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- A Witcher's Adventure
A Witcher's Adventure
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Version1.41
- Download:
- Manual
File information
Last updated
Original upload
Created by
GarddenUploaded by
GarddenVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Check "Comments" Tab to see what is changed.
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A Witcher's Adventure
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Date uploaded07 Jan 2021, 7:14PM
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File size828.3MB
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Unique DLs-
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Total DLs-
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Version1.31Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded08 Mar 2021, 5:43PM
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File size963.9MB
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Unique DLs-
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Total DLs-
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Version1.35Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded16 Sep 2020, 5:23PM
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File size287.7MB
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Unique DLs-
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Total DLs-
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Version
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VERY IMPORTANT: Check the Sticky Post on Comments section if you are updating from version 1.1. Don't install it if you don't read the post.
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A Witcher's Adventure
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Date uploaded29 May 2021, 3:49AM
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File size980.0MB
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Unique DLs-
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Total DLs-
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Version1.38Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded14 Aug 2020, 1:24AM
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File size211.9MB
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Unique DLs-
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Total DLs-
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Version
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VERY IMPORTANT: Check the Sticky Post on "Comments" section if you are updating from a previous version. Don't install it if you don't read the post.
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A Witcher's Adventure
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Date uploaded14 Jan 2021, 10:52PM
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File size829.2MB
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Unique DLs-
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Total DLs-
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Version1.32Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
VERY IMPORTANT: Check the Sticky Post on Comments section if you are updating from version 1.1. Don't install it if you don't read the post.
There's also some more useful information on the same post. -
A Witcher's Adventure
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Date uploaded22 Jan 2021, 6:45PM
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File size959.6MB
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Unique DLs-
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Total DLs-
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Version1.33Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded19 Jun 2021, 11:22PM
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File size952.6MB
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Unique DLs-
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Total DLs-
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Version1.39Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded16 Apr 2021, 8:06PM
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File size964.0MB
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Unique DLs-
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Total DLs-
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Version1.36Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded24 Jul 2021, 8:33PM
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File size958.4MB
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Unique DLs-
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Total DLs-
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Version1.4
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded25 Jul 2020, 2:18AM
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File size215.1MB
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Unique DLs-
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Total DLs-
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Version
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Main File
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A Witcher's Adventure
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Date uploaded22 Feb 2021, 1:39AM
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File size962.8MB
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Unique DLs-
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Total DLs-
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Version1.34Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
A Witcher's Adventure
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Date uploaded01 Jan 2021, 12:54AM
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File size829.4MB
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Unique DLs-
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Total DLs-
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Version1.3Beta
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VERY IMPORTANT: ALWAYS check the Sticky Post on Comments section before updating this mod.
Happy New Year! -
VERY IMPORTANT: Always check the Sticky Post on Comments section before updating this mod.
There's also some more useful information about what's coming next on the same post. -
A Witcher's Adventure
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Date uploaded08 May 2021, 1:12AM
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File size978.1MB
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Unique DLs-
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Total DLs-
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Version1.37Beta
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VERY IMPORTANT: ALWAYS check the Sticky Comment on 'Post' section before updating this mod.
Bug Fixes SSE is not required but I highly recommend that you use it. -
This file will make the Witcher Steel Swords change to One-Handed.
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This patch file will revert the Witcher Steel Swords to their One Handed version.
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This file will make the Witcher Silver Swords change to Two-Handed.
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A small patch I've made for myself. This will add the Nilfgaardian Armor by Team TAL to the skeleton corpse in Helgen.
You need the original mod, this is just a patch.
ALREADY INCLUDED IN THE FOMOD -
This will add voice files for Arrald (only to the Rorikstead Inn dialogue)
The voice files were created using SKVA Synth, so theu are not perfect. Just want to know if you guys think it has an acceptable quality. -
A patch to be used with "Cities of the North - Dawnstar". Only moves two objects added by my mod to suit the new interiors.
ALREADY INCLUDED IN THE FOMOD -
Fixes the spawn point of one the mages in the Inn.
Need to be used with version 1.38Beta or above.
ALREADY INCLUDED IN THE FOMOD -
Added the 'Necrophage' tag to Bogmorts, so they can be affected by Witcher Necrophage Oil and Witcher Silver Swords.
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Added the 'Necrophage' tag to new Draugr types, so they can be affected by Witcher Necrophage Oil and Witcher Silver Swords.
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Added the 'Necrophage' tag to new Draugr types and 'Specter' tag to new spirits, so they can be affected by respective Witcher Oils and Witcher Silver Swords.
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My first patch for Alternate Start.
Start: You'll start at one of the Sign Stones with all the Signs, the starter swords, the Medallion, leather armor and some provisions.
ALREADY INCLUDED IN THE FOMOD -
You will gain the right amout of experience when killing Witcher Monsters. (Requires "Experience" mod)
ALREADY INCLUDED IN THE FOMOD -
This file will prevent the character of becoming fatigated after meditating. Meditation will work as if you have slept for iNeed purposes.
ALREADY INCLUDED IN THE FOMOD -
A Patch made by MissileMann, all credits go to him :)
This will replace the 'night eye' effect from some of the mod's ingredients (water's essence, monster's eye and nekker's eye) to the predator vision effect.
ALREADY INCLUDED IN THE FOMOD -
This moves the corpse in Helgen to the room where you fight the soldiers (right before the wooden bridge). This way you can access the corpse, since Realm of Lorkhan blocks the passage to the cave.
ALREADY INCLUDED IN THE FOMOD -
Oils from Smithing Oils will not increase Toxicity.
Need to be used with version 1.38Beta or above.
ALREADY INCLUDED IN THE FOMOD -
This removes the rain splashes when you are in the interior of the fortress. Must be used with version 1.37Beta or above.
ALREADY INCLUDED IN THE FOMOD -
This removes the rain splashes when you are in the interior of the fortress. Must be used with version 1.37Beta or above.
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Adds grasses from Kyne's Grass to Kaer Fendargh.
ALREADY INCLUDED IN THE FOMOD -
Adds Northern Grass' grass to Kaer Fendargh.
ALREADY INCLUDED IN THE FOMOD -
Please check the 'Comments' tab to see what this Hotfix fixes.
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Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM.
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Fixes FISSES loading setting the Lightkeeper's price to 0.
You may need to fix the price slider on "Kaer Fendargh's options" page and resave the preset.
Thanks to MissileMan for reporting it. -
Fixes a bug which prevents you from choosing the perks if you're using an old save. Disable and Reenable the debug option in MCM.
*This also contains Hotfix 2.2 -
Aard won't affect large creatures. Added recipes for Mastercrafted Runed Swords.
From Hotfix 3.3: Fixed Sign Quen Alternate blocking potions.
From Hotfix 3.2: Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM. -
Fixed a critical bug with Sign Quen. Fixed critical bug with Arrald's Head Mesh. (check 'Posts' tab for more info)
From Hotfix 2.7: Improvements to Older saves handling.
From Hotfix 2.71: Third Quest not starting fix. -
Fixed Sign Stone not being activated a second time to gain Sign Bonus.
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This prevents a bug which doesn't let you cast sign Quen.
If you already have the bug: After installing this file, type in the console "Set GW_GLOB_SignQuenCooldown to 0" -
Fixed Arrald not taking the gold to rebuild rooms.
From Hotfix 2.7: Improvements to Older saves handling.
From Hotfix 2.71: Third Quest not starting fix.
From Hotfix 2.8: Fixed two critical bugs. (check 'Posts' tab for more info) -
Fixed White Gull wrongly named Alo Wine. Fixed Perk Killer Instinct not being selectable.
From Hotfix 2.4: Typo fixes.
From Hotfix 2.5: Fixed Sign's Widget keys not working. Fixed Feline Basic sword mesh -
ATTENTION:
If you installed the mod on an existing save and the MCM didn't show up, install this hotfix and reload a save before this mod was installed. If you don't want to reload a save, check the Misc File. -
Fixes a wrong collision marker at the stairs of the Lighkeeper's tower.
From Hotfix 3.5x: Fixes the bug described on Sticky post. -
Fixes Sign Quen not registering physical/magical damage if you change sign mode while it's active.
From Hotfix 3.8: Fixes and prevents the bug in which even if you chose the Dunmer mage, the other one goes to the fortress in her place. -
Fixes White Honey and Meditation Power handling of Toxicity Level. (Thanks to SlightlySqueaky for reporting this)
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Added another check to start the third quest after you finish the second one.
On old saves: Mod now detects Sign Stones you already meditated at and enables their orb on the passage. If you already found all of them, it starts the second quest. -
Please check the 'Comments' tab to see what this Hotfix fixes.
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Fixed Toxicity and XP not working after you reach Witcher level 100.
From Hotfix 3.0: Fixed the conditions of the NPCs-use-witcher-weapons and the Iron/Steel-weapons-with-witcher-properties features. -
Fixed Witcher Abilities not reseting after loading the game, so Toxicty and Adrenaline would not work anymore.
If you can, I advise that you load a save before you installed version 1.35
Deeply sorry about the inconvenience. :( -
Fixed the conditions of the NPCs-use-witcher-weapons and the Iron/Steel-weapons-with-witcher-properties features. Thanks to TemplarSwift for reporting it. :D
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Fixed Sign's Widget 'left' and 'right' keys not working on 1.295Beta. Fixed feline basic steel sword mesh with wrong texture path.
From Hotfix 2.4: Typo fixes. -
Blacksmith quest should now start for old saves that have the Blacksmith quarters built.
From Hotfix 3.6: Fixes a wrong collision marker at the stairs of the Lighkeeper's tower.
From Hotfix 3.5x: Fixes the bug described on Sticky post. -
Apologies for the multiple hotfixes in so little time. This is the last one and will fix the bug for good.
Can be installed on any save.
The bug is described on the Sticky post on 'Posts' tab. -
Bug which third quest would not start is really fixed now.
On old saves: Mod now detects Sign Stones you already meditated at and enables their orb on the passage. If you already found all of them, it starts the second quest. -
Fixed Powdered Monster Tissue Recipe creating Specter Dust.
Added an Option in MCM to add a power to the player to change Sign Mode. (Only choose this if double tapping the key is taking to long) (Can only be chosen if you have Alternate Signs perk) -
Fixed Sign Quen Alternate blocking potions.
From Hotfix 3.2: Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM. -
Hopefully fixed Blizzard Potion not working with the Perk "Killer Instinct".
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Fixed the conditions of the NPCs-use-witcher-weapons and the Iron/Steel-weapons-with-witcher-properties features. Thanks to TemplarSwift for reporting it. :D
Fixed one additional condition. -
Fixes the Mastercrafted Altar bug that prevented you from getting the new sword while displaying the "I should take my sword first" message.
If you already have this bug: type in the console "Set GW_GLOB_MastercraftAltar_WaitingTake to 0" -
Hopefully fix and prevents the bug in which even if you chose the Dunmer mage, the other one goes to the fortress in her place.
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Please check the 'Comments' tab to see what this Hotfix fixes.
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Fixes the black face bug of the added NPCs Blacksmith. (not needed if you use the mod 'Face Discoloration Fix')
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Please check the 'Comments' tab to see what this Hotfix fixes.
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Please check the 'Comments' tab to see what this Hotfix fixes.
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New attempt to fix Blizzard Potion not working with the Perk Killer Instinct.
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A fix for the Witcher's containers not having the swords' diagrams.
If you found a container which didn't have a diagram, open the console, click on the container and type "lock", then open it again.
*This file also contains Hotfix 2.0 -
Typo fixes.
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This fixes Witcher Abilities stop working. It also 'fixes' MCM for existing saves.
Use this hotfix if you can go back to a save before you installed the Main File version 1.35. Recommended -
This fixes Witcher Abilities stop working. It also 'fixes' MCM for existing saves.
Use this hotfix if you can't/don't want to go back to a save before you installed the Main File version 1.35. -
This is a mesh replacer that will make Quen's shield much less visible (specially in 1st person), so it doesn't block your view.
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If you don't want to realod an earlier save (recommended), install this esp replacer.
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This file will let you temper your Witcher Swords on any Grindstone.
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This file will let you temper your Witcher Swords on any Grindstone.
Added Aerondight. -
A patch for the ESPFE Version of DX Witcher Swords (under the "Optional Files" of the mod's download page).
Added the keywords from my mod to the swords, so they can benefit from the damage and critical chance changes. -
A patch for the ESPFE Version of DX Witcher Swords. This will integrate DX weapons with the steel/silver perks for correct damage and critical chance.
ALREADY INCLUDED IN THE FOMOD -
A Witcher's Adventure 2.0 - Pre-Alpha
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Date uploaded16 Mar 2022, 2:48AM
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File size552.4MB
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Unique DLs-
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Total DLs-
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Version0.000002
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Contains the reworked version of weapons (need AddItemMenu), signs (need to add them with MCM), toxicity and signs' leveling system.
DO NOT USE IT WITH ANY OTHER FILES ON THIS PAGE. FOR TESTING ONLY! Has the same requirements as before. -
Contains the reworked version of weapons (need AddItemMenu), signs (need to add them with MCM), toxicity, oils, potions and signs' leveling system.
DO NOT USE IT WITH ANY OTHER FILES ON THIS PAGE. FOR TESTING ONLY! Has the same requirements as before. -
A Witcher's Adventure 2.0 - Weapons and Basic Signs ONLY
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Date uploaded15 Jan 2022, 3:08PM
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File size549.1MB
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Unique DLs-
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Total DLs-
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Version0.000001
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This file is for testing porpuses only. It constains the reworked version of weapons (need AddItemMenu) and basic signs (need to add them with MCM).
DO NOT USE IT WITH ANY OTHER FILES ON THIS PAGE. FOR TESTING ONLY! Has the same requirements as before.