I'm guessing this completely overwrites the brain rot and bone break fever that the Reputation mod gives you? Even with the fix here, nothing shows up in active effects. I'm fine with it, but just wanted to be sure.
I find the mechanic of disease progression immersive and realistic but it ends up making everything more complicated and demanding more item micro-management.
What about making remedies/potions heal their disease counterparts instantly and then adding a temporary Convalescence debuff effect to indicate the body still getting better? In this case, only one version of each remedy would be enough regardless of the disease stage. The Mod would still demand the player to know the remedies and craft them accordingly.
amazing mod thx ! suggestion, it would be nice to have the possibility to activate a widget that would appears when a disease is contracted (a bit like those from ineed/sunhelm .. etc) :D
hi, for some reason altars cures deseases insctantly. im using Gods and Worship which modifies shrines. Is this could be a problem? edit: nwm. made a patch for it
"Diseased Remastered and Extended SSE" are not compatible with CC survival mode. I can't sacrifice a soul gem or cure a disease instantly even if I pray at the shrine.
I have fallen victim to an effect several times now that I think came from this mod. I catch some disease that makes me unable to move quickly. Rockjoint maybe? Forgot which one it was. It works by apparently setting inventoryweight to 2147483648 which then makes you encumbered no matter what.
The problem is that at some point the illness subsides but my inventoryweight stays that high.
Is it this mod or just a coincidence that it appears related to an illness from this mod?
Bit of a longshot but does anyone know if this is compatible with The Hermetic Art? I really like the idea of that mod - Spell Research for alchemy - but it adds a disease system so I'm guessing not.
So I've paid two people to heal me (Runil in Falkreath and Ahlam in Whiterun). Runil I paid for the average healing, Ahlam for the best because I have now two evolved diseases and am early in the playthrough so haven't really unlocked anything to heal them myself.
They love taking my coins, but they don't actually cure my illness, nor give me a medicine or sth that I need to consume to heal myself. How exactly does this work / is there something in xEdit that can conflict?
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[Edit] Never mind I saw the patch in the list, I'm a silly billy
What about making remedies/potions heal their disease counterparts instantly and then adding a temporary Convalescence debuff effect to indicate the body still getting better? In this case, only one version of each remedy would be enough regardless of the disease stage. The Mod would still demand the player to know the remedies and craft them accordingly.
So, would give me allowance to do that?
Once more, thanks for this cool mod :)
edit: nwm. made a patch for it
I can't sacrifice a soul gem or cure a disease instantly even if I pray at the shrine.
I catch some disease that makes me unable to move quickly. Rockjoint maybe? Forgot which one it was.
It works by apparently setting inventoryweight to 2147483648 which then makes you encumbered no matter what.
The problem is that at some point the illness subsides but my inventoryweight stays that high.
Is it this mod or just a coincidence that it appears related to an illness from this mod?
They love taking my coins, but they don't actually cure my illness, nor give me a medicine or sth that I need to consume to heal myself. How exactly does this work / is there something in xEdit that can conflict?