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Changelogs
Version 1.21
Fixed an issue where the hotkey was always re-registered when reloading your save, even if it had been disabled in the MCM. Thanks to igotnousername for reporting this issue.
Version 1.2
Added support for JSON presets from PapyrusUtil. FISS presets are longer automatically imported upon new game due to issues with FISS (this feature has been replaced by the JSON version so use that).
Version 1.1
Added Delay Timer for Quit When Killed
Added FISS Support for the saving/loading of presets (Saved Presets are automatically imported on New Game)
If you ever thought QQQ wasn't fast enough, this is the mod for you!
Additional Features:
Enable/Disable Hotkey
Save & Quit
Quit When Killed
Quit Delay (adjustable delay before forced quit. Requires mods which prevent/delay automatic reload on death, otherwise you'll simply reload)
Uses FISS and/or PapyrusUtil to support saving/loading presets. Saved presets (JSON-only) are automatically imported for new games
Additional Info:
Save & Quit: Requires a delay to actually create the save. Make sure your delay is appropriate to your hardware & mod-environment.
Quit When Killed: Why would you want this you ask? Because of the way Bethesda coded the game, you should always hard-reset when you need to load a save. Always.
If you don't, errors and inconsistencies will inevitably creep into your save-game data. Loading a save during gameplay actually carries over data from the current state to the saved state. This is completely avoided by doing a hard-reset.