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SomeWelshGuy

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  1. SomeWelshGuy
    SomeWelshGuy
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    Version 1.2 has been released, which ensures that existing armour reducing effects aren't dispelled when the shout ends. This version requires SKSE due to some calculations that have to be made.
  2. tabularasa
    tabularasa
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    Tested version 1.2, works perfectly, exactly what I was looking for. Thanks.
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  4. leinardi
    leinardi
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    It still works. I checked this with USSEP, not so strong as it was in LE, but without this fix shout is absolute useless.  Version of the fix with stacking damage does not seem to work, or due to some patches the reduction has been limited, no more killings with fists (
    1. DrewDaran
      DrewDaran
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      hi, what version are you using?
  5. xinshoulichao
    xinshoulichao
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    It works,thank you
  6. HailOVERLORD
    HailOVERLORD
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    1: Is this thread dead?
    2: does the mod still work in 2024?
  7. pmurnion
    pmurnion
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    I have the 1.0 version (with effects stacking).  I have tried it in a fight with Karstaag.  I can see that the stacking is operating mechanically (using console) - his damageresist goes down after two shouts from +150 to (say) - 2000.  I can keep it down by periodically shouting between shooting at him. But in practice this has no effect.  While under the massive debuff I am shooting karstaag with fire arrows and a summons is hitting him, but his health bar is reduced almost imperceptibly. Surely if damageresist is -2000, each hit on him should reduce HP by 2000?
    Incidentally, the shout has a very short range.  It has no effect when he is at the opposite side of his ring area, he has to be almost below me.  Other shouts can reach him anywhere in the arena.
  8. pmurnion
    pmurnion
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    I tried this mod, deosn't seem to have any effect. Specifically I tried the latest version and no real effect on enemies, tested on giants.  Then I changed to v 1.0 to get the old stacking effect.  Again tested on giants.  Looking at console I can see that the giants damageresist does go down to big minuses (say -3500). But when I hit him with a sword it has the usual tiny effect (20 hp).  Supposedly -ve damageresist/armor means extra damage from a hit.  Changing the damageresist, showing it in console, all meaningless if it has no actual effect on combat.
    I did notice when i used it on a dragon it appeared to go down v. fast to two giants.  Could it be that the negative armor works for everybody else but not my attacks???
  9. tcbflash
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    Assuming this works as advertised, and everything you explained is accurate... why this doesn't have a million+ downloads I'll never know (probably because people don't research well and just assume the unofficial patch fixes everything)
    THANK YOU for this work!
    ~dan
  10. timirage
    timirage
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    Immersive Interiors for SE is coming
    1. QaxeIsKaze
      QaxeIsKaze
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      WTF does this have to do with Marked for Death?!
    2. totallynotabot10
      totallynotabot10
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      He drank too much skooma
  11. Mur4s4me
    Mur4s4me
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    Thank you so much for this. I was wondering why my armor rating was -7500, and it was because of a SPID mod giving Draugrs the shout, making my armor rating permanently lowered and forcing my to reload a save. With this, I can rest easy for it to never happen again.