Skyrim Special Edition

About this mod

This DLC will introduce the opportunity for the player to become Jarl of Ivarstead, and to enjoy all the luxuries that come with such a title – such as a magnificent castle. To obtain the title, you must first undergo an immersive, lore-friendly quest that offers several hours of new gameplay in itself. SSE PORT

Requirements
Permissions and credits
Translations
  • Spanish
  • Polish
  • Hungarian
Mirrors
Hey, This is only a port, i'm not the developper

I'm just a big fan of LC and Become Jarl

If dialogues no show save behind the npc and load now work!

ORIGINAL MOD : https://www.nexusmods.com/skyrim/mods/51633




ORIGINAL OLDRIM DESC :

What Does This DLC Do?

This DLC will introduce the opportunity for the player to become Jarl of
Ivarstead, and to enjoy all the luxuries that come with such a title –
such as a magnificent castle! To obtain the title, you must first
undergo an immersive, lore-friendly quest that offers several hours of
new gameplay in itself. After completing the quest and becoming Jarl,
the story doesn’t end… it begins! After becoming Jarl of Ivarstead, you
are responsible for your hold and all its subjects – tending to
day-to-day tasks, working with your nobility to protect your home,
feeding your citizens and governing your city’s law’s, executing
perpetrators and imprisoning criminals. Hold banquets and dances and
other lavish soirées to enhance your reputation as a leader and a
political figure. Will you be the benevolent ruler that Ivarstead is
crying out for? Will you release the innocent, punish the guilty and
defend your home, feed your citizens and home them fairly? Or will you
become a bitter tyrant? Holding feasts while your populace starve, watch
your town burn and its people die? The choice is yours. Do all this
while expanding Ivarstead into a grand superpower, setting taxes with a
whole host of other possibilities never before seen in Skyrim!

So what are you waiting for? Download now! :-)


Author's Note

Hello again everyone, it's been a while since the release of “Become King of
Riverhelm”, now I invite you to experience “Become Jarl of Ivarstead” –
my new modification in the form of a DLC.
What's new? Lots! This is a much more professional production, and was done with much more
attention to detail with factors such as language, dialogue, scripting
etc. I tried to make everything as immersive as possible. The design is
also superior because I made the mod entirely from scratch and with many
new features all built from the ground up. I used all my experience for
the construction of this mod, with over 2,500 hours experience with the
Creation Kit as well as my skill and training as a Game Designer – all
of this was done with the intention of giving you, the player, an
experience which meshes seamlessly with the world of Skyrim, and exudes
professionalism, quality and polish. All in, the project took me about 7
months to complete. I was working full time on this mod with my full,
undivided attention being given to it. Fortunately my previous
experience in modding and Game Design with projects such as Riverhelm
made the production process a lot smoother and faster – but due to the
large amount of new features and programming that had to be done – the
mod was also challenging and time consuming!
I had a lot of fun making this mod – it gave me many sleepless nights and headaches over
programming though. Throughout the construction of the mod, my
persistence and determination were both tested endlessly – but these are
essential factors for the completion of a major work, which I intend to
send to Bethesda as a portfolio with the prospect of achieving my
lifelong dream of working as a designer in their studio. I am now an
experienced modder, with Riverhelm I thought it would be a good
opportunity to use it as a folio, but I concluded that Riverhelm was not
sufficient enough quality to use for this, and wanted to send only my
best work, and as such decided to wait and to build a bigger, better,
more ambitious mod – hence the completion of this mod! I have put in
crazy hours with all my mods, all leading up to this submission and the
fulfillment of a dream I have had for many years. Of course by you all
also! :D


The Story

Upon awakening at the top of Throat of the World, the highest mountain of
Tamiel, the legendary dragon Alduin gave a deafening roar.
The sonorous roar from the top of the icy mountain caused a destructive
avalanche that swept everything on its path along seven thousand feet
downhill reaching the imposing FalconNest fortress.
The glorious fortress deterred the advance of the avalanche saving the village of
Ivarstead. Yet, its structure was destroyed and its inhabitants were
killed.
Ivarstead and the FalconNest fortress were led by the Jarl Barumutt, a bastard brother of Laila Law Giver, the Jarl of Riften. They
divided the land in the attempt to stop the dangerous threat of a large
invasion of savages known as RedSkulls. The people in Ivarstead are
suffering from the lack of a leadership and security, from their
resources destroyed, and from starvation. They fell in times of darkness
and gloom.
Laila now finds herself shaken and Riften is in financial crisis caused by the civil war, the population of Ivarstead has been
abandoned to face their doom. Will this be the end of the tale? Or will
another stand up for the hold and secure it’s future?
How Do I Start The Quest?
Go to Ivarstead, near the castle and search for Goldur in the warehouse
that sits on top of the stables, he will sell you a Shed for you to rest
in and store your equipment – this is when you can start main quest.
(Remember in case the dialogue does not Appear: save the game and load
again in front of Goldur)

How to start?

Go to Falconnest castle in Ivarstead speak with Goldur in warehouse upstairs of stable!

If dialogues no show in Goldur save game in front of Goldur and load now work!


Features



The Quest

The Quest was made to be as immersive as possible, the mod features over
400 lines of quest dialogue that aims to fit seamlessly into the world
of Skyrim without breaking immersion or disobeying lore. It consists of
rebuilding the fortress FalconNest, meeting the various demands of the
population and containing the threat of RedSkulls. It should take about
eight hours to complete.

The Castle

FalconNest Fortress was initially destroyed by the Avalanche. It is an imposing
fortress that must be reconstructed by the player. It has everything a
player home should need and some additional extras, the included areas
and features are as follows:
1- Stables.
2- Goldur’s Warehouse
3- Pens and barns for animals with accompanying administration office and beginner player bedroom
4 - Smelter
5 – Forge along with the soldiers' barracks.
6 - Throne Room.
7 – Feast hall
8 – Nobles’ Hall
9 - Library
10 – Jarl’s Bed Chamber
11 – Jarl’s Bathroom
12 – Secret passage to the Jarl’s Bed Chamber
13 - Prison
14 - Dining Room.
15 - Kitchen.
16 – Servant’s Chambers
17 – Trophy Rooms

New Enemies

A new kind of enemy now haunts the forests of Riften; The Redskulls are a
wild tribal cult that paint their skin for camouflage, and hide among
vegetation throughout their native territory of The Rift. They travel in
bands and pillage local villages and settlements in the dead of night.
They are commanded by the cult’s great mentor Malathar. He is a powerful
mage who hides in the vast forests of The Rift.
New Areas
Several new areas have been added by the mod, including the fort of the
Redskulls, a new Alchemy shop, an Arena, new houses, a mine and more.
Some are only available for construction after the completion of the
mod’s main quest line.

Take Care of Your Reputation!

Your actions will be judged by your citizens! If you uphold a respectable
reputation, you will be adored by your populace, who will give you
gifts, and you can sleep easy knowing that you will not be assassinated
in the night. Or if you so wish, you can choose to be known as a cruel
tyrant who exploits his or her people, hosting lavish feasts while the
people starve. The choice is yours, and you must face the consequences…
Because yes, there are consequences!

How Can I Build My Reputation?

You can build your reputation by meeting the everyday demands of running a
hold, treating your people fairly. Everyday issues can be solved by
consulting Arnold, and your decisions will influence your reputation –
make kind and fair decisions, throw parties at your own expense, pay for
arena events and give you’re a people a varied diet, and tax them
fairly – you’ll be fine.

What Will Damage My Reputation?

When governing the hold with Arnold, cruel or unjust choices will degrade
your reputation. As well as this, doing things like sending your guards
to extort people, collecting bribes to release criminals, hosting feasts
paid from the public purse, not feeding your citizens and high taxes
will also garner you a poor reputation.

How Do I Check My Reputation?

Speak to Arnold and ask about your reputation, he will tell you your current
status. It is important to remember that it is not one or two actions
that will change your reputation, but the accumulation of good or bad
actions over an extended period of time. Don’t expect mobs of angry,
starving villagers to be cheered up by an Arena match and a Sweetroll!


Setting Tax Rates

You can set tax rates by talking to Arnold, higher rates will generate
negative reputation, and lower rates will generate a positive
reputation, as well as moderate taxes not giving too much in the way of a
positive or a negative reputation. Rates as well as income from your
investments in gold are deposited directly into the treasury chest, near
the throne.


Food Management

Every day the inhabitants of Ivarstead consume a certain amount of food. The
food is stored in a barrel in Goldur’s warehouse. The amount consumed
varies depending on the variety of food that is in the barrel, the more
varieties of food there are in the barrel, the happier the people will
be, and subsequently your reputation will also rise. If variety of food
is missing from the barrel, people will go hungry and your reputation
will fall concurrently. You must replenish the barrel to stop this.

You can import food from other cities until you establish a
self-sustainable level of consumption, just talk to Goldur to establish
trade connections and import food. To achieve a balanced level of
consumption you need to build buildings that produce foods such as the
Hunter’s Guild and Wheat Farms that produce food daily and deposit food
in the barrel directly.

Not all types of foods are consumed by the people, check the list of food added to the barrel.




Management of Prison

There are a variety of actions available to perform on imprisoned citizens.
You can execute, torture, collect bribes, leave prisoners trapped, put
them in the cage, pardon crimes as and when desired, but depending on
their crime and your attitude, this decision making can affect your
reputation. If you execute serious criminals or RedSkulls nobody will
oppose it, but if you execute a petty thief who stole vegetables because
they were hungry this will make mobs of your populace!

Construction of New Buildings

New buildings can be built by talking to Icarus. New buildings earn extra
revenue, deposited in your chest. Buildings will also enable you to
produce products that can be exported, as well as food for your
citizens. Any generated food or revenue will be deposited as normal in
Goldur’s Barrel or the Treasury chest.

For each new building you build, you will be able to monitor exactly which buildings produce
income, food or export products. The following buildings are available
for construction:


1 - Shed of animals (available for construction from the beginning from Goldur, its income is deposited in
the office after purchase)

The following are available from Icarus after completing the quest:

2 - Wheat Farm.

3 - Smelter

4 - Arena.

5 - Iron Mine.

6 - Cheese House

7 - Hunter Guild.


Import and Export

You can import food for the people by talking to Goldur. You can also
export the products produced by Ivarstead, by putting them in the export
chest and talking with Goldur.



Feast and Events

You can organize feasts in the Feast Hall, and events in the arena, just
talk to staff at the arena or around the throne. If events like feasts
and arena matches are paid for by you, this will increase your
reputation – if you steal from the public purse to pay for these events,
this will degrade your reputation. The event lasts 12 hours and will
end automatically at the end of this period.

Hire new servants

You can hire new servants by talking to Arnold; they will attend court
feasts and dinners that you host. You will have the option to employ the
following:

1 – Court Mage
2 - Blacksmith.
3 - Two Cooks.
4 - Two Servants.

New Companions
After completing the quest you can hire new guards and companions. Four new
followers will be available in the barracks at your disposal; they are
your bodyguards and are active members of your court.

New Amors

Two sets: Guard of Ivarstead armor you can forge in Iron, and Jarl armor
you can take in secret passage of jarl bedroom when you end quest.

Installation

1 - You can use nexus mod manager.
2 - Or simply download the file, extract anywhere, then cut and paste all
included files to the “Data” folder in your Skyrim installation
directory.






(can cause freezes and falls, especially at parties of court you can try change the load order to try to use two mods)


-Troubleshooting:

1. If Goldur's dialog does not show:

Save your game while standing next to Goldur. Then load your game save that
you just made and speak to him again, his dialog should now load.


2. If NPC voices sound too loud:

Go to optional files, download the "Voices_More_Low_Volume" file. Courtesy of Gerakus!

3. If your FPS is low or drops at "X" location:

I have placed many new objects in Ivarstead and around the castle.
Because of this, there will be some FPS loss for some people. We like to
run ENB/Flora/HD Textures/Water/Grass type mods that make our Skyrim
look awesome. This is great but does come with a price, so I suggest one
or both of the following mods.

Both files help with game performance and improve FPS.

4. If you're experiencing CTD'S or freezing:

Make sure you have the latest version of Skyrim. Try the above two mods,
possible FPS or uncompressed graphics causing your machine to work
overtime or all the graphic enhancing mods you're running could be the
issue. You can also adjust my mod up or down in the load order as you
see fit to avoid any possible conflicts with your other mods.

5. If you're wondering if this mod compatible with "X" mod:

Any mod that modifies Ivarstead and locations around it, there is a big
chance of conflict issues. I don't have a list of all the mods that may
or may not conflict, I would just use common sense when installing mods.
First backup your game Data file then install my mod and test it out.

6. If you used the console and you now have "X" problem:

First off, don't be a cheater. Secondly, this mod has a script and triggers
that you need to follow. If you have found yourself somewhere and your
quest is broken because you used the console, just reload a save before
you used the console and read the guide for help, thank you.


I want to to say THANKS to all, that have endorsed, voted, donated and supported my work – you're the best! :D


1.3 update.

Some of the changes may take a few days until work properly.

1- Music bug should now be fixed.
2- Freezing during hosting a party in the castle should now be fixed.
3- Vilja the follower is now compatible.
4- I improved the removal of system music upon exiting. If you exit the
arena or castle during events, the music should now stop for that event.
5- Removed the useless lever in the treasure room.
6- Added an optional ESP file with reworked textures with lower detail to improve FPS.


1.2 Released

1- Fix navmesh follower bug in when enter or exit in Ivarstead.
2- Now disable light outside FalconNest and Ivarstead during day (improve fps)
3- Removed witch head in fort Redskull that start companion quest.
4- Should be better compatibility with other mods.
5- Optional file Dark lights in FalconNest castle to evil characters.
5- Other minor fix.





Credits

Translation
Cristiane Bouger (translation from Portuguese to English.)
Sr. Aarchduke (translation my poor English to good English.)

Music

Kevin MacLeod
Your site

Voice Actors

Sage Halo (Captain Magnus)
Randy Westbrook(Arnold the steward)
Joe Winters(farmer type01)
Harry Tinkler(Goldur)
Rilith the Rogue (Icarus & Guards)
Serithi (prisoner & worker)
Andre Oseguera(Worker type02)
Jonathan Pegher(alert man arena & court)
Anders Jakob Sivesind (Farmer type02)
JT Decker(Main Goldur)

Beta Testers

Ivan "Corvius" Leal
Amalurian
Yang Leon
Noah Bordsen

Razvanoprisa

Jaexxx

GhostAgent

Darkomen0620

PhillipWireland

Luan Vecchi Ferreira

Tomnl

BILWIT

OMEGARED99

Donker316