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Paulicus1

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CKord

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23 comments

  1. foolsama
    foolsama
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    Are you open to making these in to actual quests? I haven't looked in to it, but I can't imagine that would be too hard, if you have the Creation Kit.
    Also, failing that, is there a way to have a better naming schema for the various assignments? The box just has like 10 different "Assignment A" and ten "Assignment B" etc, and it's really difficult to know which one is which target.
  2. Drevan80
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    Another question that popped up in my head is when you have finished one of the "hitlists" do you have to do something else or is it just "Now you have done this task and you can feel good for you have done the Thalmor a service"?
    1. CKord
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      Yes, there's no one to hand the quests in to.  But luckily the first note even lets you roleplay that immersively with the line that says something like 'we will probably never meet in person'.  What I like to do is put the notes back in the box if I complete them, then they're marked as Read.
  3. Drevan80
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    How does this work with NFF? I wonder because I can't get the Windhelm Agent to follow me (The only dialogues to choose from is "Follow me for some privacy"(from OStim OPrivacy) and "Interested in doing some sparring" (and I think this choice is from NFF) but those are the only dialogs I can choose from.

    Also, I use Expansion Capital Windhelm and I can't find the dogs I'm supposed to kill any hint where they should be?  

    Edit: Seems like the Bosmer in Whiterun work (I have only found the Altmer Spy in Windhelm and the Bosmer Spy in Whiterun so far).  
    1. CKord
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      Hello,
      I'll answer the question on the mod I think you mean first:  This mod that you're commenting on is just the box of orders on the table in the HQ, doesn't add any NPCs, so doesn't need to be compatible with a follower framework. 

      Do you mean 'Thalmor Dialogue and Quests'?  If so, you have to be wearing the Thalmor Seal (ring) for the relevant dialogue to come up. After the short conversation with the agent he becomes recruitable, if you've found the right person.

      As for the dogs, the place you're looking for is outside Windhelm, over the bridge.
    2. Drevan80
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      Yes, I meant Thalmor Dialogue and Quests sorry for that somehow my brain thought that the spies were from this mod. I gonna move my question there instead.
  4. RestitutorOrbix
    RestitutorOrbix
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    How do you recruit agents for the Thalmor?  Are there particular individuals you should approach?
    1. CKord
      CKord
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      No, I don't think there are.  I haven't asked the original creator of the quest notes exactly what they intended for this one. I just use a follower framework to recruit NPCs I think would fit in, and then I sometimes assign them to the HQ if a) the framework has that function (Nethers Follower Framework does) and b) I don't have Arma Thalmoris enabled, as the NPCs can still sometimes randomly attack each other and I don't want my new agents killed (needlessly). Otherwise I just let them go back to their original home and say it's their cover.

      I often use my own mod as a source for recruitable NPCs. (Thalmor Dialogue and Quests)
    2. RestitutorOrbix
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      I have your other mod installed as well.  Where do I find the recruitable NPCs?
    3. CKord
      CKord
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      Spoiler:  
      Show
      There's at least one in every inn.
    4. Paulicus1
      Paulicus1
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      Hello, original author here. I mentioned this in the LE comments section. This is purely personal roleplay so I just acquired a follower (through whatever means) and then left them at Thalmor HQ. Eventually they return to their old routines, with implied "re-education"

      Of course, any mods you prefer to use to enhance that idea is your own decision  ?
  5. DrowElfMorwen
    DrowElfMorwen
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    THANK YOU for making this and your other Thalmor mod! I just downloaded both. It looks like for this one I only need to chose the newer version? Or do I download both files? It's slightly unclear to me.
    1. CKord
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      Hi! Thanks for checking out the mod. Since this one is just an esp, Just downloading Ryanmar's fixed version should be enough. If there's a box on the table, the mod works.
  6. dcholmes2001
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    Awesome - just starting a Thalmor play-through and found this! Thanks!!!!
    1. CKord
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      Hope you enjoy it. I'm only the one who converted it, and it''s fun to have something to do at your leisure. And you left a kind comment on my Proudspire mod too, so it's my duty to remind you about my bullying citizens mod.
      https://www.nexusmods.com/skyrimspecialedition/mods/40767
  7. nevyn00110
    nevyn00110
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    Would this work alongside these two mods:
    https://www.nexusmods.com/skyrimspecialedition/mods/15691
    https://www.nexusmods.com/skyrimspecialedition/mods/40767
    1. CKord
      CKord
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      The Aldmeri Dominion Strengthened - Yes, it doesn't do anything that conflicts.

      Thalmor Dialogue and Quests - I actually created that mod to use alongside this one, so yes, also compatible.

      Because Quest Notes is just a box of notes, there are no quests to break.

      By the way, the Aldmeri Dominion Strengthened 'joining' quest involves:
      Spoiler:  
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      removing a character that is mentioned in both the other mods, but he''s not necessary to either.
  8. moahrs
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    In the first assigment, i need to found a thalmor justiciar in markath and help him, but not have quest, thern not point, and I cant find him...

    Can give me some tip where can I found him?
    1. CKord
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      There are no markers as there are no quests, but...

      Spoiler:  
      Show
      He's walking about in front of the throne in Understone Keep.
    2. moahrs
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      Founded... Thanks.... The last place, where i think in found him, rssssss
  9. kalipou
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    Does this work with Arma Thalmoris? (https://www.nexusmods.com/skyrimspecialedition/mods/16266?tab=description)
    1. CKord
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      Yes, I'm playing in combination with it right now and the box is still on the map table.
    2. kalipou
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      Great, thank you for the quick reply :)