Skyrim Special Edition

File information

Last updated

Original upload

Created by

marxercise flintone zebra0 Urtho AgentW robertgk2017

Uploaded by

agentw

Virus scan

Safe to use

448 comments

  1. ra2phoenix
    ra2phoenix
    • premium
    • 126 kudos
    Locked
    Sticky
    Patch for Skyrim 3D Docks, converting the solitude dock pieces to use the weathered Riften textures:

    https://www.dropbox.com/s/8w3p4ed6qdeja1l/Riften%20Docks%20Overhaul%20-%203D%20Docks%20Patch.zip?dl=0
  2. 103Sakamoto
    103Sakamoto
    • premium
    • 114 kudos
    Locked
    Sticky
    Hi, I just tweaked the patch for Skyrim 3D Docks, mainly adjusted the UV Map to make the top blends better.
    Here's the link.

    
  3. Drevan80
    Drevan80
    • premium
    • 2 kudos
    Seems like this mod breaks either SkyUi, JContainers or MCM because when I install this mod message just opens a blank window (i.e. Fertility mod) with only YES or NO buttons. 
    1. Czasior
      Czasior
      • premium
      • 524 kudos
      Bollocks, this mod doesn't install any SKSE/ini/json files which could affect the aforementioned mods in any way.
  4. faelheavymetal
    faelheavymetal
    • member
    • 1 kudos
    So... uh... How can I... I'm trying to use the Honeyside TNF patch, but trying to use my merged plugin as a master instead of the original plugin.

    Is there a way for me to do that with SSEdit?
    1. Czasior
      Czasior
      • premium
      • 524 kudos
      Probably it's possible, but it would be tedious AF. First, you need to find the FormIDs in your merged plugin matching the exact elements from Honeyside TNF, which were modified by the patch. Then you'll have to renumber regular TNF FormIDs in the patch to match these from your merge.
    2. faelheavymetal
      faelheavymetal
      • member
      • 1 kudos
      Yeah... I'd mess something up.

      I just removed Honeyside from the merged plugin and started using the original .esp. Less risky that way.

      Thanks.
  5. Ickycompant
    Ickycompant
    • member
    • 0 kudos
    s#*! crashes after launch 
    1. Czasior
      Czasior
      • premium
      • 524 kudos
      What your crashlog says?
  6. The latest TexGen is throwing an error about the Animated Ships patch:  

      Record [ACHR:FE04E970] in file AnimatedShips.esl is being overridden by record [REFR:FE04E970] in file RTDocks - Animated Ships.esp.

      These errors can cause CTD and other serious issues and need to be fixed.

    This is with version 2.5.7 of Riften Docks. Has anyone else run into this?
    1. Swordofthedragon
      Swordofthedragon
      • premium
      • 0 kudos
      i got that too
    2. YasoAtNexus
      YasoAtNexus
      • member
      • 0 kudos
      Getting the same error.

      Edit: The update has fixed this!
  7. Squibster99
    Squibster99
    • member
    • 2 kudos
    Is the updated animated ships patch in the separate download file now different to the one in the main file FOMOD? I guess because animated ships was recently updated. Just wondering if we should remove patch in the main file and add the separate one that's jisy been uploaded.
    thanks for the work on a great mod :)
    1. agentw
      agentw
      • premium
      • 335 kudos
      Yes. The fomod will be updated later
  8. Dinerty
    Dinerty
    • premium
    • 4 kudos
    Such a great mod, it really makes the area feel more immersive. Thank you kind sir.
  9. nakata07
    nakata07
    • member
    • 0 kudos
    Thanks for the update. It's a nice mod and it's in my road order every time!
  10. Swordofthedragon
    Swordofthedragon
    • premium
    • 0 kudos
    I'm using realistic nord ships 2.0 and animated ships. One of the animated ships crosses the bow of a docked ship with patch. Additionally the ship docked nearest the north shore has barrels hanging off the port side. Thanks for the beautiful mod.
  11. SnowTger
    SnowTger
    • member
    • 6 kudos
    Hi, first of all, thank you!
    I installed Animated Ships patch but still there is a ship that run through to docks. What might be the problem ?
    1. agentw
      agentw
      • premium
      • 335 kudos
      I might have missed that one. Will check again when I have time
    2. SnowTger
      SnowTger
      • member
      • 6 kudos
      I appreciate it, mate.
    3. agentw
      agentw
      • premium
      • 335 kudos
      Try the newly uploaded files
    4. SnowTger
      SnowTger
      • member
      • 6 kudos
      Everything is good now, thank you :)
  12. kiwifruitxx
    kiwifruitxx
    • premium
    • 15 kudos
    Hi, I'm looking for some clarification on the SMIM patch.  I use SMIM but not the SE-Merged.esp version.  Can you please let me know what this patch fixes with SMIM so I can try to manually make the corrections since I can't use the patch.  I'm trying to resolve the building flickering that's occurring when standing at the farm and looking towards the keep.  Thank you, and I hope my question makes sense. :)
    1. Nymerios9
      Nymerios9
      • member
      • 0 kudos
      Asking myself the same question.
    2. Czasior
      Czasior
      • premium
      • 524 kudos
      The patch affects some static clutter (bucket, sack, lantern and a few barrels) added/modified by SMIM SE-Merged-All, so they don't interfere with the new docks additions.