For anyone getting purple loading screens, don't scroll down. I reported the bug, I think this is due to the new FOMOD not creating the add-on folder for Wildcat and Imperious so the textures go simply into the textures folder and are not being recognized. The solution is to go to the installation folder of this mod, go to the Textures folder, and for this step you should download previous files to pay attention which textures belong to which folder, because you're going to have both Imperious and Wildcat textures loading screens. Create both folders AddonWildcat and AddonImperious and then simply move the textures to their respective folders. This solved the issue for me and I suspect is the reason causing the purple loading screens.
Just want to agree with some of the posts here. The problem is that the textures are not in the correct folder. I don't have wildcat, but for Imperious the meshes are placed in meshes\AddonImperious\ BUT the textures are just installed in the texture folder and NO subfolders. If you open one of the Imperious race loading screen mesh in Nifskope the texture points to textures\AddonImperious\. So the fix is just create a folder in textures named AddonImperious and drop the LG-Cardart-*.dds textures in there. However, there are some .dds files that I can't see the previews with in Windows. I can see most of them but there are a couple so I don't know if there is something wrong with those textures.
Great mod! I just have a problem with the latest version. For some reason the Wildcat loading screens appear with no texture (just purple). I have the latest version of both mods.
A response to this very helpful reply by @leandrojbb:
I took a look at the meshes in NifSkope to figure out why only a few of my Apocalypse loading screens were working despite having extracted all the folders correctly and I discovered that, FOR SOME UNGODLY REASON, "LG-cardart-Debilitate.nif" and "LG-cardart-Ebonheart Oracle.nif" have their texture path listed as "textures\AddonApoc\..." instead of "textures\AddonApocalypse\...", DESPITE EVERY OTHER MESH HAVING THEIR TEXTURE PATH LISTED AS THE LATTER.
So, if you want the loading screens for illusion and restoration to work, you need to open "LG-cardart-Debilitate.nif" and "LG-cardart-Ebonheart Oracle.nif" in NifSkope (both meshes should be located at "...\TESL Loading Screens - Tweaks and Addons\meshes\AddonApocalypse", if you followed @leandrojbb's guide correctly) and go to where I did in this screenshot:
then, change "AddonApoc" to "AddonApocalypse" and save.
Do the same thing for both files and you should finally have working Apocalypse loading screens...
...or probably not since I didn't test this and I'm pretty stupid.
Adding on to @ITSYABOIPINNYSKINES post for anyone having PURPLE Loading Screen Issue that updated the original mod. Remember the mod itself has No Textures you have to download them after you Install/Update the mod. The textures were probably lost after you updated if you merged them into the mod during the first install. That was my issue and I hope this helps some.
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But one missing loading screen still appears purple sometimes. Not a gamebreaking thing but i cant figured out who is missin.
For some reason the Wildcat loading screens appear with no texture (just purple). I have the latest version of both mods.
How do you change this?
I want to slow it down to 10 or 15 sec.
Thank you for your work.
I took a look at the meshes in NifSkope to figure out why only a few of my Apocalypse loading screens were working despite having extracted all the folders correctly and I discovered that, FOR SOME UNGODLY REASON, "LG-cardart-Debilitate.nif" and "LG-cardart-Ebonheart Oracle.nif" have their texture path listed as "textures\AddonApoc\..." instead of "textures\AddonApocalypse\...", DESPITE EVERY OTHER MESH HAVING THEIR TEXTURE PATH LISTED AS THE LATTER.
So, if you want the loading screens for illusion and restoration to work, you need to open "LG-cardart-Debilitate.nif" and "LG-cardart-Ebonheart Oracle.nif" in NifSkope (both meshes should be located at "...\TESL Loading Screens - Tweaks and Addons\meshes\AddonApocalypse", if you followed @leandrojbb's guide correctly) and go to where I did in this screenshot:
then, change "AddonApoc" to "AddonApocalypse" and save.
Do the same thing for both files and you should finally have working Apocalypse loading screens...
...or probably not since I didn't test this and I'm pretty stupid.