Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

weds4

Uploaded by

weds4

Virus scan

Safe to use

About this mod

A mod based on Lime1Light's Aatrox the Sword. Adds modified Bloodskal Blade effects to the sword.
Placed in the world with a mini quest to defeat the presence in the sword (hp stamina bonus) or be consumed by it (made a vampire but get a strong greater power to get life absorb + move speed + extra damage for 2 minutes). Requires SKSE64.

Requirements
Permissions and credits
Changelogs
Description

This mod adds a story to acquire Aatrox the sword from League of Legends. Find the sword in the chamber where you find the Bloodskal Blade in Raven Rock. After picking it up, you get a new magic effect that is Aatrox's presence. In order to defeat Aatrox, you must struggle against his attempts to force you to violence. For two days, your overall violence is tracked. If you are too violent, you will receive messages that Aatrox is gaining power.

The Aatrox sword has effects similar to the Bloodskal Blade with a few modifications. When power attacking, the blade shoots out a spell that deal magic damage (reduced by resist magic) and slightly staggers targets. The type of power attack changes the damage dealt by the spell. A forward power attack (W and hold attack key) deals the most damage and staggers targets the most. A standing or side-ways power attack damages and staggers less. A backward power attack deals very little damage and barely staggers targets.

The Two Days
At the start, the players kill stats, including murders and assaults are saved and used to make a violence rating. As time goes on, the mod sends messages based on how fast these stats are increasing. Murders, assaults, and bunny killings are weighted heavier than killing an already hostile NPC (like a bandit). Periodically, the mod decides if there will be an Aatrox Attack.If such an attack begins all NPCs near the player will become hostile. This is the Darkin trying to force you to be violent. Waiting, sleeping, or fast traveling will still count toward the two day timer. If you store the sword, Aatrox's direct presence is removed from you, however all progress will resume upon regaining the sword. This means that kills committed without the sword will still count toward your character's violence rating.

Rewards
 If on the second day you fail to defeat Aatrox's presence, you the Darkin consumes your soul, turning you into a vampire and granting you the World Ender greater power. World Ender causes an area of effect fear for five seconds on activating. For two minutes, the player has increased movement speed, and the spell attacks on the Aatrox sword do more damage (which is not reduced by resist magic) and absorb health from target. Also, if the player falls below 15% health they will receive a revive worth 90% of their maximum HP.

If you defeat Aatrox through non-violence, you expel his presence from your body and the sword - which loses its power. In return, you gain Virtuous Warrior, a strong passive effect which permanently increases health (100) and stamina (200).

Spoilers Section
This section has more detailed information that can be useful for meta-gaming, but sort of ruin the surprise/mystery built into the mod.

Aatrox Attack Spoiler
Spoiler:  
Show
When picking up the sword the first time, the player will be randomly assigned 1-5 Aatrox Attack events.
These events only occur if the player is out of combat and has full character control (not in conversation or menus). There is also a random chance that an attack will occur at all. If the previous conditions are met, there is a 1 in 5 chance that an attack will be evaluated. In order for the attack to trigger, there must be at least 5 non-follower, non-child, alive, playable race NPCs nearby. The mod checks for these conditions every 30 in-game minutes. If you really don't want to deal with these attack use the console command "set AatroxWeaklingMode to 1"


Violence Rating Spoiler
Spoiler:  
Show
The violence rating formula is calculated using the Game Stats Player Kills, Bunnies Slaughtered, Assault, and Murders.
The formula is Kills/2 + 2*Bunny Kills + 3*Murders + Assaults
So for example, a character could kill 25 rabbits after picking up the sword and be guaranteed to receive  World Ender at the end of two days.


Exact Sword Location Spoiler
Spoiler:  
Show
In the room of Bloodskal Barrow where you find the Bloodskal Blade, there is a small stream that runs left to right. Towards the right, there is a small tunnel in the rock that leads to a chest. Right next to the chest placed in the wall (near ground level) is the sword. 


Possible Bugs
Sword Spell isn't firing: Try dropping the sword for a few seconds (exit the menu), then re-equip it and try again

This one is unlikely
Spoiler:  
Show
During testing I found that loading to a save before the conclusion of the two days sometimes caused a CTD. The .NET script framework didn't produce a log for this crash, and I could not reliably reproduce the crash, so there's nothing else I can do about it. Most likely this will not happen to you.

This one happened to me in my real playthrough
Spoiler:  
Show
I found that sometimes the quest wouldn't conclude right. It would give the message, but not do anything. If this happens, drop the sword and pick it up again. After thirty in-game minutes the game will try to conclude the quest again. (Note: this might coincide with having a very close aggression rating tally. If you want to be Aatrox, trying killing more people. If not, un-kill people?)


Recommended Mod:
Use this mod by Kanjs to add Aatrox's voice lines to your game


Credits
Lime1Light for generously allowing me to use the Aatrox Sword assets (meshes and textures) for this mod.
League of Legends for their awesome stories and characters.
The folks on the Prometheus Discord for helping me out while developing this mod.
icecreamassassin for his Havok Disable Script
The SKSE team for their hard work.