Skyrim Special Edition
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Dutchj

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Dutchj

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92 comments

  1. sasaikusadai
    sasaikusadai
    • member
    • 0 kudos
    не работает в версии AE



  2. wormil
    wormil
    • supporter
    • 3 kudos
    FYI, it works perfectly fine on the latest update.
  3. EltonCesar
    EltonCesar
    • member
    • 3 kudos
    I can confirm that this is working on Legendary Edition (Oldrim). Thanks for this!
  4. PainMasta
    PainMasta
    • member
    • 0 kudos
    Please make this fix available for us console players, this damned ordination perk totally screwed up my archery and made all my shots travel 2 feet with every shot, making archery completely useless.
  5. 123hamster
    123hamster
    • member
    • 57 kudos
    Is it possible to make one for Archer Gameplay Overhaul's draw speed?

    I tried modifying it but I can't get CK to compile.
    1. ftwranger
      ftwranger
      • member
      • 7 kudos
      get rid of that heavy scripted mod , install sse display and you see everytime you use bow you get vr stressed
  6. GamingBigfoot
    GamingBigfoot
    • member
    • 4 kudos
    Curious to see how SE eventually got a fix for this, but LE was still left in the dust, far as I can find
  7. bowmanFits
    bowmanFits
    • member
    • 3 kudos
    I've finally solved my problem.I was using AGO only for the animation, and I was having trouble with the arrows falling at my feet even when I pulled the string to the maximum.I changed the value of fArrowBowMinTime based on your adjustment, and finally the animation and arrow speed match.Thank you very much!
    1. kalash1k
      kalash1k
      • member
      • 1 kudos
      It was the same problem at me with AGO animations. I think this mod solved the problem. Can you tell us what exact value you used for fArrowBowMinTime?
    2. bowmanFits
      bowmanFits
      • member
      • 3 kudos
      I don't remember very clearly, but I remember that the original value was 0.3, and I changed it to 0.
      Since AGO doesn't have an animation to hold the arrow in the bow, I thought that the skipped time (probably the time that can be set by fArrowBowMinTime) would be the waiting time after the arrow is completely pulled back.
      The result should have worked pretty well, but now I'm not sure because I changed the animation.
  8. dvbart
    dvbart
    • premium
    • 0 kudos
    This looks like its working as is with AE edition patch.

    Not sure if it causes freezes or crashes yet though. 
  9. LenardMaller
    LenardMaller
    • member
    • 0 kudos
    Would it be possible to get a vanilla skyrim version of this mod?
  10. syrona
    syrona
    • supporter
    • 8 kudos
    And it took 9 years for this to be fixed.