Skyrim Special Edition
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Shadriss

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Shadriss

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About this mod

Expands the scope and compatibility of JRC0011's Sithis Armour mod. In addition to allowing both Red (original) and Black (alternate) versions to both be craftable in the game, this mod also makes adjustments to the crafting requirements, adds CCOR compatibility, and finally adds FrostFall compatibility.

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Changelogs
Sithis Armour - Special Edition: Mastercraft Version


Requires the original Sithis Armor (created by JRC0011) as a master (https://www.nexusmods.com/skyrimspecialedition/mods/39080). Special thanks to JRC0011 for permissions to make this variation on what is truly a stunning and beautiful armor set, as well as DaJohnnyAtHome and Feeddanoob (noob) from Lexy's LOTD Guide discord for their invaluable assistance.

What Does This Do?

In a nutshell, the main idea behind this expansion on the original mod was to create a high-level version of the armor for use in more late-game situations, providing a sense of progression to it's use.

The original version of the armor has had some renaming and is now "Light Sithis Armor" and "Heavy Sithis Armor". These sets are available for crafting once you have the Steel Crafting perk (Vanilla and Ordinator perk tree compatible) AND once you have reported to Astrid following the scene in the marsh cabin. They use the original red texture set and have their stats set for Steel level defense and damage (for weapons).

In addition, I have added in two additional sets, both of which use the black texture variant JRC0011 provided. The light armor version, Void Armor, unlocks at the Glass Crafting level of smithing and has Glass levels of armoring and damage (for weapons). The heavy armor version is Abyssal Armor and uses Ebony, as in the original version of the armor, for defense and damage.

Building on those changes, CCOR conditions have been added to all items, allowing for them to be filtered appropriately in crafting menus, and Frostfall keywords have been added to all armor. All armors remain CRAFT-ONLY and will not be found on NPCs in the wild. It is NOT a replacer, and the DB membership will continue to wear vanilla armors.

List of Changes

Changes to Sithis Armor:

Baseline
  •    Altered requirements to be able to craft.
  •    Instead of a given level of Blacksmithing Skill, the appropriate smithing perk is now required.
  •    For armors, the armor skill level requirement was removed. You don't have to know how to use a thing in order to make it.
  •    For weapons, the weapon skill level requirement was removed. You don't have to know how to use a thing in order to make it.
  •    Added requirement to have completed DB02 "With Friends Like These" in favor of the Dark Brotherhood (Quest Stage 200).
  •    Recipes for crafting adjusted.
  •    Recipes for tempering altered to require only one material.
  •    Added CCOR conditionals for CCOR Compatibility.
  •    Added FrostFall Compatibility. (Note that hood-less masks will provide NO protection or coverage from rain, though they will have some warmth provided.)

Additions
Sithis Armor (Original Texture Version)
  • Adjusted all stats to be consistent with Steel weapons in the base game.
  • Changed all material types to Steel.
  • Cruor (Light ) and Sithis (Heavy) Armors are both availiable once the Steel Smithing perk has been aquired
Void Light Armor (Black Texture Version)
  • Created Void Armor set using the original NIFs with texture redirects to the Black Texture version of the Sithis Armor.
  • Material type set to Glass.
  • Requires Glass Smithing perk to craft in addition to Dark Brotherhood membership.
  • Set as Light Armor.
  • Weapons will appear identical, but will have Glass level stats.
  • Recipes identical to Sithis Armor, replacing Steel with Glass for the recipe.
Abyssal Heavy Armor (Black Texture Version)
  • Created Abyssal Armor using the original NIFs with texture redirects to the Black Texture version of the Sithis Armor.
  • Material type set to Ebony.
  • Requires Ebony Smithing perk to craft in addition to Dark Brotherhood membership.
  • Set as Heavy Armor.
  • Weapons will appear identical, but will have Ebony level stats.
  • Recipes identical to Sithis Armor, replacing Steel with Ebony for the recipe.