Adds a number of conjuration spells that summons previously unavailable creatures such as wispmothers, dwarven centurions, etc. In addition, this adds a big player home with portals to every hold capital! I'm planning to update the mod as I make more summonable creatures accessible! All keys can be located WITHIN the player home!
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All assets used were available with Skyrim's Creation Kit. I take no ownership of any 3D art, data, graphics, displayed.
Adds furniture, workshops, vendor, and a follower to B'thaal. Lighting is still a bit spotty so please bear with me. This will be the final MAJOR update within this mod. I will make the mannequins usable at a later date as some personal things have sprung up in the meantime. Please refer to the description if you have any difficulties finding the keys to B'thaal.
Version 15
Happy Anniversary to this mod! I updated flooring and walls to the Dungeon to fix that wonky look & messed up Navmesh. The secret door button is now a bit more hidden to make it...well...more secret. Finally, I added another room which houses our dear leader, Jim Pickens! (Property of CallmeKevin on youtube.) Paralyze your foes with the new spell Argy Bargy's kiss (found in Jims chest) and have a constant rotting companion with the Improved Dead Thrall, which is castable for a lot less Magicka! Lastly, we learn the Torturers name to be Daerk and he's willing to be your follower! If you have the coin that is.
Version 4
Added a Tanning Rack to the Player House. Added 4 Mannequins to the player houses entrance door. Added Dragonbones and Dragonscales to the Blacksmithing Supplies Chest. Made Farkas essential.
Version 1.3
Added a cabinet in Gyu'taal's lair to hold all mod spell tomes. Current spells include: Shade of Vergota, Shade of Alduin, Summon Dwarven Centurion, and Summon Wisp Mother.
Shade of Alduin is a bit wonky and shouldn't be used as a reliable conjuration spell/combat companion. I'm currently looking into ways of fixing it.
Version 1.2
Fixed Vendor issue. He is now fully operational.
Version 1.1
Disabled vendor packages due to an issue causing him to be unusable.
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Adds a number of conjuration spells that summons previously unavailable creatures such as wispmothers, dwarven centurions, etc. In addition, the players room has a door-portal (I lack animation for real portals) to every hold capital as well as a few misc places such as Nightgale Inn. The false house lies between Morthal and Dawnstar where inside you'll have to find a false panel which will take you to the true house. The true house comes with, portals, crafting stations, books, spell tomes, as well as reagents and a respawning chest filled with every blacksmithing ingot you can get (Last Dragonborn expansion excluded due to Skyrim CK issues.) There is a Apothecary Vendor found within the player-home!
I recommend checking with the Bethesda.net link to this mod first since I tend to keep that one up to date. Although I do update the mod here too, It's easier to upload it to Bethesda.net since it does not require a compressed file and it can be done from the Creation Kit itself.
All content is produced using Vanilla Skyrim Assets and as such SHOULDNOT conflict with any mods.
I'm using a free compressor website to upload my mod. If you have an issue submit a bug or download from Bethesda's website (mirror linked!)