Skyrim Special Edition

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umjamlamb

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umjamlamb

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About this mod

Small, lore-friendly player home just outside of Winterhold, with a uniqdog follower and a new merchant.

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Note: I don't know why Kamarad wants to sit behind the house, I've tried moving him. Guess he just likes it there!



Immersive Winterhold Player Home
Part II in my Immersive Player Home Series 
Part I: Lark's Nest - Immersive Falkreath Player Home

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This player home should only require Skyrim SE itself. Only incompatibilities would be any mod that changes the area along the road to Winterhold, or the Shrine of Azura. Any Winterhold overhauls should be fine as long as they don't mess with that area. I currently use The Great Cities - Minor Cities and Towns without issue.

In the interest of immersion isn't too grand or OP, hidden away in a cellar. It's up to the player to find it and how to get in.


To unlock the house you can either find the key (located on the body of the original owner, along the road outside of Winterhold, where there are two tents with a skeleton in one, refer to pics) or pick the Master lock.

It has a Fast Travel marker, but you'll have to go there to unlock it.

Tip: You'll miss out on an awesome dagger if you just pick the lock!
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INSTALLATION:

Unzip the folder

Move 'reachmanshideaway.esp' to your SkyrimSE Data folder

Activate the file

Done!

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Reachman's Hideaway was the home of a former Forsworn while his younger brother was studying at the College of Winterhold, unfortunately, he left the college, and the former owner was killed. Now his local canine companion sits, watches, and waits for him.



FEATURES:

Bed
Functioning Bookshelf (should hold about 15 books)
Enchanting Table
New Alchemist Merchant
Unique, Essential Dog Follower
Cooking Pot
Two Unique Weapons (a bow and a dagger)
Anvil
Ample Storage
Fast Travel Marker