Skyrim Special Edition

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Enai Siaion

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EnaiSiaion

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1317 comments

  1. EnaiSiaion
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    TL;DR

    In version 1.6.0, magic and raw damage spells scale with the newly added Raw Power perk in Ordinator and Vokrii. In version 1.5.0, they scale with Augmented Shock (shadow mage) or Augmented Flames (warlock). In earlier versions, they act like version 1.6.0.
  2. EnaiSiaion
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  3. LordMordred
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    Hi I'm playing in VR
    Can anyone advise on how to get nightblade to hit consistently?
    I get it sometimes but less often than I just randomly swing at an enemy and they think I'm mad...
  4. Towycked
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    Even though Ordinator would hate it (Or you would, having to balance the damage exclusively off 30% Max Dmg Amp with no special effects) I would love to see a true shadow mage, Similar to Umbral magic from the other mod just with less... Orb gimmicks (They're cool! I just cant really use them with True Directional Movement) or Plague based resto Mage with nice instant disease damage as most disease based things are heavily lacking in it. Even if it's still a dot just some upfront damage would feel nice.

    Was very sad to see that Shadow Mage here was more or less just a Nightblade spec, though it is still neat.
    Warlock was also cool, until I realized it's entirely based around the summoning portion (personal preference, it's definitely a cool and well made class,) and the spells are mostly a vector to achieve better summons.

    Maybe the Shadow or Plague mage thing could be a risk reward thing? Touch of Death seems like a good concept for more spells to do, say, "10 health per cast but the magicka cost is low and the damage is high so you have to make a more educated choice" for the shadow mage, kinda like the "dark magic is so raw it destroys the caster" maybe a spell that does some kinda lifesteal dot you need to upkeep to compensate. Same thing could be said about the Plague Mage too honestly.

    Hell maybe make them both the same thing! Dark themed Destruction spells, Plague themed Restoration Spells, and Some Necromancer flavor to Conjuration, something like "You need a corpse to cast this spell, it destroys the corpse, but creates various monstrosities from generic bone dog amalgamation, to Zombie, to whatever" and they do various things like "Reduce Disease Resist around them, Leech Life and give it to the caster around them or on hit Lower Magic Resistence around them" and the like. Things to further amplify the Damage and sustainability of the Caster, rather than what Warlock does, mostly using the caster as a vector to enhance the summons. throw in some lifesteal on some of the spells in there and it would probably be a playable and fun class!

    Or make them entirely separate, Necromancy is definitely overdone in this game as much as I love it, and I'd be happy with just a plague mage and a "Shadow Damage" mage as standalones lol
    1. EnaiSiaion
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      Shadow magic in TES is a lot more like Triumvirate and a lot less like "fireball but with a health cost" than one would think. In fact, there's a shadow magic healing spell in the lore.

      If you want vanilla spells but black or green, use a Darenii spell pack.

      Touch of Death seems like a good concept

      Touch of Death does not cost health to cast, it steals health from the target, so much in fact that it makes healing spells totally useless.
  5. KeanuHM
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    The "baleful fire" spell seems to only hit targets sometimes, is this a bug or is it intended?
    1. EnaiSiaion
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      You have to aim at them.
  6. Tazor2021
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    I found the Create Tree Totem spell to be overpowered. Just plop it down and it agroes the enemies, allowing me to hack them with a 2 handed axe. Anyone else feel like this spell is overpowered or is it just me?
    1. EnaiSiaion
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      Every summon does that.
  7. KombatW0mbat
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    How long do the druidcraft spots last? They aren't going away, lol
    1. EnaiSiaion
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      Same as every spawned actor: 30 days.
  8. SmallbutDeadly
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    Wildshape is my favorite spell, because if I ever wanted to freeze my game it does it every time I use it!
    1. EnaiSiaion
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      It doesn't freeze for me and you have given no further information.
  9. barcibus
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    Druid conjuration bug: casting the same spell (e.g. Call Raven) with two hands only results in a single summon (or a single pair for the Rattlesnakes).
    1. EnaiSiaion
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      Yes, you need to dual cast (with the Conjuration Dual Casting perk) to get two.

      Casting the same spell twice doesn't produce two summons, same as casting Flame Atronach in vanilla twice doesn't give you two summons without the perk.
  10. L0rdMickel
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    I LOVE TOTEMS!!!!!!!!! Earth Totem is my favorite, the aura's of might and vigor are so awesome, much love to this mod <3
  11. remsat
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    How do I extend the reach of,

    Step through Shadows
    Pull through Shadows
    Nightblade

    through xEdit?

    I looked through the values in xEdit but don't know which values I should be editing.

    I know you can extend the reach by using {{Summermyst}}'s "Deadly Reach" enchantment but I'm using Simonrim's {{Thaumaturgy}}.

    I currently use both mods but I see a lot of overlaps of enchantments so I don't want to rely on {{Summerymyst}}.

    Can anybody help me?
  12. Mazandarani
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    Please add more archetypes, you're awesome, endorsed.