Skyrim Special Edition
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Davidkiiin

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Davidkiiin

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Once you acquire the unique powers from each of the 6 All-Maker Stones on Solstheim, you will no longer need to go back to the stone to re-acquire it, and will instead become a standard once-per-day ability.

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Once you acquire the unique powers from each of the 6 All-Maker Stones on Solstheim, you will no longer need to go back to the stone to re-acquire it, and will instead become a standard once-per-day ability.

There is a similar mod to this one, which can be found here - however I didn't want Karstaag to also be affected as I had another mod that changed his behaviour and that of the unique power you gain after defeating him.

A list of the Stones, their powers and their effects:


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Beast Stone - Conjure Werebear - a werebear will fight alongside you for 60 seconds.
Earth Stone - Bones of the Earth - ignore 80% of all physical damage for 30 seconds.
Wind Stone - North Wind - NPC's around the player take 20 points of damage to health and stamina for 10 seconds.
Sun Stone - Sun Flare - NPC's around the player take 100 points of fire damage, those closer to the player take more damage.
Water Stone - Waters of Life - heals everyone close to the player 200 HP.
Tree Stone - Root of Power - all spells cost 75% less to cast for 60 seconds.


Compatible with both vanilla and USSEP out of the box. The plugin is an ESP flagged as an ESL to save a spot in your load order.