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jmrblues1

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jmrblues1

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41 comments

  1. GammaCavy
    GammaCavy
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    I have Serana dialog addon, which comes with a custom horse for Serana, and also alters her Follower package so that I can have her and a vanilla follower. If I give a horse to that vanilla follower, with that conflict with Serana's custom mount? I don' know enough about that kind of thing.
  2. Aalissay
    Aalissay
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    Hi :)

    I was searching for stables as I love collecting different horses and it fits right next to Elysium Estate. Is there any way to make it work with JKs Outskirts of Whiterun or maybe a way to move it?
    1. jmrblues1
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      The mod was made specifically to work well with Elysium Estate. I have no plans to move it elswhere. If you can work with creation kit, you can do what you want with it...just don't upload it to nexus. you would have to get all the markers in the general area of the cell you move it to. It would definately be a propject. Personally I wouldn't waste any time on it. It would be easier to just create your own mod. Its kind of fun...sometimes. Actually I just remembered seeing a great stable mod thats located on the road west of whiterun on the way to the watchtower. I think its called Sagitar stables or something like that. It has room and stalls for maybe 100 horses. I may try that with GiftHorses Mounted to the max. I'll collect a herd of 50 horses from Swift Steed Stables and other great horse mods and assign each one a stall. Shouldn't take more than a couple hours. Anyways, thanks for trying this mod and have fun.
  3. TNephilim
    TNephilim
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    Love this tons! I have so many mounts mods. Some arent even horses...lmao
    This is actually great still but have you considered making another one in another part of the map? For those who either want a different location or just have too many horses and need another one lol Even if it's just this same one copy and pasted elsewhere
  4. Assja
    Assja
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    Hi!
    The Corral shoould still be across from Whiteruns Stables., right? I have nothing else at that spot but there is no sign of the corral even thoug Vortex says everything is fine. Can you help me there?
    Thanks in Advance!
    Assja
    1. jmrblues1
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      Its about halfway between the stables and the western watchtower.
  5. noviceson
    noviceson
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    How do you get the horses to stay in the corral? Am I missing something obvious or do I need another mod for that?
    1. jmrblues1
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      This mod is just a location. You can assign horses to stay wherever you want them using Convenient Horses (which I prefer) or the horse mod of your choice that has the ability to assign a home location.
    2. potatissara
      potatissara
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      If you don't want to use a horse overhaul this works great, but you can only have 5 horses though
      https://www.nexusmods.com/skyrimspecialedition/mods/31565

      I use this together with Immersive horses, but it works fine as a standalone :)
      Convenient Horses is great though, and I believe you can stable up to 30 horses with it? But it's a pretty script heavy mod and will probably require a new game
    3. primem0ver
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      I use Immersive horses as well but have never figured out how to reassign their home.  How can I do that?
    4. jmrblues1
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      I dont use immersive horses. You can use Convenient Horses for that. Its the best horse mod out there in my opinion. You can also use the Summon Horses spell in my Any Horse For Any Followerer or Gifthorses Mounted to the Max mods. 
  6. sohrino
    sohrino
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    I was looking for sth like The Corral for ages now...
    a small stable/farm near Whiterun for parking the horsies. So, thanks a lot for uploading! Love the idea

    But wasn't it meant to incorporate with Elysium? Or did I got sth wrong?
    The walls and fences are fitting well and and are perfectly aligned, but no matter the load order, the pond is full of trees and bushes (no other mods, only Corral and Elysium / new game)

    Fun fact: Mule Skinner's Farm - Annie and The Corral working perfectly together against all odds sitting nearly on top of each other


    Btw, as already stated in another post:
    What"s the reason for editing Lydia's sandbox in TheCorral.esp ?
    1. jmrblues1
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      the trees in the pond are from Elysium. Was careful to not have to modify other mods for compatibility reasons. 
      thanks for the fun fact. I'll look at it when I get the time. 
      The Lydia issue was a beginner error. sorry.
      Hope its still playable for you.
    2. sohrino
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      Hey :) thx for the reply and no worries at all, working fine for me. I adjusted the esp a little bit to my liking and it's all good. Thx a lot.

      If you ever go back to the mod, it would be lovely, if you could optimize the NavMesh in front of the house a little bit, but not a biggie and absolute playable.

      Thx for your time and sharing

      cya 
  7. missanthropy85
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    So I don't know if anyone else has had this issue, but I use a mod-added follower and left Lydia in Whiterun. As soon as I turn this mod on, she is literally in my face on MY horse! and no matter what I do to dismiss her, she doesn't go away until I uninstall this mod. Any ideas how to fix this?
    1. jmrblues1
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      Get a good bow.
    2. sohrino
      sohrino
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      Bit late to the party.... but if anyone having the same issue:

      UFO and Convenient Horses (and Herding) have to go after The Corral in the load-order
      (working so far at my end, but still testing if there are other issues)

      But I do not have any idea, why The Corral is set in the esp to change Lydia's sandbox and homemarker....
  8. CommunistNinja
    CommunistNinja
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    It looks like this is placed directly on top of "Laura's Bondage Shop." LOL
    1. jmrblues1
      jmrblues1
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      Bummer
  9. Jadaira
    Jadaira
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    it has a slight issue with one of the buildings added by capital whiterun expansion
    1. jmrblues1
      jmrblues1
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      What issue? I'm not seeing any buildings around the corral.
    2. Jadaira
      Jadaira
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      try it with both ancient land and capital whiterun expansion
    3. jmrblues1
      jmrblues1
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      Still not seeing it.

      If npcs get stuck in any mod, I find that waiting 1 hour usually resets them. Just fast travel to the nearest place or the same place if you're at a map location, or just wait for 1 hour at the quest destination. 
    4. Hanx53
      Hanx53
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      If you have this loaded before starting "Dragon Rising" then Irileth and her crack soldiers will not get to the Western Tower, they will run along the building wall and get stuck on the Pillar. LOL. (solution ? Console disable and recycle actor on them all and they will eventually move on as the AI is reset)

      @Jadaira - Only building by the Corral is Elysium Estate and this doesn't interfere at all.
  10. potatissara
    potatissara
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    What does the new update change? Would like to know before I decide to update or not :)

    Edit: Sorry, just read the changelog and forgot to check if you had written anything in the files :)