Skyrim Special Edition
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Chizznuck

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ff7legend

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About this mod

This is a port of Volthar Manor Revisited at the request of the original author via Nexus PM.

Requirements
Permissions and credits
Changelogs
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About the Volthar
There is a house in the outskirts of Hjaalmarch that travelers have learned to stay clear of. Those familiar with shadowmarks know to stay away, and many thieves have tried plunder its riches only to disappear without a trace. Those who have studied history may have heard rumor of the Volthar, a wealthy family with Imperial influence, whose historic family manor has sat beneath Eldersblood peak for centuries. Those who've delved deeper into mysticism may have heard that they were once powerful vampires with great influence all over Tamriel. However, it seems their power has diminished and the manor appears to be in disrepair. Yet travelers still stay away from the snowy forest where the manor keeps a watchful eye on Solitude.  The Volthar are Imperial vampires and one of the oldest vampire clans in Skyrim. They prefer the finer things, and throughout\'a0 history have enjoyed much influence in mortal affairs. They are worshippers of both Molag Bal and Dibella, and as such they are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission of the Blue Palace. Many locations all over Tamriel were originally backed by Volthar coin.  This is the remastered version of my first mod, Volthar Manor. If you are new, I've been told this mod is nearly DLC sized, so consider it a MASSIVE addition to the world and lore of Skyrim and check your load order accordingly. With the extra time from lockdown over COVID19 and working from home, I decided to come back to modding a bit. There is much more added, as well as many fixes and overhauls. The main change is in the characters and the audio. This mod is now fully voiced with over 100 lines of dialogue and conversation, pulled from the vanilla voice assets, and edited by me in Audacity. I also added a quest, but it is not a hand-holding quest and will not help you. I felt I should preserve the spirit of the original mod and not put in a bunch of location markers. If you played the original, I changed some aspects of the quest just enough to challenge you once again. If you liked the original, this mod is a complete enhancement, especially in immersion and world-building.



What's New

~Fully voiced with dialogue, conversations and idles
~Added a main Quest and quest aware dialogue
~Added full NPC AI, schedules, and relationships
~Fixed many more bugs, rebalanced weapons and spells
~Added new NPCS, including bards, merchants, and followers
~Added more background lore, fixed grammar in books, added books
~Enhanced many locations aesthetically, added new assets

I changed things mostly based on your feedback, as well as functionality and immersion. My main focus overall was the relationships, making things seem more natural and like the rest of the game. The dialogue is almost all based on context and interrelationships\'a0in Moonharbor Hall, as well as some of the other characters you meet along the way. I will add the updates to the main quest to the walkthrough, but I still hope you try it without it.

What's Inside

~ Fully voiced NPC's with well over 100 lines of Dialogue (including voiced dragons!)
~ 5 new locations to explore, as well as exterior realm (with dragons!)
~ New spells, weapons, armor, items, books, recipes and new shrines
~ Many living locations with lots of space for displays and storage
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~ Summonable dragons, NPCs and other creatures
~ Over 20 fully voiced NPCs and Followers with full AI, schedules and relationships
~ Many difficult enemies and bosses in difficult and hidden locations
~ Merchants, markets, laboratories, and other many hidden vendors
~ Lots of background and lore carefully placed in original books
~ Lore-friendly feel, with the exception of some (justifiably) overpowered items
~ Many difficult riddles, mazes, puzzles and clues to find
~ 2 Battle Arenas, a large dungeon, jail cells, cages, spaces for thrall
~ 2 large bathing areas, many sanctuaries with full amenities
~ Teleport spells and Teleport Pad to all the holds MANY hidden mysteries and secret passageways.

If you like a challenge you will enjoy this mod. There is a walkthrough at the bottom, but I really hope you take the challenge to try to figure it our yourself. I didn't make it to be easy. The entire point of the mysterious Volthar Manor and the Curse of the Epsid, is that those glorious hidden areas are only available to those who understand the truth.  Volthar Manor Revisited is rated R, it has even more adult content than the original version, mostly in the ways of dialogue and content. This is not a pornographic mod, but it isn't not* one either. It is an adult mod with adult content, and should be treated as such.  To Start the Mod:\As with the original version, there are two ways to start this mod:

~Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary).
~Read the letter to the Arch-Mage in the Arch-Mage quarters.

Required Mods
This mod requires dawnguard and dragonborn DLC, and should have the Unofficial Patch as well, whichever one you use. I tested it with both the old Unofficial patches, and the new merged\Unofficial Skyrim Legendary Edition Patch, and this mod will not work as intended without it/them. Either version works fine.

To Install


~ Use a mod manager, or drag and drop into your data folder.
~ Load on a CLEAN SAVE if you can (doesn't have to be fresh start)
~ To update from V1, uninstall, save, wait, install V2, re-save, reload
\\Issues
~If dialogue doesn't show up at first, SAVE and RELOAD
~Many of the NPCs you need master trader perk to trade with
~Bards may stop playing after a while, they'll start when you re-enter cell/reload save
~Vianica now travels from Moonharbor to the manor on a daily schedule, so if she's not at the shrine you must wait for her
~As before, the spawns in the arenas can be easily abused, sometimes there's weird bugs where dragon corpses spawn near the tele doors. Not all saves have this, so it's probably a game bug.
~This is V2.1 (revisited) but the file still says V1.9.2c, just a labeling error
~There are deleted navmeshs, this mod is MASSIVE, without the changes NPCS would spawn in crazy places and not behave right in the manor area. It's only a problem if another mod references it, just like original DLC's, just check load order for any conflicts.

Volthar Manor Revisited V2.1 - FIXES


~Cleaned more bad edits, fixed typos, bad tree edits in front
~Fixed some navmeshes, changed interior of secret tunnel
~Fixed Anise's Cabin, fixed key/lockbox quest for claw

Conflicts


This mod modifies a few areas, but not many, manly just area where the manor is. It makes minor changes a few locations: Labyrinthia, a study area in the Blue Palace. It adds some items to a handful of vanilla NPCs. You should consider this mod DLC sized, and check your load order accordingly.

PERMISSIONS

VOLTHAR MANOR REVISITED is not to be changed or altered in any way without my permission. It is a NEXUS EXCLUSIVE and is not to be uploaded anywhere else. It is not to be ported without my permission. This mod should NOT BE UPLOADED ANYWHERE ELSE and should always be 100% FOREVER FREE.\'a0 Please message me with and comments or questions. VOLTHAR MANOR REVISITED has different permission from the original to ensure continuity and cohesion between this and my other mod(s).

Resources and Assets

This mod uses some great assets from great modders, the authors have given their permission to use on their pages: this mod now includes Elinora's Resources by Elinora, and now Ultimate Assortment by flavordsoul. Another important resource in this mod was LazyVoiceFinder by bowmorelover.


Credits & Thanks:

Favoredsoul, Elianora, Darkfox127, Bowmorelover, M1LL3RB0Y, ff7legend, Bethesda

If you like this mod, check out my other mod: WULFTUR KIRAS MERGED or the non-adult more lore-friendly WULFTUR'S LODGE
FULLY QUESTED FULLY VOICED DLC SIZED SOLITUDE QUEST MOD NEXUS EXCLUSIVE

Volthar Manor Walkthrough (SPOILERS!!)
1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.
\\\2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.\
\\\3) The Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways\'a0 and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.\
\\\4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern.\'a0\
\\\5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.\
\\\6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.\\7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep.\'a0\
\\\8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia).\'a0\
\\\9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.\
\\10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).\\11) Explore the new area.\'a0 At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.\\12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox and take the Blood Claw, or alternatively you can pick the lock. Go back and open the door with the Blood Claw\\13) Once in the Epsidiary, go straight north. Don't get lost, because it's hard to find your way and theres some real baddies in there. Find the Balcony and defeat Marcius Volthar. Talk to Nilihus, or kill him.\\14) A) You can now use Marcius' spell tome to enter Moonharbor Hall. It now drops you off in the harbor next to the Aspect of Molag Bal. He will probably kill you unless you are a high level, so sneak past him and enter Moonharbor Hall. B) To enter Dia Nilus, take the leap of faith. The portal is at the bottom of the cliff.\
\\15) Moonharbor has a few easy triggers to open all the doors. Start by finding the candlestick in Fayt's study and exploring the Vampire coven. Take the key on his desk to open Vianica's room. Keep following the stairs to open the entrance near the tailors.\\16) Dia Nilus has many more hidden spots. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.
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