- The terrain issue by Dragonsreach / Cloud District has been fixed. You no longer need that separate mod. - Rob’s bug fixes is now included. You no longer need that separate mod. - Rob improved and reworked all navmesh, improving compatibility with all other mods. Thanks Rob!
For anyone having trouble with flickering meshes at night time, it's probably because the number of guards wearing torches and exceding the engine's limit.
Hey buddy. I ask you if you have the same problem? I have OC and in my game the door disappears and appears, the view of the first houses at the entrance also disappear until you pass the door frame. Is it the same for you? Have you found any patches out there that fix the problem?
Im having the same issue as Trojan, don't have eFPS installed, only the two mods, OC and Fortified Whiterun. Not sure what the issue is but I do get the exact result he describes here
Is there a patch for Capitol of Whiterun Expansion Exterior Compatibility version 1.3 ? There is ruble on the path to get to a guard tower between the plains district and the wind district added by Capitol of Whiterun Expansion mod. Everything else seems to be compatible between the two mods except this location. At least the version I'm using.
I did do a kind-of dirty fix. I made sure capitol whiterun expansion plugin is loaded after this mod and then I disable and markfordelete a part of the ruble using console commands. not a solid fix but at least there is no collision to the door.
A patch isn't needed. Both mods are natively compatible with each other.
I did an update for FW and JKs, as well as Ryns and the JKs Ryns combo. Specifically setting up their navmesh edits to natively work together without a patch.
There is still the issue with the flickering walls and ceiling in the gatehouse at whiterun, seems to be the same issue that "Shesurus" posted pictures down in your comments. i also notices the bell tower flicker. i tested this out just running fortified white run and no other mods, and the problem persists. wondering on a fix?
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- The terrain issue by Dragonsreach / Cloud District has been fixed. You no longer need that separate mod.
- Rob’s bug fixes is now included. You no longer need that separate mod.
- Rob improved and reworked all navmesh, improving compatibility with all other mods. Thanks Rob!
I did do a kind-of dirty fix. I made sure capitol whiterun expansion plugin is loaded after this mod and then I disable and markfordelete a part of the ruble using console commands. not a solid fix but at least there is no collision to the door.
Whiterun Has Walls at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I did an update for FW and JKs, as well as Ryns and the JKs Ryns combo. Specifically setting up their navmesh edits to natively work together without a patch.
wondering on a fix?