsActorBase("Skyrim.esm"|0x000007) AND
IsActorValuePercentageLessThan(26, 0.3)
* "26" is the number for stamina, " 0.3 " is the stamina point from which you would like your "Exhaustion attack series" to trigger (you can change the "0.3" stamina point to whatever you like)