Vanilla control map schemes for controller/gamepad that separate UI navigation keys and gameplay keys, with three D-pad keys unbound for any custom hotkey(s) binding.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Danny Warren for idea
Donation Points system
This mod is opted-in to receive Donation Points
Photo source These control maps hard-code User Interfaces navigation keys - they will always remain the same as vanilla control scheme while allowing you toremap gameplay control keysseparately - same as the control behavior uses by majority of other games
Unbound d-pad You can choose either Up or Down d-pad key for bringing up Favorite menu, the rest are unbound for all your custom hotkey binding needs
No complicated modifier combo whatsoever, simply "vanilla enhanced"
Since it's just a txt file, it's compatible with LE, SE and AE
Known caveat: on-screen prompts do not match remapped gameplay keybinding Suggested workaround: hide all control prompts - cleaner UI, less confusion
(P/S: there are some newly released HUD/UI enhancement/addition mods that's able to circumvent or immune to the caveat mentioned above)