This page was last updated on 15 January 2025, 1:37PM
Changelogs
Version 2.0.1
Fixed a bug where the default flat modifiers were still set to V1 values, despite the MCM showing that they are 0.
Version 2.0.0
Added MCM menu
Default values have been changed to be vanilla-friendly: - Default base multiplier is now 1x - Default flat modifier for melee is now 0 - Default flat modifier for bows is now 0
Plugin is now ESL flagged
Version 1.0.3
Base critical damage is now multiplied by 2, and a flat correction is added to compensate for rounding and arrows damage. Critical hits should now be much closer to twice as strong as regular attacks. Change perk entry point priorities for increased customizability.
Version 1.0.2
Nerf base damage increase from x3 and x4 for melee and bows respectively, to x2.5 and x3. Introduced 'Even More Damage and Scaling' and 'Scaling Only' alternate versions.
Version 1.0.1
Fix mod not applying properly when starting a new game