Skyrim Special Edition

About this mod

50 New high-quality eye, dias and staff of Magnus appearances ranging from lore-friendly to not lore-friendly.
Now with optional Enb-Light support.

Permissions and credits
Changelogs
Eyes, Dias and Staves of Magnus SE

This mod offers 50 visual choices for the eye, dias and staff of Magnus, ranging from lore-friendly to not lore-friendly, i wanted this eye,dias and staff to truly become unique relics and i hope some of you enjoy what i have worked hard on :)

They are all packed in Fomods, in either 2K or 4K. Pictures of each options are included inside those fomods.

I also fixed the missing texture spots on the dias the Eye of Magnus floats on when it is discoved, by editing the uv's.

=>Dual-Sheath patches included for every option, they are also compatible with ALLGUD.



There are primarily 5 color options for the orb and 3 color options for the staff, with some having different patterns or "surfaces" to choose from.

(please check the pictures and especially the gifs as my words aren't enough to describe each options well enough.)

=>Orb colors and patterns available:
-The blue color has 3 pattern options: crystal, galaxy and obsidian.
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Crystal:
 

Galaxy:


Obsidian:


-Purple.
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-Green.
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-Red and Blue.
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-Multi-color.
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=>Staff colors and patterns available:

-Bronze (vanilla-like):
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-Silver (grey):
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-Dark-Blue:
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All 3 of these staff color options have the vanilla engravings and a few extra words of power added near the bottom of the staff.
Only the semi-transparent and fully transparent variants have the option to have glowing and pulsating cracks all over the staff.


=> transparent and semi-transparent options:
(these options make either parts of the eye of Magnus invisible, leaving only the glowing markings visible and casting shadows (no performance impact) or entirely invisible leaving only the glowing markings.)

-Semi-transparent orb (bronze or silver staff, cracked and not cracked).
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-Transparent orb (bronze or silver staff, cracked and not cracked).
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-Staff Bronze Cracked:
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-Staff DarkBlue Cracked:
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-Installation:
Simply pick whichever option you like and install it just like you would any other mod, say yes to overwrite if prompted to.
Also download the cubemap pack no matter what option you pick.

! I do not recommend generating new left and right meshes with the ALLGUD scripts as it did not work for me, i made those meshes manually and tested them, these ones seemed to work just fine. !

Please consider endorsing the mod if you're enjoying it as it would mean alot to me and would motivate me to make more mods :D




=>Credits:
-JonnyWang13 for his cubemaps.
-SirPuggy for making me some cubemaps i can work with, thank you friend !
-Trion77 for always helping me when i get stuck on something, thank you so much !
-Rudy102 for his Enb-light tutorial and the daedric sets which i used as reference to setup Enb-light on my meshes and i've also included his fxglow enb texture just in case.

=>Ressources and extra info for those who are interested:

I'm also making the files i used to re-texture the eye and staff in Substance Painter available for anyone who wants them, i had to remove all overlapping uv's for the eye to be able to texture it without any issues and that step alone took me more time than it should have (around 6hours) so by making those files available i hope you won't end up wasting as much time as i did :)

I also took the time to fix the uv's of the dias and i also edited the staff's mesh as you can see in the pictures below, this isn't only a re-texture but a mesh replacer too, the improved staff mesh in the pictures below is the one i used to texture, the one in the nif is lower poly than this one but slitghly higher poly than vanilla.

-Eye of magnus Dias fix:

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-Eye of magnus overlapping uv's:
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-Staff of Magnus mesh Edit:
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Vanilla on the left and mine on the right.