Skyrim Special Edition
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longnimc

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Oxika95

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26 comments

  1. ToeTruckTheTrain
    ToeTruckTheTrain
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    seriously, can someone remake this mod please? this one just doesnt work
  2. ToeTruckTheTrain
    ToeTruckTheTrain
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    why are there double map markers for all the major cities, this only solves the problem by making new markers in the cities, and not removing the ones that need to be removed, its only doing half its job????? WTF???
  3. ToeTruckTheTrain
    ToeTruckTheTrain
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    ignore
  4. ToeTruckTheTrain
    ToeTruckTheTrain
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    ignore
  5. Untamed
    Untamed
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    1. MmmSpeciosa
      MmmSpeciosa
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      Is the problem that the "XLKR - Linked Reference" entry is not carried over from AtlasMapMarkers.esp to the OCS patch?

      EDIT: I just found another one. This one is located in:
      Worldspace -> WindhelmCandlehearthHallExterior -> WindhelmMapMarkerRef

      2nd EDIT: Found 2 more un-patched Worldspace records, for a total of 3 records not included in this patch.
    2. Untamed
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    3. globalnomad
      globalnomad
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      I'm new to using SSEdit to make manual fixes like this; could you spell out what value you changed from X to Y? Thanks!
    4. Untamed
      Untamed
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    5. Oxika952
      Oxika952
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      I am the original mod creator, I got locked out of my account due to 2fa. Currently waiting to hear back from tech support but made this alternate account. I'll be honest I am probably not nearly as experienced as you are with solving the issues. You are welcome to use my patch as a base and reupload it as your own better patch and link to it there. If I ever get access back to my account I can even re-upload or just direct traffic your way instead.
    6. Untamed
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    7. yungnagato
      yungnagato
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      Just a small bit of information, but if you simply load Open Cities Skyrim after Atlas Map Markers then you won't have those issues. No need to make a custom patch, unless you really want to load Atlas Map Markers before Open Cities Skyrim for whatever reason.
    8. EmployeesMustWashHands
      EmployeesMustWashHands
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      Hey, do you think you could send me that patched version you made please?
    9. Fuzzlesz
      Fuzzlesz
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      I'm sorry, I made this post long long ago and I have no idea what I did, but I can most certainly say that I've learned a lot since I made this post and whatever I was talking about was probably my own fault lol.
  6. Migolina
    Migolina
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    I don't understand what I did wrong but there are two city symbols on my map and when I go to a city there is one normal city and one I can go from somewhere inside the city. If there is a quest inside the city, the quest says that I should go to the second city entrance that is already inside the city. when I go to the entrance it takes me to a closed city like in the original game. Could anyone know what is the issue and how can I solve it? I'm new at modding and this is the first time I play this game. Sorry for my bad English.
  7. zolantris
    zolantris
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    Does not seem to work with Solitude when using fast travel to the vanilla solitude location. The atlas (2018) mod seems more stable anyways with a built in open cities skyrim.

    Stable open cities atlas:
    https://www.nexusmods.com/skyrimspecialedition/mods/14493
  8. zHellBoyz
    zHellBoyz
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    The LOOT notifies me about this plugin being dirty but I've already cleaned it! What can I do?
  9. lv10001
    lv10001
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    Took some time to get this working 100% with my setup but regardless thank you so much!!!!
  10. Vapping
    Vapping
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    just saw loot's error about ocs and atlas mcm incompatibility when i am reinstalling my modlist and was so happy to see that there was finally a patch for this
    1. Vapping
      Vapping
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      you are a god send
    2. Oxika95
      Oxika95
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      Glad the loot master list finally updated.