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MihailMods
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Changelogs
Version 1.0
Enabled a magic effect to minotaurs that would previously only trigger if the player was holding some unique weapons from dragonborn
I cleaned the file and removed the navmesh and solstheim edits. I checked a couple of the edited navmesh areas and they were definitely rogue edits but if you see any odd minotaur behaviour let me know.I also removed the ebony sword from the gladiator's inventory and mesh. Requries the original file, Minotaurs - Mihail Monsters and Animals (MIHAIL SSE PORT). In future I will make it so minotaurs appear in groups of between 2 and 4, much like giants.
Thanks to https://www.nexusmods.com/skyrimspecialedition/mods/66828 for the base I used for the no backpack meshes in forsworn camps only