Skyrim Special Edition

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StarShowMaster

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StarShowMaster

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About this mod

Gives your character level 100 spellbooks for each of the 5 spellcasting magical skills. No scripts, just adds derivates of vanilla spells.
Oh, don't let the screenshots fool you - the GUIs an notifications were NOT changed in any way.
Like usus with my other mods, the esp is ESL-flagged.
Despite that it works on LE too.

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You want to play a seasoned mage this time? Or simply want to pump up your characters stats a bit without the grinding?
These 5 spells, one for each of the spellcasting skills, may be exactly what you need. (Maybe sent to you by some crazy mage?!)
Upon installing and activating this mod you'll find the spellbooks in your inventory for convenient use, or to store them somewhere else safely.
When starting a new game you can utilise these as soon as you have access to your inventory. So you can for example start boosting up your status in the first room in Helgen Keep.

Just don't overdo it, or you'll lose your perk points as soon as you've got more as 255 undistributed points!
It's the way Bethesda made it.
Or just use the spells again until you have got enough perk points to fill every tree.
I strongly recommend mods that utilize these overflow perk points in productive ways.


With vanilla settings you get up to player level 41 with the first use of all spells. After making those skills legendary, you'll get an decreasing number of levels each time. Distributing all those point in the Skills Menu will take you more time than actualliy using those spells, at least until you made them ten times legendary at about player level 140.
But that depends - if you got another cheat mod installed, which alters the gained XP, you may be able to breach the 255 unassigned perk limit with much less uses of those spells.

Yeah, I know, everybody can get the same result by using an artfully scripted cheat mods like this one, one of those nifty bat files out there, or simply using the console. But for me doing it this way is sooo much more immersive.
Plus I had much more fun creating this last sunday - compared to writing just another bat text.

How does it work?
It's super simple - just altered the XP for these spells to 8.000.000.
All spells have to affect a target to gain this XP, so they work on the player.
The applicated effect is kept very low, to keep the spellcost low too.
Only the restauration spell is a bit more trickky, as it has to heal the player to gain that XP. So an antagonistic (very low) damage health spell has to be applied at the same time, which is then negated by the healing.
Included in the destruction spell there is an antagonistic healing spell too, just to exclude any risk for new characters.

And this mod seems to work on LE too, despite beeing form 44 and esl-flagged.

Happy levelling