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- Static Mesh Improvement Mod - SMIM Traducao PT-BR
Static Mesh Improvement Mod - SMIM Traducao PT-BR
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Version2.08
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File information
Last updated
Original upload
Created by
BrumbekUploaded by
guilhermefcVirus scan
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About this mod
Tradução do MOD Static Mesh Improvement Mod - SMIM para PT-BR
- Requirements
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Nexus requirements
Mod name Notes Static Mesh Improvement Mod - SMIM - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
As of June 2017, users have permission to use SMIM assets freely in any mod. You can create any compatibility patches or add-ons that you want using SMIM stuff. You can upload SMIM to another site if you want. The only thing you can't do is repackage it and release it on the Nexus. Thanks to everyone for using SMIM.
File credits
Thanks to modder NebuLa for Skyrim HD, which I used for the new furniture textures I made. Thank you for letting me use and modify your great textures! Much obliged!
Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine.
Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul.
Thanks to modder Langley for letting me use part of his Texture Shop textures.
Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod.
Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk.
Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons.
Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod.
Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod.
Thanks to modder Corepc for reducing my textures, which saved me some time.
Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. http://mayang.com/textures/
Thanks to bgfons.com for the awesome metal sheet texture I used for the Tankard.
Thanks to www.publicdomainpictures.net for the bird feather photo I used for the Quill.
Thanks to NegativeFeedback for this gold texture used on my lantern: http://negativefeedback.deviantart.com/art/gold-leaf-texture-03-147395446.
Thanks to smileys-4-eva for this blood texture used on my bloody lantern: http://browse.deviantart.com/?offset=96#/d3252et.
Thanks to Johannes Schriewer (http://dark738.deviantart.com/) for his great metal nail photograph.
Thanks to phoenixkeyblack (http://phoenixkeyblack.deviantart.com/) for his great Celtic Knot Carving image.
Thanks to HHH316 for his metal texture.
Thanks to ShadowRunner27 for his rough metal texture.
Thanks to MaxTextures.com (http://www.mb3d.co.uk) for a few various textures.
Thanks to Wikipedia for a few textures like the rabbit's fur.
Thanks to KeReN-R on DeviantArt for some nice blood brushes (http://keren-r.deviantart.com/art/Blood-Brushes-20739863).
Thanks to Outside the Fray for the great tree textures (http://www.outsidethefray.com/2012/10/19-tree-bark-textures/).
Thanks to basictextures.com for the free textures.
Thanks to wallpaper-kid.com for some wood textures.
Thanks to plplecuyer for the multi-language translation Strings files.
Thanks to cgtextures.com for various textures.
Thanks to http://insightdesigns.co.uk for a scratch texture.
Thanks to http://imgkid.com for a scratched film grain texture.
Thanks to Esoterrickabod for various photos and carved wood image.
Thanks to photos-public-domain.com for various textures.
Thanks to http://www.texturepalace.com/ for various textures such as the scaffold bridge moldy wood.
Thanks to http://www.myfreetextures.com for various textures such as the scaffold bridge wood edges.
Thanks to http://www.freecreatives.com/textures/rope-texture.html for the rope picture I used for the Solitude Docks ropes.
Thanks to SjoertJansen for SkyMills and pfaffendrill for the larger windmills idea.
Thanks to dukefx for letting me use his Real Roads mod meshes for my bridges.
Thanks to http://www.startextures.com for a wood texture.
Thanks to http://hoodavirender.blogspot.com for a few textures like rusted metal.
Thanks to Danrok from http://www.aoaforums.com for some metal textures.
Thanks to http://texturify.com for some metal textures.
Thanks to x0ne for pointing out the carriage and smelter meshes had bugged vertex color alpha values, which caused bizarre flashes when using ENB.
Thanks to robiichan and Cronon for testing the XB1 Orange Marker fix test mod for me.
Thanks to TES5Edit team and matortheeternal and his Merge Plugins script.
Thanks to the whole NifSkope team over the years. Without their years of effort no-one would be able to edit .nif files! Thank you!
Thanks to zilav for making NifScan, an awesome utility that creates a report of various Skyrim .nif format errors in mesh files. I used this starting with version 1.95 to fix a whole lot of mesh errors.
Thanks to Anton0028 for making Nif Healer, a helpful utility to check for bad string names and missing NiTriShape names. Although SMIM didn't actually have any of these errors (good job me), but I still thank him for the utility.
Thanks to ousnius for checking all my meshes with his custom Outfit Studio code to find NiTriShapeData blocks with missing Has_Tangents Vector_Flags. Also huge thanks to him for his essential SSE NIF Optimizer utility!
Thanks to NifUtilsSuite by skyfox. Without this tool, I would have no way of editing Skyrim collision or viewing it to ensure accuracy. Thank you!
Thanks to Thallassa for providing a link to a community Code for the Skyrim Special Edition Creation Kit Beta.
Lastly (but firstly), thanks to Bethesda for creating awesome games with irksome flaws that we modders obsess over.Donation Points system
This mod is opted-in to receive Donation Points
- Donations
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No donations accepted
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Créditos:
Static Mesh Improvement Mod - SMIM - Brumbek