Skyrim Special Edition

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grVulture

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grvulture

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Races, animals, and monsters overhauled.

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Taken out of my complete overhaul Dragonstone - A Skyrim Overhaul, here are only the changes on the races, animals, and monsters.
For people wanting just that...

RACES
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Races now offer much more specialization, so the choice of race is important to the development of your character.

* Altmer fix: Male height: 1.15 Female Height: 1.12



* Bosmer fix: replaced one-handed skill boost with alchemy. Male height: 1.01 Female Height: 1.03





* Khajiit fix: replaced two-handed skill boost with alchemy.



* Orsimer fix: replaced light armor skill boost with enchanting. New magicka: 80 (-25% regen). New stamina: 145 (+20% regen).


* Redguard fix: New skill boosts +10 one-handed, +5 archery, block, smithing, heavy armor, light armor.
New magicka: 70 (-30% regen). New stamina: 150 (+25% regen).


ENHANCED ANIMALS AND MONSTERS
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Animals: Animal behavior has been overhauled. Now every animal has a more rational behavior (there are predators and prey, with a bit improved AI) and every animal has better stats.
Monsters: All the monsters are more powerful (werewolf and vampire NPCs included).
Some animals and monsters (i.e. giants, mammoths, dremoras, bears, sabre cats) are a bit bigger.








For further info, head to Dragonstone - A Skyrim Overhaul

CREDITS
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Erkeil Team

Shout out to my Patron tester:
Travis Chadwell

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