About this mod
Conversion to SSE (with permission) of Paulicus1's mod Quest Notes - Roleplay as a Thalmor Agent
All the roleplay elements from the original author can be viewed below, by clicking the Karver the Lorc link.
Because there's no time like the present to add yet more Thalmor Roleplay content.
All details from the original are below
- Permissions and credits
So I've included Paulicus1's original description below, and have been through the Recommended Mods section and replaced the LE links with SSE links, if available, because that is how dedicated I am.
And here's the original mod for LE.
In the images I've also included a screenshot of my halting, awkward request for permission to upload this, because I've seen other people do it this way and I learn through uncomprehending imitation, like a concussed parrot.
The following is the description from the original page:
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Have you ever wanted to roleplay as a Thalmor agent? Do you just want to play as a bad guy, a secretive killer and saboteur? Then this is the mod for you!
This is a very simple mod based on some edits I made for my own Thalmor playthrough. When I first saw the roleplay elements of Karver the Lorc's Fist of the Thalmor (spoilers for orders) character, I knew I had to play it. But I didn't want to just check off tasks on a list, no no. Instead I created a series of notes that I could select from randomly, and return after completing my assigned task for another assignment. I've finally gotten around to setting up a proper location to house these notes to post this mod publicly (I was finally forced to learn the basics of the CK), and I'm here to share it with you.
There are no quests, rewards, or other added content in this mod. All it does is add notes to enhance your roleplay experience. It's up to you and your imagination to really make the character shine, though I've provided a list of recommended mods that can help in that regard.
"Starting" this mod is very simple. Just go to the Thalmor Headquarters in Solitude. Straight ahead on the main table you will find a strongbox labelled "Thalmor Orders." There is a note detailing your first assignment and instruction for the player on how to proceed, though I'll post those here as well for your convenience:
Inside this chest you will find a collection of notes labeled "Assignment," each of which represents a single assignment from your handler at the embassy. Pick one note at random. You may choose to complete a single task before returning here, or however many you wish.
The assignments are organized into groups. Be sure to complete all assignments in one group before moving onto the next ("A" before "B," and so on) as some later tasks build off of previous ones.
You will also find a few assignments labelled "Deep Cover." These tasks will point you towards a vanilla faction quest that will take longer to complete, but will be of larger benefit to the Thalmor. I recommend picking one after completing each assignment group.
Finally, you'll also find notes labelled "Target." These are lower-priority targets that you can attend to whenever you wish. (Inspired by the "Thalmor Dossier" mod)
The assignments range from simple assassinations to elaborate set-up jobs (if you have the imagination!). Some of the notes will also point you toward appropriate vanilla quests (aside from the "Deep Cover" assignments), with a bit of extra information to change the context.
As you might guess, these tasks are most suited to characters with stealth abilities. Beyond that it is up to you, however!
Here are some other mods I recommend to make the experience more interesting/challenging:
SkyrimSouls - Unpaused Game Menus
some kind of lockpicking rebalance mod - make it hard to pick locks with unpaused menus! (Requiem does this well, if you're a fan)
Suspicious City Guards
Crime Overhaul
Crime Bounty Decay SE
Better Stealing
A mod that makes NPCs nonessential. ("Everybody Dies" as mentioned on original page is not on SSE)
Hidden Hideouts of Skyrim City Edition or Skyrim Sewers - useful for having unseen ways into and out of walled cities
Hidden Hideouts of Skyrim City Edition
Skyrim Sewers 4
Sleep Tight - (or some other mod that gives NPCs normal sleep schedules)
Thieves Guild Requirements SE
Immersive College of Winterhold
Master of Disguise
The Second Great War is a good 'end game' quest mod once all your assignments are completed (you can end the Civil War in the MCM). Though it does require a bit of in-your-head roleplaying when initially 'joining' the Thalmor and with a few pieces of dialogue.
The Second Great War
On it's own, all this mod does is add a chest to the Thalmor Headquarters in Solitude, so it should be compatible with pretty much everything. The only possible issue would be any mod that heavily edits the interior of the Thalmor HQ, and even then my chest should still be there, but it might be floating or inside another object. Let me know if you find any issues like that and I'll see if I can move the chest to a better spot.
During gameplay, however, you will probably end up killing NPCs that are crucial to some quests, the Civil War (killing certain captains might affect sieges) and Main Quests especially. Probably other minor quests as well. I don't recommend trying to pursue either of those quests while playing this character, at least beyond what's mentioned in some of the assignment notes.
If you are using the Second Great War, you can end the Civil War in the MCM menu.
Many thanks go to Karver the Lorc for allowing me to use his Thalmor assignment ideas in this way. I personally don't mind if you edit/addon to this mod or convert it for SSE (all I require is that you let me know), but you should probably check with Karver as well since he wrote most of the notes.