BEFORE UPDATING, TAKE ALL THE WEAPONS PLACED ON DISPLAY RACKS AND DISPLAY CASES AND DISMISS YOUR CURRENT STEWARD. IF YOU ADDED 6 BEDS FOR YOUR CHILDREN, GO TO CHILDREN'S ROOM, LOOK AT THE CEILING AND ATIVATE THE INVISIBLE ACTIVATOR FOR KIDS BEDS. YOU NEED TO HAVE 4 BEDS FOR THE UPDATE WORK PROPERLY.
BUG FIXES:
- Invisible wall at childrens bedroom - display cases too small - dark lights - npcs wandering in your house and garden - improved quests and dialogues
SMALL CHANGES
- The steward now manages the lights and meals inside the hall according to the time of the day. Sometimes you can find them all disabled because you slept or fast traveled/avanced time. You can wait till the steward get the lights and food set again (it won't take long) or activate them using invisible activators placed on the side table near dinner table and beside the pilar in the kitchen - Changed office's throphy room for display cases. If you had a trophy placed there, you may need to use console and disable the existing throphy. - Added more display racks for shields and weapons - Small changes at the garden to prevent npcs bumping into the terrace - Now you have 6 beds for children by default. - You need now to have santa hat equiped to be able to ask your steward to add christmas decoration
NEW FEATURES:
- Exchange the kids bedroom for a guest bedroom by talking to your steward - Invite a guest once you exchange kids bedroom - Invite your wife to live at the house using new routine packages - invite followers to live in your house (up to 5)
ChangeLog V9
- Fixed the lighting mess I did on V12. Brighter interiors - Better fireplaces - Added a shrine (by request)
ChangeLog V8
Hey guys! Decided to make a little surprise for hollidays
We are in such hard times and we can't stay with our loved ones, so I wanted to do something special for the game
Hope you enjoy it
To see the differences, talk to your steward, he will know what to do
Happy Hollidays!
ChangeLog V7
ye ye another update haha I really hope the last one before the Outside Version
First Thanks to Falagar517 who so kindly recorded a video showing some bugs that were occuring on his game. That helped me to fix some of them.
Speaking of them - what's new?
- Better performance inside the house. That was the main problem, and I managed to fix it :D - no more disappearing walls and pillars that happened to some people - no more use smelter on the stairs - fire activator on the follower's fireplace - no more bush on the terrace and entrance - Better collision on the outside building. I got a bug report about the lack of collision on the building as if I used the wrong mesh, but actually I HAD to turn it's a collision in order to keep the arch entrance and stair useable by NPCs. To solve that I placed some collision planes around it but they weren't working as expected, so I fixed them. Now you can't go through walls or enter the building if entering the 3rd person mod when at the balcony. Ah and the balcony looks better as well, no more stone floors bugged.
Some of you reported that often leaving the house, you end up stuck between the terrace and floor. That's an incompatibility bug caused by some building or stuff placed where the door is. Check the mods that may be placing stuff there ( I know bells of Skyrim is one causing this) and comment here.
Thank you so much for supporting my mods and for all the kind comments. It's not always I can answer, but I'll do it as I can.
Enjoy!
ChangLog V6
Well, I've been seeing some video reviews and some of your comments, so I decided to share a new update with some improvements on the house
- Bug fixes: Flickering walls, forge lighting the stairs and probably something else I can't recall rught now haha - Lighting improvement - A room for your steward: Dismiss your current steward and hire back so he can track his bed to sleep inside the house - Lore unfriendly furniture: Talk to your steward to take those furniture out - Leaves on the ground: Talk to your steward to clean the floor - Better pool layout - Autoclosing doors
About some patches requests, I really suck at that, so I kinda had an idea to copy the house outside the city, so people who use open cities, dawn of solitude and JK solitude won't have incompatibilities. I'm still deciding where to place the house, but that's something on my plans. If any of you know someone who is willing to create the patches for the house, feel free for it and share it on your profiles, all I care is the house being available for all users who appreciate it
That's it for now
Thank you for downloading and for all the kind comments. I'm really with this mod
ChangLog V5
Couldn't get Falk to sell the home, so now you have to talk to this guy, the former steward of the home :) He will sell it to you and give you the key
Spoiler:
Show
ChangLog V4
Bug fixes: - Fixed chaise (The way I could) - Fixed Spellbreaker placement - Fixed exterior doors clipping when entering the house - Fixed roof and walls entering Solitude Arch
New Features:
- Buy the house (yeaaaaaay - or not-) Talk with Falk Firebeard to purchase the house - Hire your own bard :D You can hire any bard in game, as long as they are your friend (obs: for some reason some bards won't play requested songs inside the house, it's some setting on the base game. I don't want to break anything changing that, so be sure to hire bards from solitude - pantea worked just fine - or custom bards from other mods. I'll share another mod with some bards I'll create to be hireable for mine or other modder's homes who uses the hiring utility) - Hire a steward
That's it :D
Spoiler:
Show
Spoiler:
Show
Changelog V3
If you placed special stuff on the busts and book shelves on the office room take everything back before updating :)
- Better Office room: yeah those busts sucks clipping into each other, not anymore :D Fixed the clipping displays, busts and changed some placements for special items. check here
Spoiler:
Show
- Option for 4 or 6 beds for kids: When entering the kid's bedroom look at the ceiling and you'll see an invisible activator for adding 2 more kids beds
Spoiler:
Show
- Fixed mannequins
I've not managed to create the quest for purchasing but that's on my to do list. :)
CK Problems? You may already use SSE Creation Kit Fixes by Nuukem, but if not, it makes the CK load much, much, faster, almost as fast as SSEEdit, and makes it a lot more stable.
Thank you for your work & I love it. I want to enjoy it,but no house there......just rocks there....I try so much ,but even roks... (I am sorry that My English is not good, because My Englishstudy is not good.)
I am using open city and as expected : i cannot use your wonderfull home. Do you think it would be a hard work to make an open city version of it ?
I am just a very little tinker about game and mod so I didn't try doing that kind of patch. I will try someday but I fear I would not be able to do so.
If you have some advices, i would be glad to ear you.
house not showing up. i turned off open city but still do not see a house where is pose to be. only the rocks can you give me a few pointers on what or why. Mahalo
This place is absolutely BEAUTIFUL!! LOVE the pools.
Can you purchase it, and if so, from who? If not, you may want to update the key location, since it was in the pool and not in the statue's hand. I had to console command unlock the door (the key wouldn't register) and it stayed open after that. I DID find a random beggar standing in the living room when I first entered, which was odd.
I noticed that you step UP to get into the house, but there is a downstairs. The exterior makes it look like three floors UP, so that was kind of interesting. I, too, noticed the mask heads clipping through, and was curious - are the shelf/closets in the bedroom going to show books properly or will books placed there disappear into the closet?
Nice touch with the fireplaces, btw. Neat to be able to turn them on and off.
Oh, and I have Legend of the Dragonborn (the museum) and there is no clash of mods. There is a tree in the fountain, but that's a minor element and easily overlooked. Nothing else interferes.
Thank you About some clipping I'm already aware of them and working to fix it
The purchase quest is what's keeping me to update the mod already because it's a bit hard to create the quest with the scripts for that and my CK decided to stop working lol
About the stairs, well THAT was something that triggered me at the beginning hahaha The outside model of the house is Erikur's house, but if you enter his house, there's nothing to do with it's outside model lol (and no space enough) I basically had to recreate all the interior, but keeping in mind that the lower floor was kinda in the same level as the entrance floor. That's why I made that little unleveled hall which would give the impression that the main floor is one floor above (and theoretically the hall is at the same or middle level as the lower one, so the balcony and garden would have sense with the rooms they were giving access).
The image above is what I had to draw to myself in order to understand what I had to do lol). I could've placed the main door at the basement, but it wouldn't give the same feeling as entering this main room and at the same time the fact that you would need to walk a whole hallway to access the main floor wasn't really attractive hahaha (architect OCD, Sorry haaha) Hope you enjoy the house, and soon someone will appear to kick you out or to sell the home
in this case the entrance to the house was supposed to be like a descent into the cellars of the dragon's reach to the left of the jarl's throne that is on the contrary entering from the street you get to the mini entrance hall from which we go to the main floor and there (and from the hallway)two doors to the ground floor there are even such houses in the real world... sorry for the english... +)
Can anyone use Bless this house from HMA? It says "This isnt one of my houses" I have one child through FM. She woulnt go to our new home in Springwood. She is at lakeview mannor.
Yes I have purchased the home from the steward and I am going to try it again Before I have my kids with fertility mode. Last time I was using a huge wabbajack that had open cities and it was cutting into the house and who knows? it may have had an effect. I do apologize this reply is so many months later. I got that steward to join my home and if remember right you wear the santa hat talk to the steward to decorate for Christmas. How do you get the bards to come caroling? None of the videos explains exactly how. Again This home brought me many joys^^
Hi, I Love the mods so much! Already bought the house and immidiately move all of my treasure into it. I also assign Lydia as a Steward, and ask her to live in the house aswell. However, there seems to be a little issue. Whenever I ask her to be my follower again, the AI (Springwood's) packages always take over. Even though the dialogue suggests that she's in a following state, she refuses to leave the house. Can you lend me a hand with this? I'd really appreciate it!
i have this somewhat unique issue, i invite 5 custom followers to springwood and then i uninstalled 1 of them. Springwood still detect the follower staying in the house (not as guests but 'invite to live') . is there a way to fix this without reinstalling this mod?
Not sure if this has been mentioned.. but the place to lay at the entrance, near the water cascade, seems to always be owned for some reason, is that in my end, or is it a glitch in the mod? You cant lay there anymore, so was wondering..
EDIT: I did a reroll for a new character and bought the house again and the same problem happened.. Im assuming that mat to lay on, on the patio belongs to the guy selling the home, because all of a sudden now, its owned and Im assuming hes the reason for it.
I was hoping that Issue would've been fixed by now, But since it's still there I'm convinced it's an intentional feature.If i remember correctly there's a black soul gem inside and it counts as stealing if taking the item, Despite you owning the house it's inside of.
This is my favorite home mod, but I was wondering if an optional patch could be made so the doors don't close automatically? I'd just prefer for all the inside doors to remain open for easier navigation. Thank you so much for all the work you've put into this mod. It really shows!
2. enter "setangle z X" where X is either 0, 90, or 180. Which one of those numbers you want depends on the door in question, just try each one until you get the desired result.
This will set the rotation of the door so that it will sit in the open position when in the closed state. Just don't activate and "open" the door again or it will "open" into the wall lol.
can i disable followers auto undress when they step in the pool? i wanna keep the new outfit on them but when ever they step in the pool and step out their outfit return to default
How do I change the kids beds from 6 to 4, I cant locate that activator on the ceiling?
NVM I deleted v11 and just downloaded v10, I can deal with people walking through my house I guess, i dont need 6 beds, the 4 bed arrangement was more nicer. There is no more activator, its not there, so I assume its just 6 and 6 only. I tried asking the steward to change to followers, and back, thinking there might be an option, no luck..
Not to bring this up again, but v10 is the version that has the missing wall, but v11 took away the bed option for kids from 4 to 6? Why was that option taken out, or is it going back in, in v12? I end up markfordelete the two middle beds, but the room looks weird with the toys near the door..
I did try to make Patch for OpenCities but that location has too much of going on (Npcs are spawning under the house for what every reason and I am not sure why , maybe is just mod conflict but I dint find any spawning trigger there from OCS so IDK.
Oh thank you so much! I know many people use Open Cities, so I appreciate for colaborating with your patch! :D I'll link your patch in the description :)
For OP and anyone else having this issue -- enter the house once to unlock it for yourself, then remove the key, and any copies of it, from your inventory. Give it to a follower, put it in one of the house's storage containers, whatever -- just don't keep it on you. The dialogue appears to be linked to whether or not you have the key in your posession, and stops showing up once it's no longer in your inventory.
Edit: Forgot to mention, but also be sure to set Ilyrio (or whoever you want) as the steward; otherwise the position will be "open" to anybody, and will also result in the About Springwood dialogue showing for all npcs.
362 comments
BEFORE UPDATING, TAKE ALL THE WEAPONS PLACED ON DISPLAY RACKS AND DISPLAY CASES AND DISMISS YOUR CURRENT STEWARD. IF YOU ADDED 6 BEDS FOR YOUR CHILDREN, GO TO CHILDREN'S ROOM, LOOK AT THE CEILING AND ATIVATE THE INVISIBLE ACTIVATOR FOR KIDS BEDS. YOU NEED TO HAVE 4 BEDS FOR THE UPDATE WORK PROPERLY.
BUG FIXES:
- Invisible wall at childrens bedroom
- display cases too small
- dark lights
- npcs wandering in your house and garden
- improved quests and dialogues
SMALL CHANGES
- The steward now manages the lights and meals inside the hall according to the time of the day. Sometimes you can find them
all disabled because you slept or fast traveled/avanced time. You can wait till the steward get the lights and food set again (it won't take long) or activate them using invisible activators placed on the side table near dinner table and beside the pilar in the kitchen
- Changed office's throphy room for display cases. If you had a trophy placed there, you may need to use console and disable the existing throphy.
- Added more display racks for shields and weapons
- Small changes at the garden to prevent npcs bumping into the terrace
- Now you have 6 beds for children by default.
- You need now to have santa hat equiped to be able to ask your steward to add christmas decoration
NEW FEATURES:
- Exchange the kids bedroom for a guest bedroom by talking to your steward
- Invite a guest once you exchange kids bedroom
- Invite your wife to live at the house using new routine packages
- invite followers to live in your house (up to 5)
ChangeLog V9
- Fixed the lighting mess I did on V12. Brighter interiors
- Better fireplaces
- Added a shrine (by request)
ChangeLog V8
Hey guys! Decided to make a little surprise for hollidays
To see the differences, talk to your steward, he will know what to do
Happy Hollidays!
ChangeLog V7
ye ye another update haha I really hope the last one before the Outside Version
First Thanks to Falagar517 who so kindly recorded a video showing some bugs that were occuring on his game. That helped me to fix some of them.
Speaking of them - what's new?- Better performance inside the house. That was the main problem, and I managed to fix it :D
- no more disappearing walls and pillars that happened to some people
- no more use smelter on the stairs
- fire activator on the follower's fireplace
- no more bush on the terrace and entrance
- Better collision on the outside building. I got a bug report about the lack of collision on the building as if I used the wrong mesh, but actually I HAD to turn it's a collision in order to keep the arch entrance and stair useable by NPCs. To solve that I placed some collision planes around it but they weren't working as expected, so I fixed them. Now you can't go through walls or enter the building if entering the 3rd person mod when at the balcony. Ah and the balcony looks better as well, no more stone floors bugged.
Some of you reported that often leaving the house, you end up stuck between the terrace and floor. That's an incompatibility bug caused by some building or stuff placed where the door is. Check the mods that may be placing stuff there ( I know bells of Skyrim is one causing this) and comment here.
Thank you so much for supporting my mods and for all the kind comments. It's not always I can answer, but I'll do it as I can.
Enjoy!
ChangLog V6
Well, I've been seeing some video reviews and some of your comments, so I decided to share a new update with some improvements on the house
- Bug fixes: Flickering walls, forge lighting the stairs and probably something else I can't recall rught now haha
- Lighting improvement
- A room for your steward: Dismiss your current steward and hire back so he can track his bed to sleep inside the house
- Lore unfriendly furniture: Talk to your steward to take those furniture out
- Leaves on the ground: Talk to your steward to clean the floor
- Better pool layout
- Autoclosing doors
About some patches requests, I really suck at that, so I kinda had an idea to copy the house outside the city, so people who use open cities, dawn of solitude and JK solitude won't have incompatibilities. I'm still deciding where to place the house, but that's something on my plans. If any of you know someone who is willing to create the patches for the house, feel free for it and share it on your profiles, all I care is the house being available for all users who appreciate it
That's it for now
ChangLog V5
Couldn't get Falk to sell the home, so now you have to talk to this guy, the former steward of the home :) He will sell it to you and give you the key
ChangLog V4
Bug fixes:
- Fixed chaise (The way I could)
- Fixed Spellbreaker placement
- Fixed exterior doors clipping when entering the house
- Fixed roof and walls entering Solitude Arch
New Features:
- Buy the house (yeaaaaaay - or not-) Talk with Falk Firebeard to purchase the house
- Hire your own bard :D You can hire any bard in game, as long as they are your friend (obs: for some reason some bards won't play requested songs inside the house, it's some setting on the base game. I don't want to break anything changing that, so be sure to hire bards from solitude - pantea worked just fine - or custom bards from other mods. I'll share another mod with some bards I'll create to be hireable for mine or other modder's homes who uses the hiring utility)
- Hire a steward
That's it :D
Changelog V3
If you placed special stuff on the busts and book shelves on the office room take everything back before updating :)
- Better Office room: yeah those busts sucks clipping into each other, not anymore :D Fixed the clipping displays, busts and changed some placements for special items. check here
- Option for 4 or 6 beds for kids: When entering the kid's bedroom look at the ceiling and you'll see an invisible activator for adding 2 more kids beds
- Fixed mannequins
I've not managed to create the quest for purchasing but that's on my to do list. :)
Best regards
Thay
I want to enjoy it,but no house there......just rocks there....I try so much ,but even roks...
(I am sorry that My English is not good, because My Englishstudy is not good.)
I am using open city and as expected : i cannot use your wonderfull home.
Do you think it would be a hard work to make an open city version of it ?
I am just a very little tinker about game and mod so I didn't try doing that kind of patch.
I will try someday but I fear I would not be able to do so.
If you have some advices, i would be glad to ear you.
Thanks for all.
only the rocks can you give me a few pointers on what or why.
Mahalo
Can you purchase it, and if so, from who? If not, you may want to update the key location, since it was in the pool and not in the statue's hand. I had to console command unlock the door (the key wouldn't register) and it stayed open after that. I DID find a random beggar standing in the living room when I first entered, which was odd.
I noticed that you step UP to get into the house, but there is a downstairs. The exterior makes it look like three floors UP, so that was kind of interesting. I, too, noticed the mask heads clipping through, and was curious - are the shelf/closets in the bedroom going to show books properly or will books placed there disappear into the closet?
Nice touch with the fireplaces, btw. Neat to be able to turn them on and off.
Oh, and I have Legend of the Dragonborn (the museum) and there is no clash of mods. There is a tree in the fountain, but that's a minor element and easily overlooked. Nothing else interferes.
The purchase quest is what's keeping me to update the mod already because it's a bit hard to create the quest with the scripts for that and my CK decided to stop working lol
About the stairs, well THAT was something that triggered me at the beginning hahaha
The outside model of the house is Erikur's house, but if you enter his house, there's nothing to do with it's outside model lol (and no space enough)
I basically had to recreate all the interior, but keeping in mind that the lower floor was kinda in the same level as the entrance floor. That's why I made that little unleveled hall which would give the impression that the main floor is one floor above (and theoretically the hall is at the same or middle level as the lower one, so the balcony and garden would have sense with the rooms they were giving access).
The image above is what I had to draw to myself in order to understand what I had to do lol). I could've placed the main door at the basement, but it wouldn't give the same feeling as entering this main room and at the same time the fact that you would need to walk a whole hallway to access the main floor wasn't really attractive hahaha (architect OCD, Sorry haaha)
Hope you enjoy the house, and soon someone will appear to kick you out or to sell the home
Already bought the house and immidiately move all of my treasure into it. I also assign Lydia as a Steward, and ask her to live in the house aswell.
However, there seems to be a little issue. Whenever I ask her to be my follower again, the AI (Springwood's) packages always take over. Even though the dialogue suggests that she's in a following state, she refuses to leave the house. Can you lend me a hand with this? I'd really appreciate it!
Only thing that bothers me is the auto-doors^^ But okay^^ Still a nice one :)
EDIT: I did a reroll for a new character and bought the house again and the same problem happened.. Im assuming that mat to lay on, on the patio belongs to the guy selling the home, because all of a sudden now, its owned and Im assuming hes the reason for it.
If this was intentional, I take no responsibly for unforeseen consequences of it no longer being owned by somebody else.
I just disabled the doors. It's not the best solution, but it's A solution.
1. click each door in console
2. enter "setangle z X" where X is either 0, 90, or 180. Which one of those numbers you want depends on the door in question, just try each one until you get the desired result.
This will set the rotation of the door so that it will sit in the open position when in the closed state. Just don't activate and "open" the door again or it will "open" into the wall lol.
How do I change the kids beds from 6 to 4, I cant locate that activator on the ceiling?
NVM I deleted v11 and just downloaded v10, I can deal with people walking through my house I guess, i dont need 6 beds, the 4 bed arrangement was more nicer. There is no more activator, its not there, so I assume its just 6 and 6 only. I tried asking the steward to change to followers, and back, thinking there might be an option, no luck..Edit: NEVERMIND GOT OPEN CITIES Patch WORKING CORRECTLY
Springwood Estate - OpenCities Patch
Edit: Forgot to mention, but also be sure to set Ilyrio (or whoever you want) as the steward; otherwise the position will be "open" to anybody, and will also result in the About Springwood dialogue showing for all npcs.