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Arthmoor

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Oblivion Gates in Cities
========================

During the time of the Oblivion Crisis, it was said that Skyrim was hit especially hard by the Daedric invasion. Yet, a mere 200 years later there isn't a single sign of this event ever having happened anywhere. Such a monumental event in history would surely have left its mark, especially in the cities. When Martin Septim made the ultimate sacrifice to seal the barriers to Oblivion forever, this did not remove the structural components that would be left behind by suddenly having the dimensional gateway closed down without warning. While logic may suggest that the citizens of Skyrim would have done all they could to be rid of these menaces, I don't believe this would have been a top priority. Some might even have left them standing as a reminder of what almost was.

This mod's purpose is simple and to the point. Each of the 5 major hold capitols has an Oblivion Gate either inside or near it. They are merely for decoration and will not be made functional in any way. They're simply there to add back the missing atmosphere that Bethesda left out. An homage to Oblivion (the game) if you will.

As a complement to this mod, get Pabulum's excellent "Oblivion Gates Remade" (https://www.nexusmods.com/skyrimspecialedition/mods/9040) which places several gates using the same resources all over Skyrim.

My Patreon Page: https://www.patreon.com/arthmoor

Download Locations
==================

AFK Mods - https://www.afkmods.com/index.php?/files/file/1904-oblivion-gates-in-cities/
Skyrim SE Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/388/
Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/2964068
Bethesda.net [XB1] - https://bethesda.net/en/mods/skyrim/mod-detail/2964077

Installation Requirements
=========================

Skyrim Special Edition 1.5.73 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Oblivion Gates in Cities.esp, Oblivion Gates in Cities.bsa, and Oblivion Gates in Cities - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Simply delete the Oblivion Gates in Cities.esp, Oblivion Gates in Cities.bsa, and Oblivion Gates in Cities - Textures.bsa files from your Data folder.

Steam Workshop users need to unsubscribe first.

This mod includes no scripts and edits no vanilla objects so it should leave behind no footprint.

Load Order
==========

LOOT (https://loot.github.io/) should be used for optimal placement.

Compatibility
=============

The gates are in relatively out of the way spots in each city so there should be little chance for conflicts.

No navmeshes have been edited, and there are no issues with NPCs getting stuck on them.

Not compatible with Open Cities Skyrim. Using both mods will result in duplicated gates while in the closed cities during civil war battles.

Credits
=======

Hannaise - Oblivion Gates in Skyrim (https://www.nexusmods.com/skyrim/mods/18957)

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (www.afkmods.com). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, NexusMods, AFK Mods, and The Assimilation Lab under the username Arthmoor. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Revision History
================

Version 2.0.2 [2019-03-19]
--------------------------

Fixed a location conflict with a USSEP fix.

Version 2.0.1 [2018-05-11]
--------------------------

Synchronized with USSEP fixes over the last 2 years.

Version 2.0 [2016-10-26]
------------------------

Conversion to Skyrim Special Edition.

Version 1.0.1 [2016-02-27]
--------------------------

Merged fixes from unofficial patches over the years.

Version 1.0 [2013-09-22]
------------------------

Initial Release.

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