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reindeer51

Uploaded by

halifax0815

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About this mod

This is the SSE Port of the Oldrim Mod
https://www.nexusmods.com/skyrim/mods/60430?tab=description

I will continue to work on the mod to continue the work of reindeer51 and to further improve Solitude.

Permissions and credits
Original Description by reindeer51
----------------------------------------------------------


An all-new district has been added to the city, which I simply call the
West District. This took me the most time to plan and build. Countless
design layouts had to be made, redone, scratched and wasted just to find
the best way to integrate it as seamlessly as possible with the base
city.
Not to mention the sloping city ground made it a pain in the ***** to manage. I nearly gave up halfway at one
point due to how tedious it was.
But well, eventually I got it done.


The district is made mainly as a neighbourhood of sorts, for residential
houses, something the vanilla city badly lacked in. Also consists of a
brewery and a secondary entrance to an imperial operations base. Over 25
new NPCs have been added in, with fully working day-to-day AI schedules
and behaviour where they'll interact fully with the city. Furthermore
many new houses and structures have been added. A couple of new shops
added to the marketplace, including a grocery, and bakery and bookstore
that's um...closed for now (bad business, y'know). A small hotel is
also added, located near the city centre, meant for the travelling
nobles and rich visitors that are too snobbish for the Winking
Skeever.   
Many major and minor changes to the city and base mod (Complete Solitude) have also been done, for a better,
more believable city layout, with the few remaining empty houses filled
and switched. Castle Dour is also expanded upon with a new Legion
offices.
Optimizations were made for better compatibility for the city exterior mod, Solitude Expansion. This means having to exclude some of the Lift buildings, unfortunately.
The Lift Headhouse still works, but leads directly into the EEC's
Warehouse instead.


IMPORTANT NOTE:
This mod is only compatible with V1.61 or earlier
of Solitude Expansion. The latest versions are NOT supported. There will
just be some clipping with the first house on the left, which can be
easily disabled in console.

FEATURES (combined with Complete Solitude)
--------------------------------------------------------------

- About 20 new residential houses
  
- Nearly 50 new NPCs added. Seriously.

- Full NPC daily schedules 

- Many new shops and stuff including:
  - Secondary tavern
  - Luxury Hotel
  - Jewelry store
  - Brewery
  - Outer guardhouse
  - Apartments
  - Traders
  - Wood carpenter
  - Bookshop
  - Townhouse
  - Grocery 
  - Secondary blacksmith
  - Market stalls
  -  Lift house for EEC workers

- Over 30 new buildings in total. 


- All-new district built from scratch, nearly twice in size as the Market place

- Fully navmeshed new areas completely by hand

- Increased Imperial and security presence

- Expanded Castle Dour, now with more misleading doors!

- Over 200 hours spent, 500 if you include the rebuilding process


- City has overall been expanded by just over 1.5x in size. You can probably fit 5 Riftens in there now.


INSTALLATION
-----------------------------------------------------------

It's advised to back up your save before running the mod.
For best stability, be sure to reset the city cells and worldspace before
installation, or you'll be getting some issues like market food
scattered on the ground or weird behaviours. To do this, go to a safe
interior away from the city and wait/sleep for at least 3 days. Or if
you want to play it safe, use the SleepExtenderMenu and wait for 30 days. That's only 12 minutes of waiting. 


UNINSTALLATION
------------------------------------------------------------
Untick ESP.

CREDITS
------------------------------------------------------

Huge thanks to captainswoop for permissions on usage of his content. This
mod would not be possible, at least not this early, if not for him.
Credits also due to Blary, Oaristys, Tamira and rajti15 for provision of modders' resources.



HIGHLY RECOMMENDED AND COMPATIBLE MODS
-------------------------------------------------------------

Solitude Expansion or Solitude Docks District for an expanded docks and exterior
Also with My own Solitude Outskirts Improvements to add some more houses and shops outsides. 


and others:
Improved Blue Palace Courtyard for a improved better Blue Palace courtyard
Proudspire Manor TNF for a improved Proudspire home 
and Populus for many new varied Solitude NPCs exclusively in Solitude


Advised load order:
bluepalacecourtyard_-_copy.esp
proudspiremanortnf.esp
myownsolitudeimprovements.esp
TRUE CITY TGES.esp
solitude expansion.esp


COMPATIBILITY
----------------------------------------------------------------------------

Any mod making significant exterior changes to the city of Solitude will
obviously conflict. Mods that only make changes to interiors however,
should be compatible but I'd recommend putting this mod at the bottom
for overwrites.
Mods that simply NPCs are all compatible.

------------------------------------------------------------------------

PERMISSION and final Credit
----------------------------------------------------------------
Sent 18 July 2020 - 01:34 PM:
"Hi Reindeer,

do I get your permission to port the mod "True great Expansion of solidtude" to SSE and fix errors and expand the mod?

Best Regards
Halifax0815"


Sent Today, 05:12 AM:
"Hi, sure you have my permission. Just make sure to give the proper credits to me as the original author"

Huge thanks to reeinder51 for the permissions to port this Mod to SSE!