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longnimc

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Oxika95

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29 comments

  1. n7magistrate
    n7magistrate
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    Dyndolod reports an error concerning Form ID.

  2. ToeTruckTheTrain
    ToeTruckTheTrain
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    why are there double map markers for all the major cities, this only solves the problem by making new markers in the cities, and not removing the ones that need to be removed, its only doing half its job????? WTF???
    1. Finaldeath1689
      Finaldeath1689
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      I fixed this by removing this mod and using the patch made by the author of Atlas Map Markers himself, you can get it in his mod called kryptopyr's Patch Hub. You get an error saying you need to get a compatibility patch but you can ignore it, i haven't seen any issues and it fixes the double marker bug.
  3. Datfatguy3334
    Datfatguy3334
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    Is anyone planning on updating this patch at any point? Is it even a possibility?

    edit: I read the bottom of the description. If anyone does happen to have a personal patch or have found a workaround please let me know. 
  4. ToeTruckTheTrain
    ToeTruckTheTrain
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    seriously, can someone remake this mod please? this one just doesnt work
  5. ToeTruckTheTrain
    ToeTruckTheTrain
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    ignore
  6. ToeTruckTheTrain
    ToeTruckTheTrain
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    ignore
  7. Untamed
    Untamed
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    .
    1. MmmSpeciosa
      MmmSpeciosa
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      Is the problem that the "XLKR - Linked Reference" entry is not carried over from AtlasMapMarkers.esp to the OCS patch?

      EDIT: I just found another one. This one is located in:
      Worldspace -> WindhelmCandlehearthHallExterior -> WindhelmMapMarkerRef

      2nd EDIT: Found 2 more un-patched Worldspace records, for a total of 3 records not included in this patch.
    2. Untamed
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    3. globalnomad
      globalnomad
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      I'm new to using SSEdit to make manual fixes like this; could you spell out what value you changed from X to Y? Thanks!
    4. Untamed
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      .
    5. Oxika952
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      I am the original mod creator, I got locked out of my account due to 2fa. Currently waiting to hear back from tech support but made this alternate account. I'll be honest I am probably not nearly as experienced as you are with solving the issues. You are welcome to use my patch as a base and reupload it as your own better patch and link to it there. If I ever get access back to my account I can even re-upload or just direct traffic your way instead.
    6. Untamed
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    7. yungnagato
      yungnagato
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      Just a small bit of information, but if you simply load Open Cities Skyrim after Atlas Map Markers then you won't have those issues. No need to make a custom patch, unless you really want to load Atlas Map Markers before Open Cities Skyrim for whatever reason.
    8. Hey, do you think you could send me that patched version you made please?
    9. Fuzzlesz
      Fuzzlesz
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      I'm sorry, I made this post long long ago and I have no idea what I did, but I can most certainly say that I've learned a lot since I made this post and whatever I was talking about was probably my own fault lol.
  8. Migolina
    Migolina
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    I don't understand what I did wrong but there are two city symbols on my map and when I go to a city there is one normal city and one I can go from somewhere inside the city. If there is a quest inside the city, the quest says that I should go to the second city entrance that is already inside the city. when I go to the entrance it takes me to a closed city like in the original game. Could anyone know what is the issue and how can I solve it? I'm new at modding and this is the first time I play this game. Sorry for my bad English.
  9. zolantris
    zolantris
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    Does not seem to work with Solitude when using fast travel to the vanilla solitude location. The atlas (2018) mod seems more stable anyways with a built in open cities skyrim.

    Stable open cities atlas:
    https://www.nexusmods.com/skyrimspecialedition/mods/14493
  10. zHellBoyz
    zHellBoyz
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    The LOOT notifies me about this plugin being dirty but I've already cleaned it! What can I do?